
Sean Carolan
From The CircuitPython Show by Paul Cutler
February 23, 2026 · 19 min · Season 7 · Episode 54
About this episode
Sean Carolan discusses creating a Pac-Man clone in CircuitPython using AI tools.
In this episode, Paul is joined by Sean Carolan. Sean shares how he used CoPilot with Claude Opus to create a Pac-Man clone in CircuitPython in just one day. Show Notes 00:00 Intro 00:32 Sean’s start with computers 1:34 Choosing Pac-Man 2:30 Seeed Wio Terminal 4:04 Coding Pac-Man in CircuitPython 5:17 The game’s art assets The Spriters Resource Assets · Kenney 6:51 Re-creating the sounds of Pac-Man 8:29 Pac-Man on the Fruit Jam Port to Adafruit Fruit jam by relic-se · Pull Request #1 · scarolan/pac-wio 9:51 What worked well when using Claude Opus for Ai 12:50 The challenges in using AI 14:14 Recommendations for someone just starting to use AI to code 16:38 Learn more about Sean Sean Carolan’s Github Site Sean on LinkedIn 17:01 Which board? 18:36 Wrap-up Enjoying the show? You can now sponsor the show, learn more at www.circuitpythonshow.com . Thank you for your support!
People in this episode
Host: Paul Cutler
Guest: Sean Carolan
Topics covered
- AI in coding
- game development
- CircuitPython
- Pac-Man clone
- using CoPilot
- art assets
- sound design
Keywords
- CircuitPython
- Pac-Man
- CoPilot
- Claude Opus
- AI coding
- game development
- art assets
Mentioned in this episode
Organizations: Seeed, Adafruit, The Spriters Resource, Kenney, scarolan/pac-wio, relic-se, CircuitPython Show
Products: CoPilot, Claude Opus
Books & works: Pac-Man
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- Tom Fox · May 4, 2026 · 17 min
- Developing for the Fruit Jam · April 20, 2026 · 37 min
- Physical Computing - Interactive Art, Robotics, & Tech for Good · April 6, 2026 · 15 min
- John Park · March 23, 2026 · 31 min
- The Open Pressure Sensor Device · March 9, 2026 · 22 min
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