Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 12 chart positions in 12 markets.
By chart position
- 🇲🇽MX · Games#6410K to 30K
- 🇸🇪SE · Games#1011K to 10K
- 🇦🇹AT · Games#730K to 100K
- 🇬🇷GR · Games#830K to 100K
- 🇨🇿CZ · Games#3210K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
26K to 89K🎙 Daily cadence·234 episodes·Last published 5d ago - Monthly Reach
Unique listeners across all episodes (30 days)
87K to 298K🇦🇹34%🇬🇷34%🇲🇽10%+9 more - Active Followers
Loyal subscribers who consistently listen
35K to 119K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHosts
Recent guests
Recent episodes
Are TCGs Gambling?
Jun 19, 2026
Unknown duration
Tabletop Isn't Digital
Jun 12, 2026
Unknown duration
FOMO is Necessary
Jun 5, 2026
Unknown duration
Earthborne Trailblazer First Impressions
May 29, 2026
Unknown duration
Why Distribution Had to Change
May 22, 2026
Unknown duration
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/19/26 | Are TCGs Gambling? | It's time we addressed the perennial question. 00:36:38 Main Topic: Are TCGs Gambling? | — | ||||||
| 6/12/26 | Tabletop Isn't Digital | On a fateful Monday, BradW shared an ad for Rush of Ikorr, the TCG from Upper Deck, coming to their ePack platform. What's the ePack platform, you ask? An abomination. It's not what tabletop is, and it misses the point completely. Digital integration? We don't want it, and it's ruining the hobby. Join us for a direct message to publishers thinking this is the future—it isn't. 40:30 Main Topic | — | ||||||
| 6/5/26 | FOMO is Necessary | Our current crowdfunding and tcg-heavy tabletop gaming era necessitates a question: is there nobility in removing overtly FOMO-creating elements from your campaigns and product design, or are you just losing sales? 00:00:00 Intro 00:04:42 Sorcery TCG News 00:07:23 Warlord TCG News 00:07:44 Alpha Clash TCG News 00:08:03 Arkham Horror The Card Game & Marvel Champions News 00:21:42 FAB TCG News 00:22:04 Covenant News 00:23:24 Main Topic: FOMO | — | ||||||
| 5/29/26 | Earthborne Trailblazer First Impressions | A few weeks ago, the Earthborne team came to our office to share a vertical slice of their new game, Earthborne Trailblazer, with us, our team, and three fans of Rangers. Now, with the launch of the Earthborne Trailblazer Kickstarter, we are excited to share our thoughts with the world! Earthborne Trailblazer Kickstarter: cov.link/earthborne-trailblazer 00:50:49 Main Topic: Earthborne Trailblazer First Impressions | — | ||||||
| 5/22/26 | Why Distribution Had to Change | Traditional distribution serves a critical function for tabletop gaming, but for many publishers it is often a hindrance to success—that's why we launched Covenant Fulfilled earlier this year. With the platform receiving a number of updates this week, including the addition of Earthborne Games, we're diving into exactly how our approach to distribution was a necessary improvement for indie publishers. 27:51 Steven Rafts the Valley 41:07 Main Topic: Why Distribution Had to Change | — | ||||||
| 5/8/26 | Artistic Inspiration vs Plagiarism | All last week we stared at the beautiful Earthborne Trailblazer board, created by Evan Simonet and inspired by Jaro Hess's "The Land of Make Believe". This week we wake up to a fresh controversy involving long time Magic: The Gathering artist Dan Frazier. There is clearly a line somewhere between the kind of artistic inspiration that both grounds and elevates a project and sticking so close to your reference that whatever you create lacks soul. Join us as we dive into the murky but refreshing waters of references, inspiration, and the act of creation in a post-modern world. | — | ||||||
| 5/1/26 | Q&A with Andrew Navaro, Head of Studio at Earthborne Games✨ | Q&Agame development+3 | Andrew Navaro | Earthborne Games | — | Earthborne TrailblazerAndrew Navaro+3 | — | 1h 51m 17s | |
| 4/24/26 | The End of Crowdfunding✨ | crowdfundinggaming industry+4 | — | Sorcery TCGCovenant+1 | — | crowdfundinggames+5 | — | 1h 57m 16s | |
| 4/17/26 | How the LCG Succeeds✨ | LCG viabilitygame store balance+3 | — | LCGFlesh and Blood TCG+3 | — | LCGgame store+3 | — | 2h 06m 44s | |
| 4/11/26 | There is No "LCG Model"✨ | LCG modelArkham Horror+4 | — | Arkham HorrorAlpha Clash TCG+3 | — | LCGArkham Horror+5 | — | 2h 12m 03s | |
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| 4/6/26 | The Perfect Organized Play✨ | organized playtournament scene+3 | — | Sorcery TCGAlpha Clash+4 | VegasDubai+1 | Sorcery TCGAlpha Clash+5 | — | 2h 13m 54s | |
| 3/27/26 | The Mirage of the Crowdfunded TCG✨ | crowdfundingindie card games+3 | — | Sorcery TCGAltered TCG+1 | — | crowdfundingTCG+3 | — | 1h 55m 36s | |
| 12/11/25 | Erik Olofsson - Sorcery TCG | Gothic Reflections and Future✨ | Sorcery TCGGothic set+3 | Erik Olofsson | Sorcery TCGErik's Curiosa+2 | — | Sorcery TCGGothic set+3 | — | 36m 02s | |
| 7/22/25 | 227: Andrew Navaro - From Fantasy Flight Games to Earthborne Games✨ | game developmentboard games+4 | Andrew Navaro | Fantasy Flight GamesEarthborne Games+4 | — | Andrew NavaroFantasy Flight Games+4 | — | 1h 37m 33s | |
| 5/27/25 | 226: When Comic Books are the Answer - Alpha Clash✨ | comic bookstrading card games+3 | Ridge Kiley | Rising Empire StudiosAlpha Clash trading card game+1 | — | Alpha Clashcomic book series+3 | — | 1h 00m 21s | |
| 5/13/25 | 225: Alpha Clash Blazes New Path For Indie Card Games✨ | indie card gamesdistribution+4 | Garett Kiley | Rising Empire Studios | — | indie publishingcard games+3 | — | 1h 29m 32s | |
| 3/18/25 | 224: Gudnak - In Pursuit of the Third Way | Tim O'Brien, co-designer of Gudnak, sits down with Zach for a far-reaching discussion that offers a behind-the-scenes look into Chaotic Great's journey as a new indie card game publisher. At the heart of the discussion is the inevitable question for this new round of "LCGs" - what has to change for this format to truly succeed? Check out the second Gudnak Kickstarter campaign to see potential answers to that question: https://cov.link/gudnak-ks | — | ||||||
| 5/7/24 | 223: Kingswood Games - The Warlord CCG Interview | Woodrow and Josh, the founders of Kingswood Games, are relaunching the AEG classic card game, Warlord, into the modern era. It's an incredible story of two longtime fans bringing back something that they clearly love, with serious echoes of FFG's Android: Netrunner relaunch. Catch our interview to hear the full story. Kickstarter: https://www.kickstarter.com/projects/kingswoodgames/warlord-saga-of-the-storm | — | ||||||
| 2/2/24 | 222: Andrew Navaro - The Reality of Independent Publishing | We're back after seven months with one of our favorite creators in the tabletop gaming industry, Andrew Navaro (former Fantasy Flight Games Head of Studio, founder of Earthborne Games), for a deeper look at independent publishing through the lens of someone who has been on both sides of the equation. Recorded in the midst of the second highly successful Earthborne Rangers crowdfunding campaign, Andrew expounds upon the challenges faced since the launch of the game, the influence of distribution on production, and the importance of holding to your vision. | — | ||||||
| 6/20/23 | 221: Introducing the Alpha Clash TCG ft. Ridge (Founder) | We've been following Alpha Clash since 2022, and have consistently been impressed with the drive and output of the people behind it. Join us for a conversation with Ridge Kiley, founder of Rising Empire Studios and creator of the Alpha Clash TCG, as we learn more about the game, Cirque de Soleil, collegiate wrestling, and the ambitious plans ahead. | — | ||||||
| 5/1/23 | 220: Andrew Parks - Stories from The Nightmare Before Christmas TCG | A remarkable moment - a random comment on our Nighmare Before Christmas TCG stream turns into a conversation and relationship with its designer, Andrew Parks, who then blows us away with fascinating stories from the early days of tabletop (Z-Man, Ed Beard Jr., Iron Crown Enterprises, NECA, Wizkids, and more). Every conversation brings more context to this industry, how we got here, and where we're going - we hope you'll join us for a listen. | — | ||||||
| 3/18/23 | 219: Getting Into Magic: The Gathering | Zach has been taken in by the upcoming Lord of the Rings "Universes Beyond" set of Magic: The Gathering. So much so that he's now learning everything about what to buy, where to buy it, and where to play it. Join us for a conversation about how it has been going, and what things are like for a brand new player - even one quite experienced with TCGs. | — | ||||||
| 2/25/23 | 218: The Retail Incentive | Conversations around expandable games and the LGS continue to swirl online, especially amid things like Magic's continued embrace of direct sales, Flesh and Blood's presence (or non-presence) at retail, and Sorcery's "one set a year, play how you want" approach. Join us as we attempt to cut through it all and get down to the basics of how incentives for publishers, distributors, and retailers continue to alter the simple act of getting products to players. | — | ||||||
| 2/11/23 | 217: Event Theory Into Practice - FuseFest 2023 | We recently hosted our first big event since COVID shut everything down (technically our biggest to date!). As those of you following for the past few years are certainly aware, we've been fascinated by the competitive v casual paradigm, especially as it relates to local events and our plan for Covenant Tulsa 3.0. We finally got a chance to test a lot of those theories during FuseFest, and in this episode we let you know exactly what we found! | — | ||||||
| 12/17/22 | 216: The End of an Era | As 2022 wraps up, in many ways it signals the end of the "pandemic" era of thinking, both professionally and personally. Join us for a recap of 2022 in the context of the past few years, and a look ahead to a world that is once again full of possibility. | — | ||||||
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Chart Positions
15 placements across 12 markets.
Chart Positions
15 placements across 12 markets.
