
Xbox Is a “Pain” for Developers? Dave Oshry on Console Struggles | XP Interview
From The Expansion Pass by The Expansion Pass
April 2, 2026 · 1h 8m · Episode 365
About this episode
Dave Oshry discusses the challenges indie developers face when creating games for Xbox compared to PC.
Dave Oshry (New Blood Interactive — DUSK, Ultrakill) breaks down why developing for Xbox can be a challenge for indie teams. From backend systems to certification delays, Oshry explains how console publishing differs from PC—and why some developers still see friction in the process. This clip highlights the realities of modern game development, platform differences, and the trade-offs studios face when bringing games to console. 👉 Clear takes. No console-war noise.🔊 iTunes: apple.co/2OL6SSV | Spotify: spoti.fi/33gSiXa📅 Timestamps are in the chapters below🎧 Join us live Saturdays on YouTube💬 Share your thoughts in the comments — we read them all.
People in this episode
Guest: Dave Oshry
Topics covered
- Xbox
- game development
- indie games
- console publishing
- PC vs console
Keywords
- backend systems
- certification delays
- console struggles
- modern game development
Mentioned in this episode
Products: Ultrakill, Xbox, DUSK
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