
The Tabletop Takeaway: A Board Game Design Podcast
by Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
Is this your podcast?Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 4 chart positions in 4 markets.
By chart position
- 🇨🇦CA · Games#9730K to 100K
- 🇭🇺HU · Games#863K to 10K
- 🇿🇦ZA · Games#131500 to 3K
- 🇵🇱PL · Games#176500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
10K to 35K🎙 Daily cadence·135 episodes·Last published 2w ago - Monthly Reach
Unique listeners across all episodes (30 days)
34K to 116K🇨🇦86%🇭🇺9%🇿🇦3%+1 more - Active Followers
Loyal subscribers who consistently listen
14K to 46K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 16 epsHosts
Recent guests
No guests detected in recent episodes.
Recent episodes
136. Necromolds
Jun 10, 2026
17m 42s
135. Heroscape
Jun 3, 2026
28m 49s
134. Card Shedding Games
May 27, 2026
25m 49s
133. Custom Heroes
May 20, 2026
18m 32s
132. I Know...You Don't
May 13, 2026
20m 22s
Social Links & Contact
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/10/26 | ![]() 136. Necromolds✨ | game mechanicscombat strategies+1 | — | Necromolds | — | Necromoldsmelee attacks+3 | — | 17m 42s | |
| 6/3/26 | ![]() 135. Heroscape✨ | board game designHeroscape+3 | — | Heroscape | — | Heroscapeboard game+3 | — | 28m 49s | |
| 5/27/26 | ![]() 134. Card Shedding Games✨ | card shedding gamesgame design+3 | — | — | — | card gamesgame mechanics+3 | — | 25m 49s | |
| 5/20/26 | ![]() 133. Custom Heroes✨ | game designcard customization+3 | — | Custom Heroes | — | Custom Heroesgame design+3 | — | 18m 32s | |
| 5/13/26 | ![]() 132. I Know...You Don't✨ | game titlesgame design+2 | — | I Know...You Don't | — | game titlesgame design+3 | — | 20m 22s | |
| 5/6/26 | ![]() 131. Scout✨ | game designboard games+3 | — | — | — | Scoutboard game+3 | — | 24m 10s | |
| 4/29/26 | ![]() 130. Autobattler Board Games✨ | autobattlersboard games+4 | — | Autobattler Board Games | — | autobattlerboard games+3 | — | 24m 28s | |
| 4/22/26 | ![]() 129. Tag Team✨ | blocking mechanicsgame design+3 | — | — | — | blocking mechanicsrepetition+3 | — | 22m 01s | |
| 4/15/26 | ![]() 128. Magical Athlete✨ | game designplayer engagement+3 | — | Magical Athlete | — | Magical Athletegame design+3 | — | 22m 01s | |
| 4/8/26 | ![]() 127. Challengers✨ | board game designgame mechanics+3 | — | — | — | board gamesgame design+3 | — | 28m 15s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 4/1/26 | ![]() 126. The Cones of Dunshire✨ | game designphase order+3 | — | The Cones of Dunshire | — | game designThe Cones of Dunshire+4 | — | 36m 49s | |
| 3/25/26 | ![]() 125. Trading Card Games✨ | Trading Card Gamesgame design+3 | — | Trading Card Games | — | TCGgame design+3 | — | 41m 27s | |
| 3/18/26 | ![]() 124. Star Wars: Unlimited✨ | deck constructioncard games+3 | — | Star Wars: Unlimited | — | deck constructionStar Wars+3 | — | 31m 38s | |
| 3/11/26 | ![]() 123. Pokémon TCG✨ | game mechanicsPokémon TCG+3 | — | Pokémon TCG | — | Pokémon TCGgame mechanics+3 | — | 32m 25s | |
| 3/4/26 | ![]() 122. Magic: The Gathering✨ | deckbuildingcard spotlighting+3 | — | Magic: The Gathering | — | deckbuildingMagic: The Gathering+3 | — | 42m 57s | |
| 2/25/26 | ![]() 121. Set Collection Games✨ | set collectionboard games+3 | — | Set Collection | — | set collectionboard games+3 | — | 23m 12s | |
| 4/24/24 | ![]() 25. Set | What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set. | — | ||||||
| 4/17/24 | ![]() 24. Deckbuilding Games | Do deckbuilders need any choices besides which cards to add? What are the differences between drawing from a deck and drawing from a bag? In this bonus episode, Trevor, Ananda, and Charlie talk about deckbuilding games. | — | ||||||
| 4/10/24 | ![]() 23. Paperback | Do victory point cards need to be useless? How can you reward players for helping each other to spell words? Ananda, Charlie, and Trevor take a look at Paperback. | — | ||||||
| 4/3/24 | ![]() 22. Clank! | What are the benefits of having a card market? How does forcing players to play all their cards change the dynamics of a deckbuilding game? Trevor, Ananda, and Charlie discuss Clank! | — | ||||||
| 3/27/24 | ![]() 21. Dominion | What are the advantages and disadvantages of untargeted attacks? How do you teach new players lessons that might be counterintuitive? Is it more fun to gain something good or eliminate something bad? Charlie, Trevor, and Ananda talk about Dominion. | — | ||||||
| 3/20/24 | ![]() 20. Social Deduction | What can you do to make games less stressful for the evil team? How do you structure interesting puzzles when information is not trustworthy? Learn about social deduction with Ananda, Charlie, and Trevor on this bonus episode! | — | ||||||
| 3/13/24 | ![]() 19. A Fake Artist Goes to New York | What happens when the traitor is left in the dark? Can you have a social deduction game without conversation? Charlie, Trevor, and Ananda discuss A Fake Artist Goes to New York. | — | ||||||
| 3/6/24 | ![]() 18. Blood on the Clocktower | Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join Ananda, Charlie, and Trevor for Blood on the Clocktower. | — | ||||||
| 2/28/24 | ![]() 17. One Night Ultimate Werewolf | Do players need to know what team they are on? What is the purpose of minion roles? What are the benefits of super-short games? Trevor, Ananda, and Charlie talk about One Night Ultimate Werewolf. | — | ||||||
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Chart Positions
4 placements across 4 markets.
Chart Positions
4 placements across 4 markets.
