
The Tabletop Takeaway: A Board Game Design Podcast
by Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
Is this your podcast?Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 5 chart positions in 5 markets.
By chart position
- 🇳🇱NL · Games#9010K to 30K
- 🇳🇿NZ · Games#830K to 100K
- 🇹🇭TH · Games#3010K to 30K
- 🇭🇺HU · Games#633K to 10K
- 🇹🇼TW · Games#1003K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
17K to 54K🎙 Daily cadence·135 episodes·Last published 1mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
56K to 180K🇳🇿56%🇳🇱17%🇹🇭17%+2 more - Active Followers
Loyal subscribers who consistently listen
17K to 54K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 21 epsHosts
Recent guests
No guests detected in recent episodes.
Recent episodes
141. Small World
Jul 15, 2026
29m 05s
140. Azul
Jul 8, 2026
25m 54s
139. Ticket to Ride
Jul 1, 2026
25m 31s
138. Miniature Wargames
Jun 24, 2026
44m 06s
137. X-Wing
Jun 17, 2026
30m 18s
Social Links & Contact
Official channels & resources
Official Website
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 7/15/26 | game mechanicsboard game design+3 | — | Small World | — | Small Worldboard game+3 | — | 29m 05s | ||
| 7/8/26 | risk and rewardgame design+3 | — | Azul | — | Azulgame design+5 | — | 25m 54s | ||
| 7/1/26 | board game designgame mechanics+3 | — | Ticket to Ride | — | board gameTicket to Ride+3 | — | 25m 31s | ||
| 6/24/26 | miniature wargamesgame mechanics+3 | — | — | — | miniature wargamesdefense dice+3 | — | 44m 06s | ||
| 6/17/26 | game designmomentum+3 | — | X-Wing | — | game designX-Wing+3 | — | 30m 18s | ||
| 6/10/26 | game mechanicscombat strategies+1 | — | Necromolds | — | Necromoldsmelee attacks+3 | — | 17m 42s | ||
| 6/3/26 | board game designHeroscape+3 | — | Heroscape | — | Heroscapeboard game+3 | — | 28m 49s | ||
| 5/27/26 | card shedding gamesgame design+3 | — | — | — | card gamesgame mechanics+3 | — | 25m 49s | ||
| 5/20/26 | game designcard customization+3 | — | Custom Heroes | — | Custom Heroesgame design+3 | — | 18m 32s | ||
| 5/13/26 | game titlesgame design+2 | — | I Know...You Don't | — | game titlesgame design+3 | — | 20m 22s | ||
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| 5/6/26 | game designboard games+3 | — | — | — | Scoutboard game+3 | — | 24m 10s | ||
| 4/29/26 | autobattlersboard games+4 | — | Autobattler Board Games | — | autobattlerboard games+3 | — | 24m 28s | ||
| 4/22/26 | blocking mechanicsgame design+3 | — | — | — | blocking mechanicsrepetition+3 | — | 22m 01s | ||
| 4/15/26 | game designplayer engagement+3 | — | Magical Athlete | — | Magical Athletegame design+3 | — | 22m 01s | ||
| 4/8/26 | board game designgame mechanics+3 | — | — | — | board gamesgame design+3 | — | 28m 15s | ||
| 4/1/26 | game designphase order+3 | — | The Cones of Dunshire | — | game designThe Cones of Dunshire+4 | — | 36m 49s | ||
| 3/25/26 | Trading Card Gamesgame design+3 | — | Trading Card Games | — | TCGgame design+3 | — | 41m 27s | ||
| 3/18/26 | deck constructioncard games+3 | — | Star Wars: Unlimited | — | deck constructionStar Wars+3 | — | 31m 38s | ||
| 3/11/26 | game mechanicsPokémon TCG+3 | — | Pokémon TCG | — | Pokémon TCGgame mechanics+3 | — | 32m 25s | ||
| 3/4/26 | deckbuildingcard spotlighting+3 | — | Magic: The Gathering | — | deckbuildingMagic: The Gathering+3 | — | 42m 57s | ||
| 2/25/26 | set collectionboard games+3 | — | Set Collection | — | set collectionboard games+3 | — | 23m 12s | ||
| 4/24/24 | 25. Set | What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set. | — | ||||||
| 4/17/24 | 24. Deckbuilding Games | Do deckbuilders need any choices besides which cards to add? What are the differences between drawing from a deck and drawing from a bag? In this bonus episode, Trevor, Ananda, and Charlie talk about deckbuilding games. | — | ||||||
| 4/10/24 | 23. Paperback | Do victory point cards need to be useless? How can you reward players for helping each other to spell words? Ananda, Charlie, and Trevor take a look at Paperback. | — | ||||||
| 4/3/24 | 22. Clank! | What are the benefits of having a card market? How does forcing players to play all their cards change the dynamics of a deckbuilding game? Trevor, Ananda, and Charlie discuss Clank! | — | ||||||
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Chart history for The Tabletop Takeaway: A Board Game Design Podcast
Peaked at #8 in New Zealand, top 10 in 1 of 6 tracked markets, currently #8 in New Zealand.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| New Zealand | — | #8 | #8 | — |
| TH | — | #30 | #30 | — |
| New Zealand | — | #53 | #53 | — |
| HU | — | #63 | #63 | — |
| Netherlands | — | #90 | #90 | — |
| TW | — | #100 | #100 | — |
Chart Positions
6 placements across 5 markets.
Chart Positions
6 placements across 5 markets.