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Nine Atari Games
May 1, 2026
1h 17m 56s
Cinemaware
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The Elder Scrolls: Morrowind
Apr 1, 2026
1h 17m 51s
The Elder Scrolls: Arena & Daggerfall
Mar 15, 2026
1h 15m 31s
Masanobu Endō
Mar 1, 2026
1h 17m 51s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/1/26 | Nine Atari Games✨ | Atari gamesgaming history+4 | — | AtariCombat+8 | — | Atari VCSCombat+5 | — | 1h 17m 56s | |
| 4/15/26 | Cinemaware✨ | Cinemawarevideo games+4 | — | CinemawareAmiga+28 | US | Bob JacobKellyn Beeck+6 | — | 1h 44m 58s | |
| 4/1/26 | The Elder Scrolls: Morrowind✨ | The Elder ScrollsMorrowind+2 | — | DaggerfallBattlespire+19 | — | Julian LeFayTed Peterson+3 | — | 1h 17m 51s | |
| 3/15/26 | The Elder Scrolls: Arena & Daggerfall✨ | The Elder ScrollsArena+4 | — | GridironArena+18 | Great Britain | Julian LeFayVijay Lakshman+3 | — | 1h 15m 31s | |
| 3/1/26 | Masanobu Endō✨ | Masanobu Endōgame design+4 | — | Dig DugPac-Man+16 | Japan | Dig DugPac-Man+2 | — | 1h 17m 51s | |
| 2/15/26 | A Guitar Hero✨ | Guitar Herorhythm games+6 | — | A Guitar HeroGuitar Hero+22 | — | Guitar Herorhythm games+3 | — | 1h 32m 15s | |
| 2/1/26 | Virgin Games✨ | Virgin GamesRichard Branson+5 | — | MastertronicSEGA Master System+30 | Europethe United States | gaming industrycorporate acquisition+1 | — | 1h 30m 57s | |
| 1/15/26 | Mastertronic✨ | MastertronicSEGA+2 | — | the Nintendo Entertainment Systemthe Master System+13 | Europethe United States+3 | gaminghistory+2 | — | 1h 05m 55s | |
| 1/1/26 | New World Computing✨ | New World ComputingJon Van Caneghem+3 | — | MightApple II+14 | Avalon Hill | video gamesboard games+3 | — | 1h 43m 52s | |
| 12/15/25 | An Act of Control✨ | Japan's Act on Controlarcade industry+3 | — | TCWNRO+6 | Japan | amusement businessgame centers+3 | — | 1h 15m 32s | |
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| 12/1/25 | The History of Commodore Pt 4✨ | CommodoreAmiga+2 | — | Amigathe Amiga 500+20 | PhilippinesHong Kong+2 | CommodoreAmiga 500+5 | — | 1h 33m 46s | |
| 11/15/25 | ![]() The History of Commodore Pt 3 | TCW Podcast Episode 246 - The History of Commodore Pt 3After Jack Tramiel left Commodore and founded Tramel Technology, the company pressed on with mixed results. Systems like the SX 64, the C900, the Plus/4, the C16, and the C116 failed to gain traction, which led to the development of the C128. It improved on the C64 in many ways, but because so many games relied on C64 quirks, Commodore included a full C64 mode to preserve compatibility, so software support was poor. During this period Amiga was shopping its advanced chipset and entered a tentative agreement with Atari, but Jack’s impending purchase of Atari from Warner disrupted the arrangement. Commodore stepped in to pay off the outstanding note, which led to Commodore acquiring Amiga outright. This set the stage for the Amiga 1000, its famous bouncing ball demo, and a new chapter in Commodore’s history as the company entered the sixteen bit era TCW 2025 Livestream: https://youtu.be/BXXAhEVD4Lk Computer Chronicles Revisited - SMOliva: https://computerchronicles.blog/post/computer-chronicles-revisited-038-atari-520st-commodore-128/ Computer Chronicles Revisited - SMOliva: https://computerchronicles.blog/post/computer-chronicles-revisited-052-amiga-workbench-deluxe-paint-neochrome-vip-professional/ Commodore C900: https://www.youtube.com/watch?v=PbVjNInzrw8 Commodore SX-64: https://www.youtube.com/watch?v=CIGjT-RjNbk Commodore Plus 4 C16 & C116: https://www.youtube.com/watch?v=ICiZbUypMlQ XKCD - Workflow: https://xkcd.com/1172/ Star Raiders (Atari 8-bit): https://www.youtube.com/watch?v=KwqMqmo_jho Joyboard: https://www.youtube.com/watch?v=sdFzdz3o1hU Boing Demo: https://www.youtube.com/watch?v=YlAhRJjOhDg Amiga 1000: https://www.youtube.com/watch?v=kjapiUQOi2s Launch Event of the Amiga in 1985: https://www.youtube.com/watch?v=1OeQ5uzm-Qs Amiga 1000 Sidcar: https://www.youtube.com/watch?v=PPfArIhoy0s TCW 172 - The Computer Price Wars Pt 1: https://podcast.theycreateworlds.com/e/the-computer-price-wars-part-1/ TCW 173 - The Computer Wars Pt 2: https://podcast.theycreateworlds.com/e/the-computer-wars-part-2/ TCW 174 - The Computer Wars Pt 3: https://podcast.theycreateworlds.com/e/the-computer-wars-part-3/ New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 33m 38s | ||||||
| 11/1/25 | ![]() The History of Commodore Pt 2 | TCW Podcast Episode 245 - The History of Commodore Pt 2 Commodore’s shift from calculators to computers began with the PET, which found success in Europe as a business machine. After seeing the ZX80 in Britain, Jack Tramiel pushed for an affordable home computer, leading to the VIC-20. Guided by marketing manager Michael S. Tomczyk, Commodore promoted the VIC-20 as “the friendly computer” with William Shatner as spokesman. It first launched in Japan before reaching the United States and Europe, becoming a hit worldwide. Building on that success, Commodore released the C64, featuring the powerful SID sound chip and far more memory than its competitors. Marketed again under Tomczyk’s direction at a price under six hundred dollars, the C64 became one of the best-selling computers of all time, driving Commodore’s revenue past a billion dollars and securing its place in computing history. TCW 2025 Livestream: https://youtu.be/BXXAhEVD4Lk TCW 165 - Allied Leisure: https://podcast.theycreateworlds.com/e/allied-leisure/ TCW 172 - The Computer Price Wars Part 1: https://podcast.theycreateworlds.com/e/the-computer-price-wars-part-1/ TCW 173 - The Computer Price Wars Part 2: https://podcast.theycreateworlds.com/e/the-computer-wars-part-2/ TCW 174 - The Computer Price Wars Part 3: https://podcast.theycreateworlds.com/e/the-computer-wars-part-3/ TCW 130 - Uncle Clive's Radionics: https://podcast.theycreateworlds.com/e/uncle-clives-radionics/ TCW 131 - Sir Clive of ZX: https://podcast.theycreateworlds.com/e/sir-clive-of-zx/ KIM-1 Computer: https://www.youtube.com/watch?v=fMxOWngmy8I The 8-Bit Guy - Commodore PET: https://www.youtube.com/watch?v=eP9y_7it3ZM The 8-Bit Guy - Commodore VIC-20: https://www.youtube.com/watch?v=yg04GyhS3ss The 8-Bit Guy - Commodore C64: https://www.youtube.com/watch?v=BpXFB8ZEH30 Commodore VIC-20 Commercials: https://www.youtube.com/watch?v=ak0YU8ymkBc Wiliam Shatner VIC-20 Commercials: https://www.youtube.com/watch?v=_JAU9Ntpoms Commodore 64 Commercials: https://www.youtube.com/watch?v=nd_yiMhu1DM New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 36m 33s | ||||||
| 10/15/25 | ![]() The History of Commodore Pt 1 | TCW Podcast Episode 244 - The History of Commodore Pt 1 We kick off our look at Commodore with the story of its founder, Jack Tramiel. A Holocaust survivor who emigrated to the United States, Tramiel began repairing lamps and typewriters before founding a typewriter import business in Toronto. His early success was nearly undone by the Atlantic Acceptance financial scandal, which forced him into partnership with investor Irving Gould. Commodore’s venture into calculators nearly bankrupted the company, but the acquisition of MOS Technology set the stage for its move into computers. This episode explores the corporate maneuvering, twists of fate, and personal drive that shaped Commodore’s early years. Featuring audience input, it’s the start of a lively three-part (and possibly four-part) deep dive into one of computing’s most fascinating companies. TCW 2025 Livestream: https://youtu.be/BXXAhEVD4Lk Jack Tramiel 1983 Interview: https://www.youtube.com/watch?v=U5skpKlVOqc Commodore - A Company On The Edge by Brian Bagnall: https://archive.org/details/commodorecompany0000bagn/page/n1/mode/2up Computer Chronicles Revisited - SMOliva: https://computerchronicles.blog/post/computer-chronicles-revisited-107-koalapainter-the-wine-steward-skate-or-die-master-composer-keyboard-controlled-sequencer/#the-atlantic-acceptance-scandal-and-irving-goulds-takeover New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 19m 45s | ||||||
| 10/1/25 | ![]() RCA Studio II | TCW Podcast Episode 243 - RCA Studio II The RCA Studio II emerged from the company’s faltering computer division and the vision of engineer Joseph Weisbecker, who had long dreamed of personal computing after reading "Giant Brains or Machines That Think". He developed FRED at home, a TTL-based hobby computer. A later iteration using the COSMAC microprocessor inspired his daughter Joyce, who went onto program Studio II games, and RCA’s forays into coin-op experiments like the Fredotronic. With the development of the CMOS-based COSMAC chip, RCA built trainers like the MicroTutor and kits like the COSMAC ELF, but the Studio II became their entry into the console market. Innovative in concept but hampered by primitive graphics, the system faced FCC challenges delaying release. The console launched in 1977 against the Channel F and Atari VCS, it struggled to find success, though its technology lived on in Taiwan and European licensed systems. Much of its history was later uncovered by researcher Kevin Bunch, which saved the Studio II from being just a footnote in video game history. Mechanical Televisions: https://www.youtube.com/watch?v=v5OANXk-6-w 32 Line Mechanical TCV Popeye: https://www.youtube.com/watch?v=ozpBDOBXiPs TCW 096 - Hello Big Blue: https://podcast.theycreateworlds.com/e/hello-big-blue/ TCW 026 - The Magnavox Odyssey: https://podcast.theycreateworlds.com/e/the-magnavox-odyssey/ RCA Spectra 70: https://d1yx3ys82bpsa0.cloudfront.net/brochures/rca.spectra70.1965.102646099.pdf Project Gutenberg - Giant Brains or Machines That Think: https://www.gutenberg.org/cache/epub/68991/pg68991-images.html Radio Electronics - Simon Computer: https://vintagecomputer.net/simon.cfm Think-a-Dot: https://en.wikipedia.org/wiki/Think-a-Dot RCA System 00 and FRED: https://www.retrotechnology.com/memship/cosmac_system_00.html Fredotronic: https://thehistoryofhowweplay.wordpress.com/2021/10/13/home-to-the-arcade-a-perfect-translation/ RCA MicroTutor: https://www.youtube.com/watch?v=uCXQZY8XCK8 Popular Electronics - COSNAC ELF: https://archive.org/details/197608PopularElectronics_20181123 Popular Electronics - COSMAC ELF (Condensed): https://archive.org/details/popular-electronics-cosmac-elf/page/n15/mode/2up Building a COSMAC ELF: https://www.youtube.com/watch?v=npvkHmTo_1U COSMAC VIP: https://www.youtube.com/watch?v=LDnufgeONYg (Atari Archive has examples of all games and many of the things we talk about!) Atari Archive - EP01 - The Story of RCA FRED and the Studio II: https://www.youtube.com/watch?v=o35y6W9hI-o Atari Archive - EP02 - The History of RCA's Commercial Games: https://www.youtube.com/watch?v=UXIoi1QAcoY RCA Studio II: http://videogamekraken.com/rca-studio-ii RCA Studio II Console Tour & Gameplay: https://www.youtube.com/watch?v=vJkedjfK4aQ M-1200 (RCA Studio III): https://www.youtube.com/watch?v=NstUUSIwUwY Star Wars (Studio II): https://www.youtube.com/watch?v=-FYKkCkNZOY Pinball (MPT-02 - Studio III): https://www.youtube.com/watch?v=4b3LO41z7ks New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 22m 38s | ||||||
| 9/15/25 | ![]() Fumito Ueda | TCW Podcast Episode 242- Fumito Ueda Fumito Ueda entered game design through art rather than a love of traditional play. Influenced by titles like Flashback and Another World, he sought to tell stories with minimal interfaces and expansive environments rich in mood. After early work on D and Enemy Zero, Sony gave him a trial period that led to ICO, a game shaped by surreal landscapes inspired by Giorgio de Chirico and a hand-holding mechanic to convey emotional connection. ICO struggled in Japan but became a critical hit abroad, influencing games from Uncharted 3, The Last of Us, Dark Souls, and Journey. Ueda expanded his ideas in Shadow of the Colossus, a meditation on cruelty and consequence that inspired epic boss battles in other franchises such as God of War. His long-delayed The Last Guardian explored companionship through a giant creature, though with mixed reception. Now independent, Ueda continues to shape gaming with projects yet to be revealed. Punch Out (Arcade): https://www.youtube.com/watch?v=1T8hoeVpdV0 Space Harrier (Arcade): https://www.youtube.com/watch?v=MEWGnj12GO4 The Legend of Zelda (Famicom Disc System): https://www.youtube.com/watch?v=RsmXV06PwnM Smash Ping Pong (Famicom): https://www.youtube.com/watch?v=Nd5QSxyG3Z0 Flashback (Amiga): https://www.youtube.com/watch?v=wNTnRM77XuE Another World (Amiga): https://www.youtube.com/watch?v=MLC_Un9lNPw D's Diner - Director's Cut (3DO): https://www.youtube.com/watch?v=K7G1NuWciEE Enemy Zero (SEGA Saturn): https://www.youtube.com/watch?v=gmkfgDNihZ0 PaRappa the Rapper (PSX): https://www.youtube.com/watch?v=97k0Dy8JweM Prince of Persia (Game Boy): https://www.youtube.com/watch?v=thAmYGc37pA Virtua Fighter (Arcade): https://www.youtube.com/watch?v=o7HQ2vspMHA Hello Pac-Man (SNES): https://www.youtube.com/watch?v=W5IOwrutZmM Lemmings (Amiga): https://www.youtube.com/watch?v=AuiyFXMjGxA Chuck Jones - The Evolution of an Artist: https://www.youtube.com/watch?v=kHpXle4NqWI ICO Leap of Faith (PS3): https://www.youtube.com/watch?v=8WWr_7CoIzY Giorgio de Chirico: https://www.wikiart.org/en/giorgio-de-chirico/all-works ICO cover - Japan: https://www.mobygames.com/game/5158/ico/cover/group-79093/cover-214724/ Uncharted 3 (PS5): https://www.youtube.com/watch?v=PZFYTHMsLUc Zelda Twilight Princess: https://www.youtube.com/watch?v=gJPhioaehIY Journey: https://www.youtube.com/watch?v=bkL94nKSd2M FEZ: https://www.youtube.com/watch?v=hm9XRDlNDK4 The Last of Us (PS3): https://www.youtube.com/watch?v=MJPKTCpL1ws Prince of Persia - The Sands of Time: https://www.youtube.com/watch?v=34s9b6sLMjk Dark Souls (PS3): https://www.youtube.com/watch?v=wdpdkd2eNmEICO (PS2): https://www.youtube.com/watch?v=hIzZkGP3SUk Grand Theft Auto 3 (PS2): https://www.youtube.com/watch?v=bZMyBAjQ-QEShadow of the Colossus: https://www.youtube.com/watch?v=HiB8MEJN-QU God of War 2 (PS2): https://www.youtube.com/watch?v=_Pgks8w-HK8 The Last Guardian (PS4): https://www.youtube.com/watch?v=k6ssIkVxg_k New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 24m 16s | ||||||
| 9/1/25 | ![]() The First 10 Years of European Consoles | TCW Podcast Episode 241 - The First 10 Years of European Consoles The first decade of European consoles began with imports of the Magnavox Odyssey, but soon local experiments took shape. In Spain, the Overkal may have been tied to a possible attempt to bring the Odyssey into the country, though no hard evidence survives, and it is generally treated as a local product. Across Europe, companies like Videomaster in the UK, Zanussi in Italy, and Interton and Grundig in Germany built dedicated ball-and-paddle systems. Many went beyond Pong using discrete logic hardware to support more advanced play, a technical achievement later supplanted by programmable consoles. A key shift came when General Instrument’s Scottish branch developed the “Pong on a Chip,” enabling mass-produced systems like Videomaster’s Superscore and Zanussi’s Play-O-Tronic. By the late 1970s, firms such as Philips, Radofin, and Hanimex moved into programmable systems like the Videopac. The arrival of Atari, Mattel, and other American companies displaced Europe's fragmented but inventive hardware scene, but the North American video game crash killed their systems at the same time European gamers were shifting their focus to home computers. TCW 105 - The Big Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-big-voice-of-magnavox/ TCW 106 - The Small Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-small-voice-of-magnavox/ TCW 177 - The Intellivision Part 1: https://podcast.theycreateworlds.com/e/the-intellivision-part-1/ TCW 178 - The Intellivision Part 2: https://podcast.theycreateworlds.com/e/the-intellivision-part-2 TCW 076 - A Fairchild Story: https://podcast.theycreateworlds.com/e/a-fairchild-story/ Overkal: https://prehistoricgaming.com/en/overkal-console/ Interton Video 2000: https://www.pong-story.com/v2000.htm GI Gemini Systems: https://www.pong-story.com/pc-50x.htm RCA Studio III Variants: http://videogamekraken.com/rca-studio-iii-by-rca Philips Videopac G7000: https://www.youtube.com/watch?v=fgG9F9SsgCw Interton VC 4000: https://www.youtube.com/watch?v=-yqVcULUqOU Radofin Programable Video System: https://www.youtube.com/watch?v=jvCFYLfQrC0 New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 41m 55s | ||||||
| 8/15/25 | ![]() Nintendo: Playing with Mii & Wii | TCW Podcast Episode 240 - Nintendo: Playing with Mii & Wii From DS touch-and-stylus play to living-room motion, we trace Nintendo's road to Wii. Nintendogs and Brain Age broadened the audience to parents and grandparents. After cold receptions at Microsoft and Sony, inventor Tom Quinn's Gyration motion tech found a home at Nintendo, and internal prototypes were so fun they became Wii Sports, Wii Play, and Wii Fit. The reveal timeline runs from Reggie Fils-Aime's 2004 E3 DS debut and "Revolution" tease, to a controller-free console showing at E3 2005, to the surprise Wii Remote reveal during Iwata's Tokyo Game Show keynote, and the full unveiling at E3 2006. Built on refined GameCube internals, the Wii favored low cost, low noise, and always-on convenience, with Miis inspired by Japanese wooden dolls (Kokeshi) and a channel interface modeled on a TV wall to invite quick, family-friendly play. Iwata Asks: https://iwataasks.nintendo.com/Nintendogs (DS): https://www.youtube.com/watch?v=hb5j2v10eYsNintendogs (DS): https://www.youtube.com/watch?v=hb5j2v10eYs Brain Age (DS): https://www.youtube.com/watch?v=8EeU92dl9ME Donkey Kong Bongos & Donkey Konga: https://www.youtube.com/watch?v=64YSuP6G1Uw Wii Sports: https://www.youtube.com/watch?v=vp9l7J6w9iE Wii Play: https://www.youtube.com/watch?v=gfz-l5GI-v4 Wii Fit: https://www.youtube.com/watch?v=SDfXealVJyg Kokeshi Dolls: https://www.youtube.com/watch?v=Z2NIA5GNvfoNintendo Wii User Interface Tour: https://www.youtube.com/watch?v=NCU1gB3Xdv4 E3 2004 Reggie Fils-Aimé: https://www.youtube.com/watch?v=89GB6bC9_N4 E3 2004 Satoru Iwata Revolution: https://www.youtube.com/watch?v=33BGyhn_rywE3 2005 Nintendo Revolution (Wii): https://www.youtube.com/watch?v=qt8CBYAnMYc Nintendo - Tokyo Game Show 2005: https://www.youtube.com/watch?v=RdgW4Ox71fw E3 2006 Sony Ridge Racer!: https://www.youtube.com/watch?v=eaBUeINW_3s E3 2006 Sony Press Conference: https://www.youtube.com/watch?v=jaWptXzfEToE3 2006 Nintendo Press Conference: https://www.youtube.com/watch?v=e1Ldhg7swgA Wii Console and Accessories (E3 2006): https://www.youtube.com/watch?v=2pOGKxFD1C8 Wii Commercials: https://www.youtube.com/watch?v=hLOccBorPsA Wii Would Like to Play: https://www.youtube.com/watch?v=QBOFhmjTgvY Link's Crossbow Training: https://www.youtube.com/watch?v=hHgyRGeUKxg New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 51m 03s | ||||||
| 8/1/25 | ![]() Nintendo: Wii Were Struggling | TCW Podcast Episode 239 - Nintendo: Wii Were Struggling Nintendo’s struggle for cultural relevance in the lead-up to the Wii was marked by the N64’s poor fit for Japanese homes and the GameCube’s failure to outsell even the fledgling Xbox globally. Internally, a power struggle unfolded as Hiroshi Yamauchi prepared to retire. Former Sharp executive Atsushi Asada was brought in and became Executive Vice President and later Chairman of the Board. Satoru Iwata, whom Yamauchi saw great potential in, was appointed president of HAL Laboratory as part of a Yamauchi-backed bailout and ultimately succeeded Yamauchi as president of Nintendo. Minoru Arakawa was passed over, removed from the board, and after his retirement, replaced at Nintendo of America by Tatsumi Kimishima, who was later placed on the board himself, giving credence to the idea that Arakawa was pushed aside in favor of Iwata. We explore how, despite not facing financial collapse, Nintendo risked losing its creative identity after two struggling consoles and Sony's rising threat to its handheld dominance. Iwata Asks Interviews: https://iwataasks.nintendo.com/ Simpsons all you can eat Court Case: https://www.youtube.com/watch?v=CqT-AvswCZo TCW 153 - Nintendo Playing with Cards: https://podcast.theycreateworlds.com/e/nintendo-playing-with-cards/ TCW 154 - Nintendo Playing with Controversy: https://podcast.theycreateworlds.com/e/nintendo-playing-with-controversy/ TCW 155 - Nintendo Playing with Toys: https://podcast.theycreateworlds.com/e/nintendo-playing-with-toys/ TCW 014 - Nintendo Playing with Power: https://podcast.theycreateworlds.com/e/nintendo-playing-with-power/ TCW 128 - Nintendo in 1985: https://podcast.theycreateworlds.com/e/nintendo-in-1985/?utm_source=chatgpt.com TCW 037 - Nintendo and Gumpei Yokoi: https://podcast.theycreateworlds.com/e/nintendo-and-gunpei-yokoi/ TCW 063 - Lawsuits for Nintendo: https://podcast.theycreateworlds.com/e/lawsuits-for-nintendo/ TCW 068 - SEGA vs Nintendo Round 1: https://podcast.theycreateworlds.com/e/sega-vs-nintendo-round-1/ TCW 069 - SEGA vs Nintendo Round 2: https://podcast.theycreateworlds.com/e/sega-vs-nintendo-round-2 TCW 070 - SEGA vs Nintendo Round 3: https://podcast.theycreateworlds.com/e/sega-vs-nintendo-round-3 TCW 198 - The History of Handheld Games Part 1: https://podcast.theycreateworlds.com/e/the-history-of-handheld-games-part-1/ TCW 199 - The History of Handheld Games Part 2: https://podcast.theycreateworlds.com/e/the-history-of-handheld-games-part-2/ TCW 200 - The History of Handheld Games Part 3: https://podcast.theycreateworlds.com/e/the-history-of-handheld-games-part-3/ Business Card CDs: https://www.youtube.com/watch?v=LS_QTo6L9dA GameCube Controller: https://en.wikipedia.org/wiki/GameCube_controller Kirby's Dreamland (NES): https://www.youtube.com/watch?v=rJXM4EPbPe0 Shmuplations - Satoru Iwata - 1999 Developer Interview: https://shmuplations.com/iwata/ New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 26m 30s | ||||||
| 7/15/25 | ![]() Quake | TCW Podcast Episode 238 - Quake We dive into the development of Quake, the ambitious and turbulent follow-up to Doom from ID Software. John Carmack set out to build a groundbreaking engine featuring full 3D rendering, dynamic lighting, and client-server multiplayer. This pushed the technical boundaries in a pre-GPU world. To achieve this, he brought in legendary programmer Michael Abrash from Microsoft, selling him on the vision of Quake as a step toward the metaverse as imagined in Snow Crash. Meanwhile, John Romero envisioned Quake as a fantasy RPG inspired by a character from his D&D campaign, but lack of direction and his growing obsession with Deathmatch led to team frustration and eventual fallout. The result was a game that redefined first-person shooters and laid the groundwork for decades of engine development. It also marked the end of an era at ID with the ouster of John Romero. TCW 030 - DOOM!: https://podcast.theycreateworlds.com/e/doom-1479057917/ TCW 197 - The ID of Game Development: https://podcast.theycreateworlds.com/e/the-id-of-game-development/ Doom States and DeHackEd: https://www.youtube.com/watch?v=MTa3diypjv4 P2P vs Dedicated Servers?: https://www.youtube.com/watch?v=Tt3ZLHKcP2U Token Ring - The Betamax of Networking: https://www.youtube.com/watch?v=IjLctlmZSp4 Artie - The Strongest Man In the World: https://www.youtube.com/watch?v=z6Bh3LskNbs Space Strike (DOS): https://www.youtube.com/watch?v=vtDdEuKFQps Cosmic Crusader (DOS): https://www.youtube.com/watch?v=RKOTa5iQAw8 Big Top (DOS): https://www.youtube.com/watch?v=AXUCacgF72M Snack Attack II (DOS): https://www.youtube.com/watch?v=hu-SEjcnnjo So You Haven't Read "Snow Crash": https://www.youtube.com/watch?v=nO64ZhBYy9E Ramblings in Realtime by Michael Abrash: https://www.bluesnews.com/abrash/ QuakeWorld Launch Event: https://www.youtube.com/watch?v=LXw6BkZ-gdY Quake (DOS 6.22): https://www.youtube.com/watch?v=tyLC1vR9oGk Quake Longplay: https://www.youtube.com/watch?v=J7GagGXXUtI Excerpt Quake Postmortem: https://www.youtube.com/watch?v=G2OE-74bTQw New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 21m 48s | ||||||
| 7/1/25 | ![]() Jordan Mechner and Price of Persia | TCW Podcast Episode 237 - Jordan Mechner and Price of Persia We continue our look at Jordan Mechner with the development of Prince of Persia. Its cinematic inspirations include Castles of Dr. Creep, the opening of Raiders of the Lost Ark, and the 1938 Robin Hood. To animate the prince, Mechner filmed his brother performing stunts, then manually painted key frames, painting his brother white and the background black to make the footage compatible with a limited digitizer. Memory constraints forced creative solutions, like XORing the prince and bit shifting him to create Shadow Man. A promising film project delayed the game’s release, but Prince of Persia launched on the Apple II with groundbreaking animation. A strong Macintosh port and renewed interest following Disney’s Aladdin helped turn the game into a hit across the early 1990s. The Making of Prince of Persia: https://www.jordanmechner.com/en/books/journals/ TCW 172 - The Computer Price Wars Part 1: https://podcast.theycreateworlds.com/e/the-computer-price-wars-part-1/ TCW 173 - The Computer Price Wars Part 2: https://podcast.theycreateworlds.com/e/the-computer-wars-part-2/ TCW 174 - The Computer Price Wars Part 3: https://podcast.theycreateworlds.com/e/the-computer-wars-part-3/ TCW 019 - The Great Video Game Crash Part 1: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-1/ TCW 020 - The Great Video Game Crash Part 2: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-2/ TCW 021 - The Great Video Game Crash Part 3: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-3/ TCW 071 - A Story of Brøderbund!: https://podcast.theycreateworlds.com/e/a-story-of%C2%A0br%C3%B8derbund/ TCW 072 - The MYSTeries of Brøderbund!: https://podcast.theycreateworlds.com/e/the-mysteries-of-br%C3%B8derbund/ The Castles of Dr. Creep: https://www.youtube.com/watch?v=mi2dvxcioBw First 10 minutes of Raiders of the Lost Ark: https://www.youtube.com/watch?v=mUWYmTpYdP4 The Thief of Bagdad (1924): https://www.youtube.com/watch?v=UTXZSVIIk-c How Prince of Persia Defeated Apple II Memory Limitations: https://www.youtube.com/watch?v=sw0VfmXKq54 Prince of Persia (Apple II): https://www.youtube.com/watch?v=JZDAPp61aak Robin Hood (1938): https://www.youtube.com/watch?v=USpQGE5sVAY Prince of Persia (PC DOS): https://www.youtube.com/watch?v=hKQX75dBlEI Prince of Persia (Amiga): https://www.youtube.com/watch?v=ukSECkajKYA Prince of Persia (NES): https://www.youtube.com/watch?v=i6hylvkCh-8 Prince of Persia (SNES): https://www.youtube.com/watch?v=aZtkPZih-3s Prince of Persia (Macintosh): https://www.youtube.com/watch?v=zjR_AhxPnVM Prince of Persia Re-Release Box: https://bigboxcollection.com/PrinceOfPersia.3DBox New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 21m 27s | ||||||
| 6/15/25 | ![]() Jordan Mechner and Karateka | TCW Podcast Episode 236 - Jordan Mechner and Karateka This episode explores the early life of Jordan Mechner and the making of Karateka. We cover his Jewish family’s escape from Nazi Europe, his years at Yale, and his struggle to choose between careers in film, art, and game design. Drawing on lessons from arcade games, Mechner formed core design principles that shaped his approach. He also worked closely with his father, Francis Mechner—best known for composing the game's music—who served as a creative sounding board, contributed gameplay ideas, and performed movements used in the game's rotoscoped animations. Francis Mechner: https://en.wikipedia.org/wiki/Francis_Mechner Replay - Memoir of an Uprooted Family: https://www.jordanmechner.com/en/books/replay/ Jordan Mechner: https://en.wikipedia.org/wiki/Jordan_Mechner Jordan Mechner Website: https://www.jordanmechner.com/ TCW 071 - A Story of Brøderbund! :https://podcast.theycreateworlds.com/e/a-story-of%C2%A0br%C3%B8derbund/ TCW 072 - The MYSTeries of Brøderbund!: https://podcast.theycreateworlds.com/e/the-mysteries-of-br%c3%b8derbund/ Choplifter (Apple II): https://www.youtube.com/watch?v=cvDnUHW_pjg Seven Samurai Trailer: https://www.youtube.com/watch?v=1XMJY0hYJEw The Making of Karateka journals: https://www.jordanmechner.com/en/books/the-making-of-karateka/ The Making of Karateka (Game + Documentary: https://www.jordanmechner.com/en/games-movies/karateka/ The Making & Remaking of Karateka: https://www.youtube.com/watch?v=Vq31IwKZkt0 Karateka Rotoscoping 1983: https://www.youtube.com/watch?v=3Nqp6U1GYI8 Karateka (Apple II): https://www.youtube.com/watch?v=wKqk9kosCs4 New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 23m 51s | ||||||
| 6/1/25 | ![]() Coin-op Legends of Japan | TCW Podcast Episode 235- Coin-op Legends of Japan Long before they entered the world of video games, a generation of Japanese entrepreneurs built their fortunes in the coin-operated amusement business. In this episode, we trace the early lives and business ventures of five pioneering founders who helped lay the groundwork for companies like Tehkan (later Tecmo), Sammy, and IPM (later IREM). These are personal stories rarely told in English — tales of hustle, reinvention, and the road from postwar struggle to arcade success. TCW 052 - The Many Faces of Konami: https://podcast.theycreateworlds.com/e/the-many-faces-of-konami/ TCW 153 - Nintendo Playing With Cards: https://podcast.theycreateworlds.com/e/nintendo-playing-with-cards/ TCW 154 - Nintendo Playing with Controversy: https://podcast.theycreateworlds.com/e/nintendo-playing-with-controversy/ TCW 155 - Nintendo Playing With Toys: https://podcast.theycreateworlds.com/e/nintendo-playing-with-toys/ TCW 008 - Birth of the Japanese Game Center: https://podcast.theycreateworlds.com/e/birth-of-the-japanese-game-center/ TCW 077 - Invading Taito Part 1: https://podcast.theycreateworlds.com/e/invading-taito-part-1/ TCW 078 - Invading Taito Part 2: https://podcast.theycreateworlds.com/e/invading-taito-part-2/ TCW 005 - The Untold History of SEGA: https://podcast.theycreateworlds.com/e/the-untold-history-of-sega/ TCW 033 - The Saga of SEGA: https://podcast.theycreateworlds.com/e/the-saga-of-sega/ TCW 029 - 50 Years of Namco: https://podcast.theycreateworlds.com/e/50-years-of-namco/ TCW 201 - Advanced Balls and Paddles Part 1: https://podcast.theycreateworlds.com/e/advanced-balls-and-paddles-part-1/ TCW 202 - Advanced Balls and Paddles Part 2: https://podcast.theycreateworlds.com/e/advanced-balls-and-paddles-part-2/ New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 21m 08s | ||||||
| 5/15/25 | ![]() Yu Suzuki | TCW Podcast Episode 234 - Yu Suzuki Often called SEGA’s Shigeru Miyamoto, Yu Suzuki redefined arcade gaming through innovation and ambition. He pioneered immersive cabinets like Hang-On's rideable motorcycle and After Burner’s flight sim, and used sprite scaling to simulate 3D in hits like Space Harrier and OutRun. His work culminated in the R360 G-LOC—a gyroscopic cabinet offering full 360° motion. Suzuki later led SEGA into 3D with Virtua Racing and Virtua Fighter, and pushed console design forward with Shenmue. Though he didn’t invent Quick Time Events, he coined the term—and created a living, interactive world filled with dynamic conversations, a fully explorable city, and unprecedented detail for 1999. His vision helped shape what players now expect from immersive game worlds. Champion Boxing (SC 1000): https://www.youtube.com/watch?v=FkDpaSXTGwE Hang On (Arcade): https://www.youtube.com/watch?v=TopLKeDqYhw Hang On (Bike Cabinet): https://www.youtube.com/watch?v=5KV6gWzBnJw Space Harrier (Arcade): https://www.youtube.com/watch?v=PXO7HOUaHaQ Space Harrier (Cabinet): https://www.youtube.com/watch?v=J_ljkKcDsKs Roger Dean Album Covers: https://en.wikipedia.org/wiki/Category:Albums_with_cover_art_by_Roger_Dean_(artist) OutRun (Arcade): https://www.youtube.com/watch?v=tp3GLGu7cfg OutRun (Cabinet): https://www.youtube.com/watch?v=VK3CpGLk0VU The Cannonball Run (Trailer): https://www.youtube.com/watch?v=s8BNVDUslcE Ferrari Testarossa: https://www.youtube.com/watch?v=Lvfx5z4uMOo After Burner (Arcade): https://www.youtube.com/watch?v=pSvxN7nMNwo After Burner Deluxe (Cabinet): https://www.youtube.com/watch?v=iGWesvT9z8Q Top Gun (Trailor): https://www.youtube.com/watch?v=xa_z57UatDY Castle in the Sky (English Trailer): https://www.youtube.com/watch?v=5lMRfLJGXSM Power Drift (Arcade): https://www.youtube.com/watch?v=2ZZMU2HPmTE Power Drift (Cabinet): https://www.youtube.com/watch?v=cs0slBdnArg R 360 SEGA G-Loc: https://www.youtube.com/watch?v=0OrXW5vCurc G-Loc Air Battle (Arcade): https://www.youtube.com/watch?v=58JKeizTZF0 Virtua Racing (Arcade): https://www.youtube.com/watch?v=ssPfEPaTaGo Kenji (Manga): https://mangapill.com/manga/2249/kenji Virtua Fighter (Arcade): https://www.youtube.com/watch?v=o7HQ2vspMHA Virtua Fighter 2 (Arcade): https://www.youtube.com/watch?v=F7OYlmdhOZY Shenmue (Dreamcast): https://www.youtube.com/watch?v=PkuWoz6RbgE New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 32m 23s | ||||||
| 5/1/25 | ![]() Baldur's Gate | TCW Podcast Episode 233 - Baldur's Gate When three doctors, a prolific dungeon master, a database programmer, and a writer come together to make video games, you get Baldur’s Gate! Often credited with saving the Western RPG, Baldur’s Gate became a phenomenal hit, taking full advantage of Microsoft’s new DirectX API and Windows 95. With this technology, the team created massive, beautiful maps for players to explore. They began shopping their new Infinity Engine around—drawing attention from top figures at Virgin Interactive—but ultimately secured a deal with Interplay, after an initial rejection. This partnership allowed them to shift from an original pantheon-based RPG to using the Dungeons & Dragons license that Interplay had acquired from TSR. They focused on the Sword Coast and the city of Baldur’s Gate—an underdeveloped region of the Forgotten Realms that stayed true to the classic swords-and-sorcery motif. The result was a game that captured the spirit of D&D while delivering the fast-paced action that gamers of the late '90s craved! VGA Standard Explained: https://www.youtube.com/watch?v=5exFKr-JJtg SSI Gold Box: https://www.youtube.com/watch?v=nBodtk1JnxQ Dungeon Master (Atari ST): https://www.youtube.com/watch?v=g3UdUWU4j1Y Shattered Steel: https://www.youtube.com/watch?v=Zvyi0l4s-wI&list=PLFTDBbYrcivppTQ8bupD3DQ7U23qTv5cK What is DirectX and Why is it important?: https://www.youtube.com/watch?v=xfSk6kwWBuE Why Windows 95 was a big deal: https://www.youtube.com/watch?v=9DCNt0cqTQY Volo's Guide to the Sword Coast: https://archive.org/details/tsr09460addfrvolosguidetotheswordcoast Baldur's Gate Playthrough: https://www.youtube.com/watch?v=ooqFu_enV30&list=PLNU3jYa35cy3gahj5NBKymMB6grIGykOr New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/ | 1h 17m 28s | ||||||
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