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15,001 - 40,000
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Recent episodes
Arc 3 - The Lizard King - Pt 2
May 2, 2023
2h 07m 08s
Arc 3 - The Lizard King - Pt 1
Apr 18, 2023
2h 08m 24s
Bonus Arc - The Hateful Fate - Pt 2
Apr 4, 2023
2h 33m 33s
Bonus Arc - The Hateful Fate - Pt 1
Mar 21, 2023
1h 40m 36s
Arc 2 - Rallying Interlude - Pt 1
Mar 7, 2023
1h 47m 48s
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 5/2/23 | Arc 3 - The Lizard King - Pt 2 | Reunited with her father after 20 years, Safra Harisa is finally getting to learn a little bit about her heritage and how she might reclaim her bond to Mr. Spinx. But will this ancient Taniyn ritual go off without a hitch? Probably not. | 2h 07m 08s | ||||||
| 4/18/23 | Arc 3 - The Lizard King - Pt 1 | Rally has fallen to the Hakota Agra, Lord Governor of Agravar. But Hakota Agra has been dead by Isaac’s hand for 20 years. Is he back from the dead? Probably not. | 2h 08m 24s | ||||||
| 4/4/23 | Bonus Arc - The Hateful Fate - Pt 2 | Seems those damned letters were sent by shadow types backed by the Empressar. The job: kidnap a fugitive arcanist and deliver him back into Imperial custody. And if our heroes don’t comply, blackmail might be in order. Will our heroes ever see their thirty thousand gold? Probably not | 2h 33m 33s | ||||||
| 3/21/23 | Bonus Arc - The Hateful Fate - Pt 1 | Join us as we take a little detour from the rush of Rally, to a little town called Valenka. 50 years before the events of Rally, a few mercenaries were hired to recover a target of utmost importance to... someone. Will our guest heroes find him and deliver him alive? Probably not | 1h 40m 36s | ||||||
| 3/7/23 | Arc 2 - Rallying Interlude - Pt 1 | "I'm sorry, Sgt. Harisa. The city has fallen." It's level up time again friends! Join us as our heroes get magic items from an old friend and find out what hijinks Martin has been up to in their long absence. But can it really be that simple? Probably not == CREDITS == Soundtrack “Stronger Rallied” by Sayer Roberts "Form is Emptiness" by Sayuri Hayashi Egnell, Epidemic Sound "Sleeping Dragon" by Ecobel, Epidemic Sound "Edsvikens Vals" by Jerry Mchoy, Epidemic Sound "Noa's Waltz" by Gustav Lundgren Trio, Gustave Lundgren, Epidemic Sound "Porki Shopping" by Sayer Roberts, Epidemic Sound "In the Wizards Home" by John Abbot, Epidemic Sound "Memory Lane" by Jon Björk, Epidemic Sound "Shadow in Vienna" by Piper Ezz, Epidemic Sound "Horseback Riding" by Hunting for Sunsets, Epidemic Sound "Lazy Days at the Savannah" by Martin Baekkevold, Epidemic Sound "British Grenadiers" by John Abbot, Epidemic Sound "Gladiator Arena" by Max Anson, Epidemic Sound "Just Don't Worry" by Alan Carlson-Green, Epidemic Sound "Martian" by Jerry Lacey, Epidemic Sound "Desert Wind" by Jon Algar, Epidemic Sound "Forest Run" by Bonnie Grace, Epidemic Sound "Senegal Song" by Sahara Skylight, Epidemic Sound "Desert Footsteps" by Sight of Wonders, Epidemic Sound "Temple of Suns" by Leimoti, Epidemic Sound "Underwater Dreams" by Mahlert, Epidemic Sound "Dandelion Dust" by Line Neesgaard, Epidemic Sound "Toy Army March" by Martin Klem, Epidemic Sound "Stronger Rallied Outro" by Sayer Roberts | 1h 47m 48s | ||||||
| 2/21/23 | Arc 2 - They’ll Need a Crane - Pt 10 | Our heroes face the most debilitating foe of all: the consequences of their own actions. Will they all survive? No. | 1h 52m 06s | ||||||
| 2/7/23 | Arc 2 - They’ll Need a Crane - Pt 9 | It seems that everything has gone According To Plan. So much so, that now our heroes must fend off the Smoke Spirit, Ganbald, Demoiselle, hallucinatory visions of death, several weasels, and even the Minehead boys. Will Guard’s attempts to negotiate free them from the afterlife with all their friends in tow? Probably not. | 2h 03m 06s | ||||||
| 1/24/23 | Arc 2 - They’ll Need a Crane - Pt 8 | Everything has to go precisely according to plan. Harisa and Isaac have coerced a myconid into stealing an elderwood berry. Mel and Guard have concocted a scheme to frame that myconid for a greater theft. All to distract Ganbald so that June can sneak in to get access to the ledgers and, more importantly, Demoiselle. Will their twisty heist go off without a hitch? Probably not. | 2h 05m 19s | ||||||
| 1/10/23 | Arc 2 - They’ll Need a Crane - Pt 7 | In a moment of reprieve, our heroes collect themselves, their thoughts, and a series of artifacts from the world of the living — in that order. It turns out that those forks and bowls and berries might hold the key to distracting Ganbald, accessing Demoiselle, and extracting the Minehead boys. But can Isaac Axedrummer live up to his Danny Ocean aspirations? Probably not. | 1h 54m 56s | ||||||
| 12/27/22 | Arc 2 - They’ll Need a Crane - Pt 6 | Shaken to their core by a surreal encounter with the Elder God of Death, our heroes regroup — where else — in a bar. Over a few bottles of perilberry wine, they finally come clean. Mel has been conning Ganbald. Harisa has seen Sherwood. Guard has seen Demoiselle. Isaac is done serving the Empressar. But as they make plans to find their way home, we’re moved to ask the most important question: will anything surpass Mr. Spinx in a Marie Antoinette ballgown? Probably not. | 2h 22m 44s | ||||||
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| 12/13/22 | Arc 2 - They’ll Need a Crane - Pt 5 | Moved by brazen curiosity, Harisa has found herself staring down the wrath of an elder god. One by one, each of her allies snap out of their memories and rush to her aid, only to be confronted by eldritch serpents, an inconsolable mourner that can kill with a touch, and Reevesy, who is trying his best. Will Isaac’s apology be enough to quell the grief of the mother of death? Probably not. | 1h 53m 26s | ||||||
| 11/29/22 | Arc 2 - They’ll Need a Crane - Pt 4 | You rarely want to find yourself permanently stuck in the afterlife, no matter how much it resembles a five-star spa resort. However, that’s exactly what has happened. Guard, June, and Mr. Spinx all try to make the best of it while Isaac meets another warden and Harisa tries to get herself killed. Will our heroes survive being very-nearly-almost dead? Probably not. | 2h 16m 26s | ||||||
| 11/15/22 | Arc 2 - They’ll Need a Crane - Pt 3 | The Western Wealds drags on for days as our heroes search for their lost friends — or the god of death, whichever they find first. But as they draw nearer and nearer to the swamp where Sherwood’s lute was found, they find themselves going through... changes. Will they be able to find the Minehead boys and get out of the this topsy-turvy swamp intact and unharmed? Probably not. | 1h 52m 46s | ||||||
| 11/1/22 | Arc 2 - They’ll Need a Crane - Pt 2 | The Minehead Boys have been missing for a month, and now Porki has found Sherwood’s lute — in a swamp way off course. Now our heroes have to pull together to find their friends and quell the fury of The Guide. But will they find Sherwood in time? Probably not. | 1h 53m 56s | ||||||
| 10/18/22 | Arc 2 - They’ll Need a Crane - Pt 1 | For the first time, our heroes have taken up arms in defense of Rally. For the first time, Harisa and Scrumpy lie wounded in Oz’s infirmary. For the first time, June must confront the inevitability of war. For the first time, Isaac must stand before his people and convince them that it is all worth it; that Rally stands for something more than just a place to call home. But will it be the last time? Probably not. | 2h 17m 44s | ||||||
| 9/20/22 | Arc 1 - Rallying Interlude - Pt 4 | Agravar’s raid on Rally has not be as... robust as Isaac would have supposed. Something is amiss — and it may present Isaac with his opportunity to sell Agravar some resin. But will all of the denizens of Rally survive to see this plan carried out? Probably not. | 1h 31m 40s | ||||||
| 9/6/22 | Arc 1 - Rallying Interlude - Pt 3 | In a former life, Isaac was a Warden; an Agra Warden. So when Agravar decides to send farmers to raid Rally for its resin, Isaac knows at once that something is wrong. Will his plan to parley with Agravar on Rally’s terms go ask he expects? Probably not. | 1h 44m 40s | ||||||
| 8/23/22 | Arc 1 - Rallying Interlude - Pt 2 | Harisa has disobeyed an order. Isaac has kept a tight hold on his secrets. Guard has confessed to murder. As tensions mount, our heroes have to decide whom they can trust. Will they choose to trust one another? Probably not. | 1h 30m 12s | ||||||
| 8/9/22 | Arc 1 - Rallying Interlude - Pt 1 | The elder gods loom on the horizon — apparently. But Rally has a living god of its own to first contend with: the Empressar, Holiest Amongst the Living. If they don’t receive their allotment of elderwood resin, the elder gods of the Western Wealds might not get a chance to bring Rally down. But will Isaac be able to pull off his desperate plan to play Agravar and the Empressar off one another? Probably not. | 1h 36m 24s | ||||||
| 7/26/22 | Arc 1 - War is Disorganized Boar - Pt 6 | Isaac, Guard, Harisa, and June — each life entwined with the forest in a unique way. But with the Empressar’s scepter dangling overhead, will they take up the mantle of the Western Weald’s defense? Probably not. | 2h 01m 58s | ||||||
| 7/12/22 | Arc 1 - War is Disorganized Boar - Pt 5 | After a fitful and potentially-prophetic night, our heroes finally arrive at their first elderwood grove in months. But someone is watching from the treetops. Red robes, wooden sandals. And a boarish attitude. Will our heroes hear him out? Will they even survive? Probably not. | 2h 09m 30s | ||||||
| 6/28/22 | Arc 1 - War is Disorganized Boar - Pt 4 | With the Minehead boys working on the millstone, our heroes venture into the woods in hopes of finding an elderwood copse they can actually harvest. But will they be ready to face the vicious creatures lurking in the trees, plotting their downfall at every turn? Probably not. | 2h 11m 44s | ||||||
| 6/14/22 | Arc 1 - War is Disorganized Boar - Pt 3 | All hell has broken loose in Rally — the boar are running amuck, the Minehead boys want revenge, and June has spotted the sandal man. When the dust settles, will Isaac be able to keep his people together and get Sherwood to build him a new millstone? Probably not. | 2h 16m 24s | ||||||
| 5/31/22 | Arc 1 - War is Disorganized Boar - Pt 2 | The Minehead boys have come to Rally to gamble a new millstone. Their champion, Big Paul, will wrestle Guard. And in all likelihood, win. Will Harisa’s plan to get Big Paul blind drunk give Guard the edge — or backfire horribly? And what of the mysterious sandal prints? Is anyone still worried about those? Probably not. | 2h 06m 46s | ||||||
| 5/11/22 | Arc 1 - War is Disorganized Boar - Pt 1 | What do you get when you take a remote logging village and plague it with a string of bad luck until it hits rock bottom bottom? Rally. Join Isaac, Harisa, June, and Guard as they bumble their way through waning trees, doubling demands, and, finally, a broken millstone. Oh, and the damn boar got out again. It seems something has spooked them. Can our heroes mend the pieces of their fractured community and find out what’s behind all of these misfortunes? Probably not. | 2h 05m 02s | ||||||
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Chart Positions
3 placements across 3 markets.
Chart Positions
3 placements across 3 markets.

