
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 9 chart positions in 9 markets.
By chart position
- 🇺🇸US · Comedy Fiction#40100K to 300K
- 🇦🇺AU · Comedy Fiction#8530K to 100K
- 🇨🇦CA · Comedy Fiction#9730K to 100K
- 🇬🇧GB · Comedy Fiction#1435K to 30K
- 🇸🇪SE · Comedy Fiction#4930K to 100K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
111K to 355K🎙 ~2x weekly·191 episodes·Long inactive - Monthly Reach
Unique listeners across all episodes (30 days)
221K to 710K🇺🇸42%🇦🇺14%🇨🇦14%+6 more - Active Followers
Loyal subscribers who consistently listen
88K to 284K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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Total Plays
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Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
Vampire Charade, Part 1
Jul 2, 2021
23m 58s
Everybody's Neville, Part 5
Jun 25, 2021
29m 52s
Everybody's Neville, Part 4
Jun 18, 2021
19m 15s
Everybody's Neville, Part 3
Jun 11, 2021
22m 54s
Everybody's Neville, Part 2
Jun 4, 2021
23m 27s
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 7/2/21 | ![]() Vampire Charade, Part 1 | Paul and Elvis are a pair of sewer-dwelling vampires who moonlight as vtubers. Lawry is a high-powered manager at a private equity firm. Their lives tend to be situated above and below the mortals, which means all their big problems wind up weird and supernatual, if not still mundane. | 23m 58s | ||||||
| 6/25/21 | ![]() Everybody's Neville, Part 5 | A fight! Paperwork? Trees. The trials can be anything, but even greater than the struggle of seeing a professor is the effort to get them to do what you wanted once you get there. Robert's life is on the line and time is running out. | 29m 52s | ||||||
| 6/18/21 | ![]() Everybody's Neville, Part 4 | The Trial of Office Hours is the gateway between the students and their teachers, and ensures that only those students who don't need basic help can receive that type of help. Each segment of the trial is only sometimes deadly. | 19m 15s | ||||||
| 6/11/21 | ![]() Everybody's Neville, Part 3 | Where Tumbledry's education can be madcap and unpredictable, there is a counter-balance at Dorptoads, and Professor Fickletick is patient and methodical enough to weigh down everything. Skippybottom, meanwhile, has no sense of humor. | 22m 54s | ||||||
| 6/4/21 | ![]() Everybody's Neville, Part 2 | There are not many teachers at Dorptoads, and they get to make their own lesson plans, to a certain extent. As a result, classes tend to be a bit non-conventional and difficult to predict. Tumbledry in particular may pull anything out of his hat. | 23m 27s | ||||||
| 5/27/21 | ![]() Everybody's Neville, Part 1 | It's the party's first year at Dorptoad's School for Gods Among Mortals! And what a wonderful, magical, exciting time it is. There's chocolate creatures, hidden dangers, evil bad students who wear the wrong team colors, and of course, a grading system. | 21m 50s | ||||||
| 5/21/21 | ![]() Ship Wrong, Part 6 | The crew is growing antsy and looking for explanations, and above that scapegoats. The time has come to draw some lines in the sand, figure out who's trustworthy, and make a few final leaps of faith. | 24m 50s | ||||||
| 5/14/21 | ![]() Ship Wrong, Part 5 | Captain Bell has enough shenanigans and incompetence and locks up our heroes, who then get a chance to really hash things out with Alfonso and learn why he in particular is never killed. | 20m 20s | ||||||
| 5/7/21 | ![]() Ship Wrong, Part 4 | Though they have a man who might know more about their dangerous situation, he's not exactly an ally. The only way to find out who will be killed next is to experiment and try to force a murder on someone, or something, less important to our heroes than themselves. | 17m 58s | ||||||
| 4/30/21 | ![]() Ship Wrong, Part 3 | After a second killing, the reality becomes clear. The murders are related to a curse. But why? And how? These are things that either nobody is saying or that nobody knows. | 19m 00s | ||||||
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| 4/23/21 | ![]() Ship Wrong, Part 2 | One of the crew has been slain! But by what? Or who? Teeth marks would indicate some sort of creature, but the lack of footprints or other useful evidence leans towards the supernatural. | 19m 39s | ||||||
| 4/16/21 | ![]() Ship Wrong, Part 1 | Adventure on the high seas! Playing as pirates in Madagascar, our heroes do all they can to make ends meet in a dwindling, hopeless crew. Misfortune is at the helm. | 19m 31s | ||||||
| 4/8/21 | ![]() Peanut Murder, Part 6 | With death almost certain, the universe takes an unlikely twist in the form of savior mermaids who worship a volcano. But who can truly know the whims of the volcano but those who dwell upon the land? | 21m 30s | ||||||
| 4/2/21 | ![]() Peanut Murder, Part 5 | The gang is found, and efforts to divert suspicion are only successful for so long. When the whole ship is alerted to the possibility of stowaways, it all comes down to fate, and then fate completely turns her back on our heroes. | 18m 20s | ||||||
| 3/26/21 | ![]() Peanut Murder, Part 4 | If you can't get the supplies to stow away on your own, a passenger ship probably wouldn't notice a few extra strangers! Or a few extra crew members, for that matter, so long as you can get the look right. | 16m 40s | ||||||
| 3/18/21 | ![]() Peanut Murder, Part 3 | Skipping town requires supplies, but getting supplies requires money, friends who have things, or a certain amount of wit. When you have none of that you make do with what you can get. | 21m 51s | ||||||
| 3/11/21 | ![]() Peanut Murder, Part 2 | How might one get a human body from downtown to the woods with nothing but three friends and a bold attitude? There are many ways and some are worse than others. | 20m 10s | ||||||
| 3/4/21 | ![]() Peanut Murder, Part 1 | Playing a fully ad-libbed game, our heroes are common, salt-of the earth miners of a magic metal. The pay is poor and the luck is worse. | 18m 30s | ||||||
| 2/25/21 | ![]() Cyborg Cops, Part 7 | It's finally time to get some real answers about this nano-tentacle nonsense! It'll just take a few forms, an arbitration agreement, and a liability waiver. | 23m 14s | ||||||
| 2/19/21 | ![]() Cyborg Cops, Part 6 | Bart's not a bad dude, honest! At least he doesn't mean badly, and to show it, he uses his crazy wealth to get the team back and track, and headed in the direction they were going before they tried to arrest him. | 18m 39s | ||||||
| 2/11/21 | ![]() Cyborg Cops, Part 5 | The team decides to go after one of the world's richest men. They don't have evidence, they don't have police training, and they don't have jurisdiction, but they have a hunch. | 23m 44s | ||||||
| 2/4/21 | ![]() Cyborg Cops, Part 4 | By completely sheer dumb luck, the universe throws our heroes a break and puts a suspect directly in their path. The man on the motorcycle returns, then tries to get away. | 15m 22s | ||||||
| 1/28/21 | ![]() Cyborg Cops, Part 3 | When the trail goes cold, it's time to hit the streets and ask some questions, but not before buying hotdogs, marshmallows, and camping supplies. | 15m 55s | ||||||
| 1/21/21 | ![]() Cyborg Cops, Part 2 | A murder perp is caught and her house is in need of investigating, but lo and behold there was no murder, and there is no spaghetti in the house to justify all these carpet stains. | 11m 56s | ||||||
| 1/12/21 | ![]() Cyborg Cops, Part 1 | Four friends play an exciting, fast-paced roleplaying game set in a far flung future you'd have a better understanding of if you'd read the handouts I gave everyone. | 7m 33s | ||||||
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Chart Positions
9 placements across 9 markets.
Chart Positions
9 placements across 9 markets.
