Running a High-Level Game | GMJ 332

Running a High-Level Game | GMJ 332

From Game Master's Journey by Lex Starwalker

October 14, 2025 · 1h 7m · Season 18 · Episode 332

About this episode

Lex Starwalker discusses the challenges and strategies of running high-level RPG games.

In this episode I discuss running D&D and other RPGs at high level. It’s often not as fun as we think it’ll be, especially for the GM. A lot of the issues with high level play and advancement are baked into the games, but sometimes we as GMs make the situation even worse through our approach. I talk about some ways to handle powerful PCs as a GM—what to do and what not to do. I also share things I’ve learned running Blood of the Avatars and other high-level campaigns. Hopefully you can learn from some of my mistakes in your next high-level game. Check out my sci-fi novel, Critical Balance . Have you read Critical Balance ? Please leave a review on Amazon . Check Out my NEW PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1 . If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode . You can go to this page to see all the episodes that discuss worldbuilding . Check out my latest D&D supplement, Adventurers of Primordia .

People in this episode

Host: Lex Starwalker

Topics covered

  • high-level RPG play
  • D&D
  • game mastering
  • powerful PCs
  • campaign management

Keywords

  • high-level games
  • D&D
  • RPGs
  • game master
  • campaigns
  • Blood of the Avatars
  • Critical Balance

Mentioned in this episode

Organizations: Game Master's Journey, Amazon, Lex Out Loud

Books & works: Critical Balance, Blood of the Avatars, Adventurers of Primordia

Places: Primordia

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