
The Game Business Show
by Hosted by Christopher Dring
Is this your podcast?Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 30 chart positions in 30 markets.
By chart position
- 🇬🇧GB · Games#31100K to 300K
- 🇺🇸US · Games#1925K to 30K
- 🇫🇷FR · Games#3830K to 100K
- 🇰🇷KR · Games#4530K to 100K
- 🇲🇽MX · Games#5610K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
136K to 438K🎙 Daily cadence·106 episodes·Last published today - Monthly Reach
Unique listeners across all episodes (30 days)
454K to 1.5M🇬🇧21%🇮🇱21%🇫🇷7%+27 more - Active Followers
Loyal subscribers who consistently listen
136K to 438K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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Total Plays
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Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 34 epsHost
Recent guests
Recent episodes
GTA 6 reveal causes Xbox and PlayStation sales to jump by a third
Sep 3, 2026
53m 38s
CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4
Sep 1, 2026
38m 33s
Assassin’s Creed creator Patrice Désilets: “I have two or three games left”
Aug 28, 2026
40m 03s
Unity CEO: “The cost of building a game is coming down markedly”
Aug 25, 2026
44m 23s
The video games most at risk from PlayStation’s physical switch-off
Aug 20, 2026
53m 44s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 9/3/26 | GTA 6 reveal causes Xbox and PlayStation sales to jump by a third | In today's edition, Chris shares the latest data from the GTA 6 Netflix reveal, including its impact on PS5 and Xbox Series S and X.Transcription by ESO. Translation byMeanwhile, Newzoo consultant Ronan Patrick comes on to discuss GTA 6, the fate of consoles, the rise of sequels, friendslop and more.Plus the latest stats from Gamescom! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 53m 38s | ||||||
| 9/1/26 | CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4 | We speak to CD Projekt Red joint CEO Michal Nowakowski about the switch to making multiple games, returning to The Witcher 3, why it released Cyberpunk 2077 too early, the fate of video game consoles, TV adaptations, The Witcher 4 and a whole lot more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 38m 33s | ||||||
| 8/28/26 | Assassin’s Creed creator Patrice Désilets: “I have two or three games left” | It’s our bumper Gamescom edition of The Game Business Show.In this edition, Patrice Désilets, the creator of Assassin’s Creed, speaks to us from Gamescom about the newly launched 1666: Amsterdam. He talks returning to Ancestors, and the reality that he may only have a few games left to make.We also chat with Raccoon Logic, specifically game veterans Alex Hutchinson (also a former Assassin’s Creed creative director) and Reid Schneider. We talk about their new hockey game Breakaway Hockey League, which was here in Cologne, and why they’ve had to abandon the old ways and embrace a new world.Finally, we offer a sneak peek at next week’s big interview featuring CD Projekt joint-CEO Michał Nowakowski.Oh, and we’ve all the big news from Gamescom. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 40m 03s | ||||||
| 8/25/26 | Unity CEO: “The cost of building a game is coming down markedly” | In today’s bumper edition of The Game Business Show, we chat to Unity CEO Matthew Bromberg about his '100% optimistic' view on the future of the video game industry.He also chats about the tech firm's turnaround, his approach to leadership, the AI ‘threat’, the future of consoles, Netflix, Unity’s friendship with Epic, the rise of China and Korea, and a whole lot more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 44m 23s | ||||||
| 8/20/26 | The video games most at risk from PlayStation’s physical switch-off | In today's edition of The Game Business Show, Chris is joined by Piers Harding-Rolls. The two discuss the potential impact of $1,000 game consoles (should they happen). The two also dive into the publishers that need to prepare fans for the moment PlayStation stops disc production in January 2028.(Check out our newsletter at TheGameBusiness.com that shows the types of games and companies most likely to be impacted by this decision).Chris is then joined by Felix Falk, the head of the german trade association and organizer of Gamescom. Felix talks about next week's event in Cologne, alongside the political angle for 2026. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 53m 44s | ||||||
| 8/19/26 | Arkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love” | The Game Business' Christopher Dring chats with legendary immersive sim game maker Harvey Smith (Dishonored/Deus Ex) and executive producer Ben Horne (NBA/Redfall) to discuss their new studio Black Pony Immersive.The three discuss whether the 'immersive sim' is dead, lessons from Redfall, building a new studio in 2026, being positive in the face of a continued misery and a whole lot more This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 37m 27s | ||||||
| 8/13/26 | Is the Stop Killing Games campaign destined to fail? | In this week's The Game Business Show, Chris is joined by policy expert Dr Celia Pontin to discuss Stop Killing Games, the consumer movement that wants to stop online video games being discontinued. Why does the campaign keep losing? Why is the industry so intent on fighting back against it? Chris and Celia dive into the complications around this growing issue. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 57m 11s | ||||||
| 8/11/26 | The survival of Sackboy and Crackdown developer Sumo Digital | This week we speak to Sumo Digital Co-CEOs Andy Stewart and Gary Dunn. One of the biggest UK game studios, Sumo was behind huge hits including three Sonic racing games, two Sackboy titles, Crackdown 3 and more.But following a $1.3 billion acquisition from Tencent in 2021, the firm has fallen away, cutting staff and selling off its publishing business. And it's been six years since the BAFTA winning PlayStation game Sackboy: A Big Adventure.Chris catches up with the studio to talk about the challenges facing work-for-hire developers, the importance of its India team, trying to resurrect classic franchises, AI, tax relief, working on full games on a smaller budget and more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 36m 39s | ||||||
| 7/30/26 | The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t called Grand Theft Auto) | This week, we are going through the big games still to launch this year, using data (check out thegamebusiness.com to see the full charts). Outside of GTA (and the sports games), what will be the biggest video game of the year?To discuss this, I am joined by my old friend James Batchelor, the former editor of GamesIndustry.biz and current communications lead at Digital Bandidos. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 1h 00m 43s | ||||||
| 7/28/26 | Destiny’s biggest rival Warframe has had ‘two years of massive growth’ | This week, we are joined by Digital Extremes president Sheldon Carter, and we discuss the massive growth of Warframe, the death of Destiny, the firm's 'trust-based development philosophy', it's careful approach to making Soulframe and much, much more. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 30m 57s | ||||||
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| 7/23/26 | Amazon Luna: We’re not trying to replace consoles (but maybe we could) | Amazon's game streaming platform Luna is coming to the Prime Video App, and Chris speaks with Amazon's games boss Jeffrey Gattis to chat about it, plus his views on Netflix's Unhinged, the future of James Bond games, the games he's signing (and not signing), reaching an audience that might not exist... and potentially being an alternative to $1,000 consoles. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 32m 19s | ||||||
| 7/21/26 | game developmentbusiness strategy+3 | Jon Bellamy | JagexWorld of Warcraft+2 | China | RuneScapeWorld of Warcraft+5 | — | 31m 08s | ||
| 7/16/26 | in-game advertisingconsole games+3 | Alex Dao | EA | — | in-game adsEA+3 | — | 37m 56s | ||
| 7/14/26 | narrative video gamesNetflix gaming+3 | Sean Krankel | UnhingedNetflix+4 | — | NetflixUnhinged+5 | — | 26m 56s | ||
| 7/9/26 | video game mediajournalism+4 | Alex DonaldsonAndreas Deptolla | RPG SiteEurogamer+4 | — | video game journalismRPG Site+5 | — | 1h 04m 19s | ||
| 7/7/26 | AAA gamesgame development+3 | Tim Willits | Saber InteractiveJohn Wick+5 | — | Saber InteractiveTim Willits+4 | — | 19m 37s | ||
| 7/6/26 | job cutsXbox+3 | — | XboxDouble Fine+4 | — | Xboxjob cuts+3 | — | 11m 15s | ||
| 7/2/26 | XboxPlayStation+4 | Ben Kvalo | XboxPlayStation+1 | — | XboxPlayStation+5 | — | 59m 10s | ||
| 6/30/26 | Naughty DogJason Rubin+5 | Jason Rubin | Naughty DogTHQ+2 | — | Naughty DogJason Rubin+6 | — | 1h 02m 19s | ||
| 6/29/26 | PlayStation acquisitionBungie+3 | — | PlayStationBungie+2 | — | PlayStationBungie+5 | — | 16m 29s | ||
| 6/25/26 | GTA console stockSteam Machine+4 | George Osborn | SteamPower Play: Video Games, Politics and the Battle for Global Influence | Saudi ArabiaChina+1 | GTASteam+7 | — | 1h 01m 30s | ||
| 6/23/26 | Fans were so angry about a Command & Conquer mobile game that it changed EA | In this episode, it's another recording from The Game Business Live. We speak to Laura Miele, the president of EA Entertainment, to discuss how a Command & Conquer mobile game changed the company, the story behind bringing Skate, Dead Space and EA College Football back, single-player games, The Sims movie and lots more.The interview was conducted ahead of EA's acquisition by the Saudi Arabia Public Investment Fund (plus other funds), which Miele could only really touch upon (but we did ask). This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 34m 18s | ||||||
| 6/18/26 | Why does Xbox need a brutal reset? | This week on The Game Business Show, we are joined by Lucy James talking about her newsletter lookingfor.game (which is a sister publication to TGB). We also share some new stats about Summer Game Fest 2026 and how it boosted the media. But of course, the big conversation is on the expected cuts at Xbox. Enjoy. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 50m 19s | ||||||
| 6/16/26 | Can PlayStation’s Housemarque repeat the FromSoftware story? | We are joined by Housemarque studio head Ilari Kuittinen and brand director Mikael Haveri who discuss how to make their games appeal to more people, the experience of being part of PlayStation, and the transition from small indie to AAA team This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | 31m 37s | ||||||
| 6/11/26 | console marketin-game advertising+4 | Matthew Ball | Xbox | — | console exclusivesDRAM crisis+4 | — | 40m 46s | ||
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Chart history for The Game Business Show
Peaked at #4 in IL, top 10 in 1 of 35 tracked markets, currently #4 in IL.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| IL | — | #4 | #4 | — |
| PH | — | #17 | #17 | — |
| KE | — | #18 | #18 | — |
| HK | — | #20 | #20 | — |
| Ireland | — | #22 | #22 | — |
| SG | — | #24 | #24 | — |
| IL | — | #25 | #25 | — |
| HU | — | #26 | #26 | — |
| IS | — | #29 | #29 | — |
| United Kingdom | — | #31 | #31 | — |
| France | — | #38 | #38 | — |
| AR | — | #44 | #44 | — |
| South Korea | — | #45 | #45 | — |
| CH | — | #52 | #52 | — |
| Mexico | — | #56 | #56 | — |
| CL | — | #60 | #60 | — |
| CZ | — | #62 | #62 | — |
| CO | — | #68 | #68 | — |
| Brazil | — | #93 | #93 | — |
| Italy | — | #95 | #95 | — |
Chart Positions
35 placements across 30 markets.
Chart Positions
35 placements across 30 markets.