Designer Notes 87: Caroline Marchal - Part 1

Designer Notes 87: Caroline Marchal - Part 1

From Designer Notes by Idle Thumbs

April 19, 2025 · 1h 53m

About this episode

Soren interviews veteran game designer Caroline Marchal about narrative games and player experiences.

In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024.

People in this episode

Host: Soren

Guest: Caroline Marchal

Topics covered

  • game design
  • narrative games
  • player experience
  • character movement
  • game development

Keywords

  • game design
  • narrative games
  • Heavy Rain
  • Beyond Two Souls
  • As Dusk Falls

Mentioned in this episode

Books & works: Heavy Rain, Beyond Two Souls, As Dusk Falls

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