Designer Notes 87: Caroline Marchal - Part 1
From Designer Notes by Idle Thumbs
April 19, 2025 · 1h 53m
About this episode
Soren interviews veteran game designer Caroline Marchal about narrative games and player experiences.
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024.
People in this episode
Host: Soren
Guest: Caroline Marchal
Topics covered
- game design
- narrative games
- player experience
- character movement
- game development
Keywords
- game design
- narrative games
- Heavy Rain
- Beyond Two Souls
- As Dusk Falls
Mentioned in this episode
Books & works: Heavy Rain, Beyond Two Souls, As Dusk Falls
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