Designer Notes 92: Paul Kilduff-Taylor

Designer Notes 92: Paul Kilduff-Taylor

From Designer Notes by Idle Thumbs

December 26, 2025 · 3h 9m

About this episode

Soren interviews Paul Kilduff-Taylor about his work on Frozen Cortex and Frozen Synapse, discussing game mechanics and the indie game scene.

In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025.

People in this episode

Host: Soren

Guest: Paul Kilduff-Taylor

Topics covered

  • game design
  • indie games
  • sword-fighting games
  • simultaneous turns
  • Steam

Keywords

  • Paul Kilduff-Taylor
  • Frozen Cortex
  • Frozen Synapse
  • game design
  • indie games

Mentioned in this episode

Books & works: Frozen Cortex, Frozen Synapse

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