About this episode
Soren interviews veteran game designer Caroline Marchal about narrative game design and player choices.
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split for a binary choice is desirable, and whether you are in the shower or under the shower. This episode was recorded on September 6, 2024.
People in this episode
Host: Soren
Guest: Caroline Marchal
Topics covered
- game design
- narrative games
- player choice
- game mechanics
- interview
Keywords
- game design
- narrative games
- Caroline Marchal
- player choice
- Heavy Rain
- Beyond Two Souls
- As Dusk Falls
Mentioned in this episode
Books & works: Heavy Rain, Beyond Two Souls, As Dusk Falls
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