About this episode
Soren interviews veteran game designer Patrice Desilets about his career and design philosophy.
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between improv theater and game design, and why he wants to remove UI from his games. This episode was recorded on April 15, 2025.
People in this episode
Host: Soren
Guest: Patrice Desilets
Topics covered
- game design
- interview
- video games
- Ubisoft
- improv theater
- user interface
Keywords
- game design
- Patrice Desilets
- Ubisoft Montreal
- Assassin’s Creed
- Prince of Persia
- Ancestors
- UI removal
Mentioned in this episode
Organizations: Ubisoft Montreal
Books & works: Prince of Persia: The Sands of Time, Assassin’s Creed series, Ancestors: The Humankind Odyssey
More episodes of Designer Notes
- Designer Notes 95: Seth Sivak · June 6, 2026 · 2h 59m
- Designer Notes 94: Charles Cecil - Part 2 · May 4, 2026 · 3h 34m
- Designer Notes 93: Charles Cecil - Part 1 · April 20, 2026 · 1h 57m
- Designer Notes 92: Paul Kilduff-Taylor · December 26, 2025 · 3h 9m
- Designer Notes 91: Tomislav Uzelac · November 18, 2025 · 2h 28m
- Designer Notes 90: Patrice Desilets - Part 2 · July 25, 2025 · 1h 42m
Explore listener stats, chart rankings, contacts and more on the Designer Notes podcast page.