
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 2 chart positions in 2 markets.
By chart position
- 🇪🇸ES · Games#1591K to 10K
- 🇫🇮FI · Games#603K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
2K to 10K🎙 Weekly cadence·83 episodes·Last published 1mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
4K to 20K🇪🇸50%🇫🇮50% - Active Followers
Loyal subscribers who consistently listen
1.2K to 6K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHosts
Recent guests
Recent episodes
#87 The best design advice on the internet - Part 9
May 5, 2026
55m 30s
#86 Careers in Board Games - Grab bag
May 1, 2026
1h 15m 09s
#85 The best design advice on the internet - Part 8
Apr 28, 2026
37m 07s
#84 Board Game Fragility - Grab bag
Apr 24, 2026
57m 48s
#83 The Three Pillars of Game Design
Apr 21, 2026
57m 59s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/5/26 | ![]() #87 The best design advice on the internet - Part 9✨ | game designblog exploration+3 | — | — | — | game designblog+3 | — | 55m 30s | |
| 5/1/26 | ![]() #86 Careers in Board Games - Grab bag✨ | careers in board gamessmaller topics+1 | — | The Bits PodcastDiscord+1 | — | board gamescareers+3 | — | 1h 15m 09s | |
| 4/28/26 | ![]() #85 The best design advice on the internet - Part 8✨ | game designblog exploration+3 | — | Fun ProblemsDiscord+2 | internet | game designblog+3 | — | 37m 07s | |
| 4/24/26 | ![]() #84 Board Game Fragility - Grab bag✨ | board gamesgame development+3 | — | Discordfunproblemspodcast@gmail.com | — | board gamesgame development+3 | — | 57m 48s | |
| 4/21/26 | ![]() #83 The Three Pillars of Game Design✨ | board game designgame mechanics+3 | — | — | — | board gamesgame design+3 | — | 57m 59s | |
| 3/20/26 | ![]() #82 It took me a decade to get this interview with Elan Lee✨ | game designinterview+4 | Elan Lee | Exploding KittensEduard Matei+3 | — | Elan LeeExploding Kittens+5 | — | 1h 06m 26s | |
| 2/12/26 | ![]() #81 Board Game Contracts✨ | board game contractslegal advice+3 | Zachary Strebeck | Legal Moves Law FirmGoogle+1 | — | board game contractslegal advice+3 | — | 1h 41m 58s | |
| 1/16/26 | ![]() #80 Peter's Board Game Design Finances 2025✨ | board game designfinances+3 | — | — | — | board game designerfinances+3 | — | 1h 12m 30s | |
| 1/12/26 | ![]() #79 Would Exploding Kittens Publish This?✨ | game publishingExploding Kittens+3 | Elan Lee | Exploding KittensFun Problems+1 | — | Exploding Kittensgame ideas+3 | — | 1h 25m 31s | |
| 12/19/25 | ![]() #78 The Levels of Designer✨ | game designfeedback+3 | — | — | — | game designfeedback+3 | — | 1h 13m 11s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 12/13/25 | ![]() #77 Hooks and Introversion | Peter C. Hayward and AJ Brandon talk through a number of grab-bag topics, including how to be successful as an introvert and what makes a hook. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Big thanks to Eduard Matei for our theme song! | 1h 39m 00s | ||||||
| 11/22/25 | ![]() #76 The Best Design Advice on the Internet – Part 7 | Episode 75 is on youtube only: https://www.youtube.com/watch?v=uqZnFTxZ6nM&list=PLlpOSsHmIZE9Q1V5UuzhrM3ZncMJVsnol&index=2 The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 7 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Big thanks to Eduard Matei for our theme song! | 1h 08m 40s | ||||||
| 10/24/25 | ![]() #74 - How to Find, Build, and Run Playtest Groups | Hosts Peter C. Hayward and AJ Brandon walk through how to start, run and grow board game playtest groups; finding people, finding the right location, handling disputes, scheduling games, and balancing in-person vs digital testing. They share real-world examples (Toronto, First Play LA, ProtoTO), safety and inclusivity tips, troubleshooting for long/short games, and best practices for online playtesting tools and communities. https://www.breakmygame.com/ https://virtualplaytesting.com/ Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Big thanks to Eduard Matei for our theme song! | 1h 21m 18s | ||||||
| 10/17/25 | ![]() #73 - Regretisode | Peter runs through his regrets over the years from design choices, co-design pitfalls, self-publishing mistakes, failed Kickstarters, and the burnout that followed. Together with AJ they help turn this mistakes into actionable advice to avoid falling into the same traps. Episode starts at 12 min 30 seconds. Paranormal Detectives standalone expansion PNP: https://boardgamegeek.com/filepage/249601/paranormal-detectives-2-print-and-play Elans Youtube Channel: https://www.youtube.com/@ElanLeeTim Ferriss podcast: https://open.spotify.com/show/5qSUyCrk9KR69lEiXbjwXM https://www.printrunpodcast.com/Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Big thanks to Eduard Matei for our theme song! | 1h 19m 05s | ||||||
| 10/9/25 | ![]() #72 - Types of Fun | Peter and AJ dissect Daniel Piechnick's "types of fun" framework, exploring 13 varieties grouped into constructive, excitement, social, and emotional categories. They add personal insights, debate nuances, and more! Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Big thanks to Eduard Matei for our theme song! | 1h 39m 58s | ||||||
| 9/19/25 | ![]() #71 - The problem with end game scoring (Game Feedback) Minisode | Peter C. Hayward and AJ Brandon dig into a common design problem: games that keep scoring until the end don't give feedback to players. They discuss practical fixes to give players earlier, clearer feedback and make learning faster and games more accessible. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Big thanks to Eduard Matei for our theme song! | 31m 00s | ||||||
| 9/12/25 | ![]() #70 - An entire episode about taking an action | Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions. The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding thematic overlap, to help you choose the right action system for your game. Mathew Dunstan Elegance Video: https://www.youtube.com/watch?v=goONo66xVAs Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Big thanks to Eduard Matei for our theme song! | 1h 18m 40s | ||||||
| 9/5/25 | ![]() #69 - Why We Are Ending the Podcast | Peter announces he’s stepping back from board games to explore new creative projects and explains why the podcast will be winding down. Plus a lot more fun than usual to make up for the downer announcement. Please suggest topics to cover before the show ends! Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Big thanks to Eduard Matei for our theme song! | 42m 53s | ||||||
| 8/29/25 | ![]() #68 - Listener Questions | Peter C. Hayward and AJ Brandon dive into emergent strategy, how to seed subtle interactions, and how to telegraph systems to players. They answer listener questions on market saturation, the future of board games, and personal careers in design. The hosts give detailed playtesting advice—solo testing, public and cold playtests, TTS tips, teaching techniques, and how to use playtesters effectively—plus anecdotes and practical rules-of-thumb for aspiring designers. Music, guest appearances, and candid conversation round out the episode as the hosts share honest industry insight and hands-on tips for creating and testing great games. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Big thanks to Eduard Matei for our theme song! | 1h 10m 17s | ||||||
| 8/22/25 | ![]() #67 - Grab Bag Minisode 2 | In this episode AJ and Peter dig into core game-design ideas: the difference between strategy and tactics, how scarcity and tough choices make games engaging, best practices for scoring and playtesting, and designing emergent combos that let players discover clever strategies. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.comFacebook/Twitter: @FunProblemsPod Big thanks to Eduard Matei for our theme song! | 45m 29s | ||||||
| 8/1/25 | ![]() #66 - The Best Design Advice on the Internet – Part 6 | The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 6 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.comFacebook/Twitter: @FunProblemsPod Big thanks to Eduard Matei for our theme song! | 1h 11m 37s | ||||||
| 7/18/25 | ![]() #65 - How to make a (DEEP) Childishly Simple Game | This week, we explore the concept of 'childishly simple' games, and how it applies to creating elegant games that seem effortlessly simple but also offer depth. Join us as we share personal anecdotes, dissect both successful and challenging game designs, and discuss the art of simplifying mechanics no matter the weight class of the game. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.comFacebook/Twitter: @FunProblemsPod | 1h 29m 09s | ||||||
| 7/11/25 | ![]() #64 - Helpful Advice with Tim Armstrong | In this episode of Fun Problems, hosts Peter C. Hayward and guest Tim Armstrong dive deep into the world of game design and publishing. With AJ Brandon absent, Peter brings on Tim, a designer and friend, to explore how their processes differ as they discuss their 10-year journeys in the board game industry. They unpack strategies for pitching to publishers, the value of sell sheets, and why specific design choices are made. Peter also highlights the challenges of maintaining passion in game design while avoiding burnout. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.comFacebook/Twitter: @FunProblemsPod | 1h 27m 46s | ||||||
| 7/4/25 | ![]() #63 - A Week in the Life of a Game Designer | Join Peter and AJ as they take you behind the curtain to explore a week in the busy life of board game designers. They share their daily routines, challenges, and the creative processes involved in crafting engaging board games. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.comFacebook/Twitter: @FunProblemsPod | 1h 01m 21s | ||||||
| 6/28/25 | ![]() #62 - Audience Sell-Sheets 3 | AJ Brandon, Alex Cutler, and Peter C. Hayward explore what makes an effective sell sheet, providing feedback on listener-submitted examples. Throughout the discussion, they offer actionable advice on how to improve clarity, visual hierarchy, and focus in order to capture the interest of potential publishers. Sell Sheets: https://tinyurl.com/43r9h7dz Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.comFacebook/Twitter: @FunProblemsPod Big thanks to Eduard Matei for our theme song! | 1h 11m 47s | ||||||
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Chart Positions
2 placements across 2 markets.
Chart Positions
2 placements across 2 markets.
