
Game Studies Study Buddies
by Ranged Touch
Is this your podcast?Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 19 chart positions in 19 markets.
By chart position
- 🇺🇸US · Video Games#8930K to 100K
- 🇯🇵JP · Video Games#17100K to 300K
- 🇰🇷KR · Video Games#5210K to 30K
- 🇧🇷BR · Video Games#9910K to 30K
- 🇮🇹IT · Video Games#1611K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
89K to 291K🎙 Weekly cadence·93 episodes·Last published 2mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
179K to 581K🇯🇵52%🇺🇸17%🇰🇷5%+16 more - Active Followers
Loyal subscribers who consistently listen
54K to 174K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 11 epsHost
Recent guests
Recent episodes
95 – Nardo – The Ludic Self in Seventeenth-Century English Literature
Jun 30, 2026
2h 02m 13s
94 – Taylor – The Grounds of Gaming
Jun 1, 2026
1h 57m 10s
93 – Sutton-Smith – The Ambiguity of Play
Apr 29, 2026
2h 52m 14s
92 – War Game
Apr 2, 2026
1h 26m 37s
91 – Game Studies vol. 1, issue 1
Mar 2, 2026
1h 38m 11s
Social Links & Contact
Official channels & resources
Official Website
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/30/26 | Seventeenth-Century English LiteratureLudic Self+3 | — | CMRNBookshop.org+1 | — | NardoSeventeenth-Century+5 | — | 2h 02m 13s | ||
| 6/1/26 | gamingbook discussion+3 | — | CMRNBookshop.org | — | gamingNicholas Taylor+3 | — | 1h 57m 10s | ||
| 4/29/26 | Brian Sutton-SmithWar Game documentary+3 | — | CMRNBookshop.org+2 | — | Sutton-Smithambiguity of play+3 | — | 2h 52m 14s | ||
| 4/2/26 | documentarywar games+4 | — | CMRNBookshop.org+2 | — | War Gamedocumentary+6 | — | 1h 26m 37s | ||
| 3/2/26 | game studiesjournal issue+3 | — | CMRNGame Studies vol. 1, issue 1 | — | Game Studies2001+3 | — | 1h 38m 11s | ||
| 1/31/26 | computer game designChris Crawford+3 | — | CMRNBookshop.org+1 | — | computer game designChris Crawford+3 | — | 1h 03m 54s | ||
| 12/31/25 | film analysisGet Lamp+3 | — | Get Lamp | — | Get Lampfilm+3 | — | 1h 53m 05s | ||
| 11/30/25 | film analysisgun violence+3 | — | Bowling For Columbine | — | Bowling For Columbinegun violence+3 | — | 2h 10m 05s | ||
| 11/1/25 | Capitalist RealismMark Fisher+3 | — | CMRNBookshop.org | — | Capitalist RealismMark Fisher+4 | — | 2h 58m 50s | ||
| 9/30/25 | YouTube videosinterview+3 | Jacob Geller | CMRNBookshop.org | — | YouTubeinterview+3 | — | 1h 20m 56s | ||
| 8/28/25 | simulation gamesAmerican Truck Simulator+3 | — | CMRNPatreon+2 | Summer of Simulation | American Truck Simulatorsimulation games+3 | — | 1h 05m 05s |
Showing 11 of 11
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Chart history for Game Studies Study Buddies
Peaked at #17 in Japan, currently #17 in Japan.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| Japan | — | #17 | #17 | — |
| PH | — | #42 | #42 | — |
| South Korea | — | #52 | #52 | — |
| PL | — | #63 | #63 | — |
| IS | — | #75 | #75 | — |
| TH | — | #87 | #87 | — |
| United States | — | #89 | #89 | — |
| South Africa | — | #89 | #89 | — |
| Brazil | — | #99 | #99 | — |
| GR | — | #101 | #101 | — |
| AE | — | #104 | #104 | — |
| TW | — | #123 | #123 | — |
| IL | — | #124 | #124 | — |
| SG | — | #137 | #137 | — |
| CZ | — | #153 | #153 | — |
| PH | — | #158 | #158 | — |
| Italy | — | #161 | #161 | — |
| Spain | — | #178 | #178 | — |
| Sweden | — | #193 | #193 | — |
| Finland | — | #194 | #194 | — |
Chart Positions
20 placements across 19 markets.
Chart Positions
20 placements across 19 markets.