How Tribeca Made Space For Games

How Tribeca Made Space For Games

From Gameplayarts: Helping Cultural Institutions Break Into Games by Jamin Warren

April 30, 2026 · 33 min · Episode 9

About this episode

Casey Baltes discusses the challenges of building the Tribeca Games Festival and the importance of internal credibility in cultural institutions.

Casey Baltes led the effort to build the Tribeca Games Festival from the ground up—and she'll tell you the hardest part wasn't the games. It was building internal credibility. In this episode, we talk about curation, community, and why institutions that try to do everything in games end up doing nothing well. For more insights, signup for my newsletter . Jamin Warren founded Gameplayarts, an advisory that helps museums and cultural organizations engage with the world of gaming. He provides them with the research, strategy, and execution they need to reach gamers for the first–or millionth–time. Gameplayarts’ past and present clients organizations like MoMA, the Getty Research Institute, Tribeca Enterprises, and PBS.

People in this episode

Host: Jamin Warren

Guest: Casey Baltes

Topics covered

  • game festivals
  • cultural institutions
  • curation
  • community building
  • gaming industry

Keywords

  • Tribeca Games Festival
  • Casey Baltes
  • Jamin Warren
  • cultural institutions
  • gaming
  • curation
  • community

Mentioned in this episode

Organizations: Tribeca Games Festival, Gameplayarts, MoMA, Getty Research Institute, Tribeca Enterprises, PBS

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