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On the show
From 11 epsHost
Recent guests
Recent episodes
The System We Never Built
May 27, 2026
50m 25s
The Well-Read Game
Apr 29, 2026
1h 03m 19s
The Cross‑Cultural Parenting Playbook
Mar 25, 2026
57m 06s
Decoding Language of Grief and Joy in Digital Life
Feb 6, 2026
56m 09s
The Body Digital
Jan 15, 2026
43m 27s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/27/26 | ![]() The System We Never Built✨ | language instructionEnglish learning solutions+4 | Dr. Katie Brown | EnGenFortune 500+3 | — | language instructionEnglish upskilling+3 | — | 50m 25s | |
| 4/29/26 | ![]() The Well-Read Game✨ | game designinteractive entertainment+3 | Tracy Fullerton | Game Design Workshop: A Playcentric Approach to Creating Innovative GamesCloud+10 | New YorkWalden Pond | game designinteractive games+3 | — | 1h 03m 19s | |
| 3/25/26 | ![]() The Cross‑Cultural Parenting Playbook✨ | cross-cultural communicationyouth activism+3 | Sangita Shresthova | Digital Civics ToolkitBy Any Media Necessary: The New Youth Activism+4 | — | civic participationdigital literacy+3 | — | 57m 06s | |
| 2/6/26 | ![]() Decoding Language of Grief and Joy in Digital Life✨ | griefjoy+5 | Desmond Patton | University of PennsylvaniaChildren’s Hospital of Philadelphia+6 | — | griefjoy+8 | — | 56m 09s | |
| 1/15/26 | ![]() The Body Digital✨ | arttechnology+4 | Vanessa Chang | Leonardo, the International Society for the Arts, Sciences, and TechnologyCalifornia College of the Arts+4 | SingaporeAustralia+1 | arttechnology+5 | — | 43m 27s | |
| 12/18/25 | ![]() The Case for Curiosity✨ | curiosityliteracy+4 | Tinsley Galyean | Curious LearningMIT Media Lab+3 | — | curiosityliteracy+5 | — | 56m 14s | |
| 11/26/25 | ![]() If Everyone Is a Power User: Matt Dalio on Democratizing Technology✨ | technology democratizationyouth empowerment+3 | Matt Dalio | EndlessChina Care Foundation+2 | — | Endlessyouth technology+3 | — | 1h 00m 08s | |
| 10/31/25 | ![]() Greedy Algorithms, Public Goods: Rethinking AI Regulation and Education✨ | AI regulationeducation+3 | Dr. Julia Stoyanovich | New York UniversityAssociation of Computing Machinery+3 | — | AIeducation+5 | — | 58m 52s | |
| 7/31/25 | ![]() Debugging Efforts in CS Education✨ | computer science educationequity in education+4 | Diane Levitt | Cornell TechCity of New York+2 | — | computer scienceeducation+6 | — | 1h 00m 29s | |
| 6/25/25 | ![]() The Data Beyond Seat Time✨ | competency-based learningeducation reform+3 | Laura Slover | ETSCarnegie Foundation+4 | — | Carnegie Unitinternships+5 | — | 45m 38s | |
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| 6/10/25 | ![]() Can Simulation Train Equitable Teaching?✨ | equitable teachingsimulations in education+3 | — | Promoting Equity through Approximations of Practice in Mathematics EducationPromoting equity in approximations of practice for mathematics teachers+2 | — | equitysimulations+3 | — | 52m 53s | |
| 5/21/25 | ![]() The Movement for Digital Wellness | For decades, the conversation around youth and technology has been dominated by powerful voices—media, researchers, and word-of-mouth warnings—painting a picture of digital tools as the looming threat to young people’s well-being. But what if that narrative isn’t the whole story? What if, instead, we favored the spectrum of possibilities in the digital present and future, instead of a good or evil binary. It would take a a vibrant counter-movement, led by passionate advocates and young people themselves, determined to reclaim the digital world for good. And good news, there is one.This episode was recorded live at Sesame Workshop, bringing together a true who's who of leaders and do-ers in the world of “Digital Wellness for Young People.” At the heart of our conversation is Young Futures—a startup initiative funding projects through the crucial lens of digital wellness. Young Futures is empowering the next generation to create, innovate, and advocate for a healthier digital landscape, supporting ideas that prioritize well-being over profit.Joining us are visionaries from the Scratch Foundation, the organization behind the world’s largest free creative coding platform for kids, empowering millions to express themselves and solve problems through technology. We’re also honored to welcome leaders from the Joan Ganz Cooney Center, a research and innovation lab that advances learning in a digital age, inspired by the pioneering spirit of Sesame Street.Links:https://www.youngfutures.org/https://joanganzcooneycenter.org/initiative/ritec/https://www.scratchfoundation.org/https://joanganzcooneycenter.org/initiative/well-being-by-design-fellowship/https://www.gamesforchange.org/ Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 5/8/25 | ![]() Access is Capture: How Edtech Reproduces Racial Inequality | Roderic Crooks is an associate professor in the Department of Informatics at the University of California, Irvine. His research examines how the use of digital technology by public institutions contributes to the minoritization of working-class communities of color. His current project explores how community organizers in working-class communities of color use data for activist projects, even as they dispute the proliferation of data-intensive technologies in education, law enforcement, financial services, and other vital sites of public life. He has published extensively in HCI, STS, and social science venues on topics including political theories of online participation, equity of access to information and media technologies, and document theory. He is the author Access Is Capture: How Edtech Reproduces Racial Inequality, published in 2024 by the University of California Press (https://www.ucpress.edu/books/access-is-capture/paper). Access is Capture Racially and economically segregated schools across the United States have hosted many interventions from commercial digital education technology (edtech) companies who promise their products will rectify the failures of public education. Edtech's benefits are not only trumpeted by industry promoters and evangelists but also vigorously pursued by experts, educators, students, and teachers. Why, then, has edtech yet to make good on its promises? In Access Is Capture, Roderic N. Crooks investigates how edtech functions in Los Angeles public schools that exclusively serve Latinx and Black communities. These so-called urban schools are sites of intense, ongoing technological transformation, where the tantalizing possibilities of access to computing meet the realities of structural inequality. Crooks shows how data-intensive edtech delivers value to privileged individuals and commercial organizations but never to the communities that hope to share in the benefits. He persuasively argues that data-drivenness ultimately enjoins the public to participate in a racial project marked by the extraction of capital from minoritized communities to enrich the tech sector.Links:Amazon listing for Access Is CaptureUniversity of California Press page for Access Is CaptureAuthor's personal websiteTalks and events from Civics of Technology featuring Roderic N. CrooksArticle co-authored by Crooks discussing intersectional themes in feminist formations Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 4/3/25 | ![]() The Learner's Apprentice: AI and the Amplification of Human Creativity | Sylvia Martinez was an aerospace engineer before becoming an educational software producer and vice president of a video game company. She spent a decade as the President of Generation YES, the groundbreaking non-profit that provides educators with the tools necessary to place students in leadership roles in their schools and communities. In addition to leading workshops, Sylvia delights and challenges audiences as a keynote speaker at major conferences around the world. She brings her real-world experience in highly innovative work environments to learning organizations that wish to change STEM education to be more inclusive, effective, and engaging.Sylvia is co-author of Invent To Learn: Making, Tinkering, and Engineering in the Classroom, often called the “bible” of the classroom maker movement. She runs the book publishing arm of CMK Futures, Constructing Modern Knowledge Press, to continue to publish books about creative education by educators.Ken Kahn has been interested in Al and education for 50 years. His 1977 paper "Three interactions between Al and education" In E. Elcock and D. Michie, editors, Machine Intelligence 8: Machine Representations of Knowledge may be among the first publications on the topic. He received his doctorate from the MIT Al Lab in 1979. He designed and implemented ToonTalk, a programming language for children that looks and feels like a video game. He has developed a large collection of Al programming resources for school students (https://ecraft2learn.github.io/ai/). He recently retired as a senior researcher from the University of Oxford.Linkshttps://constructingmodernknowledge.com/about-the-cmk-hosts/https://sylviamartinez.comhttps://www.linkedin.com/posts/garystager_ken-kahn-speaks-with-sylvia-martinez-about-activity-7303865110035341313-BcUlhttps://uk.linkedin.com/in/ken-kahn-997a225 Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 2/25/25 | ![]() The Duty of Care? | Dave Edwards, PhD (ABD), MAT, is a queer person and career educator who has served in almost every role in preK-12th grade school communities. After getting started as a special education paraprofessional in an Autism classroom in Saint Paul Public Schools, he served as a special education teacher, middle/high school classroom teacher, special education coordinator, Dean of Students, and Assistant Head of School. From 2015-2018, Dave made the jump to higher education as lead instructor for the nontraditional teacher licensure program in Emotional Behavior Disorders at the University of MN Twin Cities.He was an undergraduate and graduate professor in the teacher preparation program at Hamline University from 2018 to 2020 before devoting his efforts full-time to Gender Inclusive Schools. Dave is the proud parent to a transgender daughter, and his family's experience with the discrimination she experienced in kindergarten directly informs his vocation of helping school communities create safe learning environments.Dave serves on the board of the Minnesota Transgender Health Coalition and his family is heavily involved with Transforming Families MN.Gender Inclusive Schools provides parent and educator training to proactively create safe learning environments for LGBTQ+ young people. We specialize in facilitating full-staff professional development sessions on a variety of equity topics, providing small group consultations, collaborating on support for individual students, and school-board policy development.During the 2023/2024 school year, Gender Inclusive Schools supported educators in over 75 different school communities across the United States, Canada, the UK, and Australia.https://www.cultofpedagogy.com/gender-inclusive-school/https://www.graduateprogram.org/2024/10/making-your-classroom-more-gender-inclusive/https://www.genderinclusiveschools.orghttps://www.mapresearch.org/news/policy-spotlight-conversion-therapy-bans-releasehttps://www.notion4teachers.com/blog/fostering-gender-inclusivity-educator-strategieshttps://www.highereddive.com/news/trump-executive-order-diversity-equity-inclusion-colleges/738052/https://www.genderinclusiveschools.org/educator-pd Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 1/16/25 | ![]() The Platform Urging Adults to Learn Instruments with Trained Musicians | Moombix is an all-in-one solution for online music education that includes a vigorous marketplace with profiles for each teacher, a booking and payment system, a timeline that charts all communications and shared files, a calendar, lesson-planner and a learning platform that is tailored for the online lessons with all the basic tools within reach.Margret Juliana is an Icelandic serial entrepreneur and the founder of Moombix. She is a professional musician herself, a singer, pianist and a composer with a varied experience that ranges from jazz to rock and classical music. Margret Juliana graduated with honours from the Royal Academy of Music in London where she performed and taught music after graduation. After returning to Iceland she made a swift change in her career and founded her first startup. Along with her team she created the award-winning application Mussila, a musical game that teaches children the basics of music. Margret has received many awards as an entrepreneur. She was the Founder of the Year in Iceland at the Nordic Startup Awards 2017 and she has been recognised by Forbes as one of Europe's most promising entrepreneurs. Moombix, her second tech startup, is aimed to provide tools, and a platform for personal, real-time music lessons.Links:Heyr himna smiður, þorkell Sigurbjornsson, Schola Cantorum Reykjavicensis, Hörður Askelsson https://open.spotify.com/track/7rAxhJu2iS9WyjWiCzk9EJ?si=5c3c6fab2fd7464chttps://techfundingnews.com/moombix-scores-1-9m-to-bring-online-music-learning-platform-to-the-uk/https://www.boomplay.com/episode/8572218https://www.eu-startups.com/2024/10/reykjavik-based-moombix-raises-e2-27-million-to-scale-its-online-music-learning-platform/https://thefoundermedia.com/moombix-raises-2-46-million-in-seed-funding-to-revolutionise-music-education/https://www.moombix.com/about-ushttps://www.hugverk.is/en/newsroom/news/trademarks/moombix-a-mix-of-music-beat-and-a-bit-morehttps://musically.com/2024/10/18/music-education-startup-moombix-raises-1-9m-seed-funding/https://www.financial-news.co.uk/moombix-secures-1-9m-to-revolutionise-music-education-in-the-uk/ Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 12/4/24 | ![]() Minecraft Edu Drops New Game on Hour of Code's 10th | Laylah Bulman (she/her)Laylah Bulman is a passionate advocate for immersive, inclusive game-based learning for all students. As Executive Producer for Minecraft: Education Edition, she leads strategy and content for computer science, cybersecurity and esports, producing leading learning experiences for students around the world, such as Minecraft’s Hour of Code. Laylah spearheaded the creation of Minecraft Esports and Microsoft Esports Teacher Academy, building a community of thousands of credentialled esports educators across the globe. Prior to joining Microsoft, Laylah was enterprise director for LEGO Education and helped lead the North America Scholastic Esports Federation, where she was responsible for international expansion through partnerships with the US Department of State and global Minecraft-based challenges. Laylah hails from Miami, USA, where she was a STEM educator and school administrator for 16 years. As a parent and teacher of children with ASD, she promotes STEM+CS through a lens of equity and inclusion. She is a Woodrow Wilson Fellow and graduate of the University of Virginia.About MinecraftMinecraft: Education Edition is a groundbreaking educational platform that transforms traditional learning into an engaging, interactive experience. Designed specifically for classroom environments, it leverages the beloved Minecraft game to foster creativity, collaboration, and critical thinking among students. With over 600 pre-planned lessons across various subjects, educators can seamlessly integrate STEM concepts and digital citizenship into their curricula. The platform allows students to embark on virtual field trips, conduct science experiments, and even learn coding—all while working together in a safe and controlled environment. By combining play with education, Minecraft: Education Edition not only captivates students' imaginations but also equips them with essential skills for the future, making learning both fun and impactful.Citations:Links:https://www.edtechreview.in/trends-insights/trends/how-teachers-used-minecraft-for-education-during-covid-19/https://www.koreaherald.com/view.php?ud=20200512000954https://www.reddit.com/r/Minecraft/comments/ksjqnr/the_benefits_of_minecraft_in_schools/https://www.codemonkey.com/blog/what-is-minecraft-education/https://www.linkedin.com/pulse/minecraft-learning-tool-insights-from-year-under-covid-19-garretthttps://iste.org/blog/minecraft-education-is-a-game-and-a-learning-toolhttps://education.minecraft.net/en-us/blog/five-social-benefits-of-introducing-minecraft-to-your-schoolhttps://codakid.com/is-minecraft-educational/https://www.nytimes.com/2008/11/01/books/01terkel.html Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 11/12/24 | ![]() Can We Teach the Lifelong Skill of Thriving With Anxiety? | After growing up with severe anxiety and firsthand experiencing the lack of mental health resources in schools, Tessa (she/her) founded Upstream Education to ensure teachers have the tools to help their students manage anxiety and foster well-being. She received a B.S. in Social Entrepreneurship from the Watson Institute at Lynn University. Tessa also holds a 200 hour yoga teacher certificate from Strala Yoga. In 2016, Tessa won the Denver Public Schools Imaginarium Innovation Lab's Design Challenge for her idea to create a program of bite-sized, Tier 1 Mental Health tools for high school students. The following year, her first book, I Am Tessa, was published by One Idea Press. She often speaks on the topics of adolescent mental health, social entrepreneurship, and teacher professional development for organizations including Teach For America, Denver Public Schools, the Council of School Supervisors and Administrators, and the University of Notre Dame. In 2021, Tessa delivered her first TEDx talk called “The Power of 5 Minutes for Youth Mental Health.” Tessa is a Forbes 30 Under 30 honoree and 2024 HopeLab Young Innovator in Behavioral Health awardee. In her spare time, Tessa loves to explore Colorado with her husband. She lives in Boulder.About Upstream equips students with the ability to "name and tame" their stress. We start with the science of stress, specifically how our brains and bodies are biologically predisposed to respond to stress through the fight, flight, or freeze response. After students can "name" their stress, Upstream gives them a variety of concrete tools to "tame" that stress. Our tools are rooted in the practices of mindfulness, positive psychology, and positive self-talk.Links:https://www.cdc.gov/mmwr/volumes/73/su/su7304a6.htmhttps://www.nimh.nih.gov/news/science-news/2024/cognitive-behavioral-therapy-alters-brain-activity-in-children-with-anxietyhttps://ccf.georgetown.edu/2022/03/24/research-update-childrens-anxiety-and-depression-on-the-rise/https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9894765/https://www.cdc.gov/childrensmentalhealth/features/anxiety-depression-children.htmlhttps://www.cdc.gov/childrensmentalhealth/data.htmlhttps://www.youtube.com/watch?v=EKB7GZ0KAwohttps://www.coursehero.com/file/194915685/RA-Final-Rough-Draft/ Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 10/22/24 | ![]() This EdTech Company Has Been AI-driven For 25 Years | Barry F. Malkin is the Chief Executive Officer of Carnegie Learning. An active operator, investor, and advisor to the educational services sector for over 25 years, Barry took on the role of CEO in 2015. Prior to Carnegie Learning, he was Head of Corporate Development and Strategy at Apollo Education Group, leading corporate development and strategy for one of the world’s largest educational services companies.Carnegie Learning is the world’s leading edtech company using research and AI to dramatically improve learning outcomes for students. A pioneer in K-12 education for 26+ years, we provide award-winning math, literacy, world languages, professional learning, and high-dosage tutoring solutions to more than 5.5 million students and educators in all 50 states and Canada. Born out of Carnegie Mellon University, our company continues to conduct research with more than $90M in grant funding from the Bill & Melinda Gates Foundation, Walton Family Foundation, and U.S. Department of Education, among others.Links:https://www.carnegielearning.com/blog/interview-with-ceo-barry-malkin/https://www.edsurge.com/news/2017-03-28-living-breathing-and-eating-math-an-interview-with-carnegie-learning-s-barry-malkinhttps://marketscale.com/industries/education-technology/to-improve-student-outcomes-teach-the-why-behind-every-subject/https://www.glassdoor.com/Overview/Working-at-Carnegie-Learning-EI_IE111117.11,28.htmhttps://www.glassdoor.com/Reviews/Carnegie-Learning-Reviews-E111117.htmhttps://www.comparably.com/companies/carnegie-learning/questionshttps://www.comparably.com/companies/carnegie-learning/questions/2102911/what-s-the-interview-process-like-at-carnegie-learninghttps://www.linkedin.com/posts/barrymalkin_longlivelearning-activity-7042261812364410880-5tq3 Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 9/26/24 | ![]() Setting the Course For Research on AI in Professional Learning | Read the report: AI in Professional Learning: Navigating Opportunities and Challenges for EducatorsBrendon Krall is a Research Project Manager at the Annenberg Institute at Brown University, where he assists the Research Partnership for Professional Learning (RPPL). Prior to joining Annenberg, Brendon worked as a research assistant for Dr. Stephen Raudenbush, at the Behavioral Insights and Parenting Lab, and at the World Bank's Development Impact Evaluation (DIME) group primarily focusing on program evaluation for education-related projects. In addition to his research experience, Brendon is a 2018 Teach For America corps member, where he worked as an 8th-grade English teacher and community organizer in Houston, TX. Specifically, Brendon supported community organizing initiatives that advocated for improved school services for immigrant students and families and created an educator resource guide that school staff could use to better support this subpopulation. As a first-generation college graduate, Brendon knows the powerful role that education has in shaping an individual's personal and professional trajectory and has committed himself to creating more equitable and efficient education systems so all students have the possibility to reach their fullest potential.Krista Morales's career in education began as an undergraduate interning for Education Secretary John King and the U.S. Senate's Committee on Education. She then taught 7th and 9th grade ELA in Fall River, MA and continued teaching high school English in the South Bronx. She holds a B.A. in Political Science and History from Loyola Marymount University; an Ed.M in Teaching and Curriculum from Boston University; and an M.A. in Education Policy and Social Analysis from Columbia's Teachers College.Links:https://annenberg.brown.edu/rppl/ai-professional-learning-navigating-opportunities-and-challenges-educatorshttps://annenberg.brown.edu/sites/default/files/AI%20in%20Professional%20Learning.pdfhttp://rpplpartnership.org/insights-hub/https://annenberg.brown.edu/rppl/ai-professional-learning-landscape-analysishttps://rpplpartnership.org/insights-hub/https://x.com/rpplpartnershiphttps://www.linkedin.com/posts/rpplpartnership_ai-tools-are-already-making-their-way-into-activity-7217244560391831552-beJFhttps://twitter.com/rodjnaquin/status/1813260695254806974 Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 8/2/24 | ![]() From White Folks Who Teach in the Hood | Dr. Chris Emdin (he/him)Dr. Christopher Emdin is the Maxine Greene Chair for Distinguished Contributions to Education and Professor of Science Education at Teachers College, Columbia University. He is also the Director of Creativity, Innovation and Entrepreneurship At the STEAM DREAM and Ideal Lab.Sam Seidel (he/him)Sam Seidel has taught in a variety of settings, from first grade to community college, and directed youth programs for young people affected by incarceration. He now works with several networks of innovative schools, speaks nationally about education issues, and writes for the Husslington Post and other publications.About From White FolksA timely companion to the New York Times bestseller For White Folks Who Teach in the Hood…and the Rest of Y’all TooProgressive white educators on the challenges and reimaginings of anti-racist education, cultural responsiveness, and sustained liberatory learning practicesDesigned for educators by educators, From White Folks Who Teach in the Hood is the white teachers’ guide to effective multicultural, anti-racist pedagogy.Over 20 educators are featured in this book, representing different types of schools, different geographies, different durations of experience in the classroom, and different depths of experience in interrogating their whiteness. Throughout the text, nationally renowned educators and coeditors Dr. Christopher Emdin and sam seidel offer feedback and perspective on how to incorporate the practices and wrestle with the ideas outlined by the contributors.Links:https://www.penguinrandomhouse.com/books/739166/from-white-folks-who-teach-in-the-hood-by-christopher-emdin/https://www.penguinrandomhouse.com/books/237679/for-white-folks-who-teach-in-the-hood-and-the-rest-of-yall-too-by-christopher-emdin/9780807028025/ Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 7/17/24 | ![]() Learning Games Expert, Dan White | Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.Founded in 2005, Filament Games is a full-service digital studio that specializes in learning game development on a for-hire basis. We’ve completed over 400 projects since our founding and have worked with some of the biggest names in education – folks like Amazon, Scholastic, Smithsonian, Oculus, National Geographic, PBS, Television Ontario (TVO), McGraw-Hill, and even the US Department of Education.Links:https://www.filamentgames.com/https://www.filamentgames.com/blog/more-excellent-edtech-stem-and-game-based-learning-podcasts/https://www.filamentgames.com/blog/the-power-of-educational-games-with-dan-white-podcast/https://www.youtube.com/watch?v=3UNSPJEXAkchttps://www.thepocketlab.com/podcast/dan-whitehttps://www.youtube.com/watch?v=F5Emjt3fNpYhttps://www.youtube.com/watch?v=rRaNqXxNr9Y&ab_channel=RoboCo Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 6/19/24 | ![]() Mastery Transcript Consortium Makes a Surprising Ally | Mike Flanagan is the CEO of the Mastery Transcript Consortium (MTC), a growing group of high schools creating a digital high school transcript that opens up opportunity for each and every student — from all backgrounds, locations, and types of schools — to have their unique strengths, abilities, interests, and histories fostered, understood, and celebrated.Mike oversaw the design and development of Mastery Transcript software products, connecting with members and advisors to manage the MTC product roadmap till May, 2021. He is an experienced education technology executive, most recently having served as CEO of the Services Division at the National Association of Independent Schools, where he led a complete redesign and relaunch of their School and Student Services financial aid platforms.Links:https://mastery.org/mtc-team/https://growbeyondgrades.org/blog/episode-48-flanaganhttps://x.com/mkflanaganjrhttps://archive.org/details/per_christian-science-monitor_1932-02-13_24_67/page/n9/mode/2up?q=%22mastery+learning%22 Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 5/29/24 | ![]() Inclusive Methods for Learning Designers | Louisa Rosenheck is a thought leader in the ed tech field, with a passion for game-based learning and playful pedagogies. She works to promote deeper learning through designing playful experiences, developing creative ways to assess learning, and building capacity in other organizations to implement innovative digital learning and curriculum in their own contexts. She is a co-author of the book Resonant Games and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. She spent over a decade doing research on digital games and creative learning at MIT, and is now the Director of Learning Design for the Kahoot! Group.As we delve deeper into the conversation with Louisa Rosenheck, we'll explore practical strategies outlined by the collaborators for incorporating accessibility into learning design, the challenges faced by educators and technology providers, and the potential impact of inclusive design on the future of education.Links:https://www.prnewswire.com/news-releases/kahoot-unveils-white-paper-on-the-critical-role-of-inclusive-learning-design-in-game-based-learning-302099735.htmlhttps://www.prnewswire.com/news-releases/kahoot-has-a-strong-positive-impact-on-students-learning-outcomes-shows-new-research-302087878.htmlhttps://www.linkedin.com/posts/kahoot_inclusive-design-in-game-based-learning-activity-7181327797796192257-PZ0Chttps://kahoot.com/blog/2024/03/26/inclusive-learning-design/https://library.oapen.org/bitstream/handle/20.500.12657/50729/978-3-030-80658-3.pdf?isAllowed=y&sequence=1https://kahoot.com/blog/2024/03/26/inclusive-learning-design/ Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
| 5/16/24 | ![]() Tuition-Free College Is Already Here | Shai Reshef is the President of University of the People (UoPeople). Reshef has over 25 years of experience in the international education market. Reshef has been widely recognized for his work with UoPeople, including being awarded the 2023 Yidan Prize for Educational Development, referred to as the Nobel Prize for Education; an honorary doctorate from the Open University, named one of Fast Company’s 100 Most Creative People in Business; awarded an Ashoka fellowship; joined UN-GAID as a High-level Adviser; granted an RSA Fellowship; selected by The Huffington Post as the Ultimate Game Changer in Education; nominated as one of Wired Magazine’s 50 People Changing the World; and selected as a Top Global Thinker by Foreign Policy Magazine.UoPeople is the first non-profit, tuition-free, American, accredited, online university. Dedicated to opening access to higher education globally, UoPeople helps high school graduates overcome financial, geographic, political, and personal constraints keeping them from college studies. UNESCO estimates that by the year 2025, there will be nearly 100 million young people unable to find seats in traditional universities. UoPeople believes that access to higher education is a basic right which promotes world peace and global economic development; and it is committed to providing those young people a quality higher education – tuition-free.Links:https://www.uopeople.edu/about/leadership-team/shai-reshef/https://www.ted.com/talks/shai_reshef_an_ultra_low_cost_college_degree?language=enhttps://www.unesco.org/en/higher-education Hosted on Acast. See acast.com/privacy for more information. | — | ||||||
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