
TypeScript.fm - The Friendly Show for TypeScript Developers
by Kamran Ayub and Erik Onarheim
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From 10 epsHosts
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Recent episodes
require(esm) Stable in Node 24, TanStack RSC, and HTML-in-Canvas Demos | News | Ep 64
Apr 21, 2026
50m 15s
Bun.WebView, Cursor's Big Bet, and Whether Mythos Just Spells Marketing | News | Ep 63
Apr 16, 2026
1h 12m 09s
Designing an Ideal Linting Developer Experience with Flint | Josh Goldberg | Ep 62B
Apr 9, 2026
57m 12s
Spearphishing OSS Maintainers, EmDash is a Wordpress Replacement, and ECMA Fools Day | News | Ep 62
Apr 7, 2026
59m 06s
Aspire 13.2, Hybrid Type-aware Linting, and Claude Wrote a JS Engine | News | Ep 61
Apr 1, 2026
50m 15s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 4/21/26 | require(esm) Stable in Node 24, TanStack RSC, and HTML-in-Canvas Demos | News | Ep 64✨ | Node.jsTypeScript+4 | — | TSGoHTML-in-Canvas+8 | — | TypeScriptNode 24+5 | Excalibur.js | 50m 15s | |
| 4/16/26 | Bun.WebView, Cursor's Big Bet, and Whether Mythos Just Spells Marketing | News | Ep 63✨ | Bun releasemarketing strategies+4 | — | Rust runtimeTypeScript+11 | — | BunCursor+5 | Excalibur.js | 1h 12m 09s | |
| 4/9/26 | Designing an Ideal Linting Developer Experience with Flint | Josh Goldberg | Ep 62B✨ | lintingTypeScript+4 | Josh Goldberg | FlintTypeScript ESLint | — | lintingTypeScript+6 | — | 57m 12s | |
| 4/7/26 | Spearphishing OSS Maintainers, EmDash is a Wordpress Replacement, and ECMA Fools Day | News | Ep 62✨ | spearphishingOSS maintainers+4 | — | CloudflareWordPress+8 | — | spearphishingOSS maintainers+7 | Excalibur.js | 59m 06s | |
| 4/1/26 | Aspire 13.2, Hybrid Type-aware Linting, and Claude Wrote a JS Engine | News | Ep 61✨ | TypeScriptNode.js security+4 | — | Node.jsaxios+10 | — | TypeScriptNode.js+5 | Excalibur.js | 50m 15s | |
| 3/24/26 | TypeScript 6.0 is Official, Reducing Dependency Bloat, and a Zig-based Runtime | News | Ep 60✨ | TypeScript 6.0 releaseJavaScript dependency bloat+5 | — | MetaNext.js+9 | — | TypeScriptJavaScript+7 | Excalibur.js | 45m 29s | |
| 3/19/26 | Vite 8, Vite+, Void, and How Well AI Plays Runescape | News | Ep 59✨ | Vite 8Vite++4 | — | TanStack | — | Vite 8Excalibur.js+5 | Excalibur.js | 53m 46s | |
| 3/13/26 | TS 6 RC, Astro 6, and Web Sanitizer API | News | Ep 58✨ | TypeScriptAstro+4 | — | TypeScript 6 Release CandidateAstro 6+7 | — | TypeScriptAstro+7 | Excalibur.js | 52m 03s | |
| 3/4/26 | State of JS, Node Release Schedule Revisited, and WebMCP | News | Ep 57✨ | JavaScriptNode.js+4 | — | Map.has()decoders+7 | — | State of JSNode release schedule+6 | Excalibur.js | 1h 01m 15s | |
| 2/24/26 | npmx.dev, Chrome 145 Devtools, and K'nipping Yaks | News | Ep 56✨ | npm frontendChrome Devtools+4 | — | npmChrome+5 | Minnesota | npmx.devChrome 145+6 | — | 49m 36s | |
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| 2/17/26 | ![]() TypeScript 6.0 Beta, ESLint 10, and Deno Deploy Goes GA | News | Ep 55 | News for the weeks of Feb 2 and Feb 9, 2026: TypeScript 6.0 beta drops, ESLint 10 config updates, and Electrobun 1.0 release. From the community: TypeScript types are not a security feature and breaking changes in TS 6.0 you need to know.Chapters(00:00) - Welcome to the Show (04:53) - News: TypeScript 6.0 Beta (17:28) - News: ESLint 10 Brings Flat Config Changes (19:47) - News: Deno Deploy is Now Generally Available (26:27) - PSA: React Native CLI Metro4Shell Vulnerability (28:32) - Library Watch: TanStack Query Now Supports Preact (28:58) - Library Watch: Nuxt Test Utils v4 Supports Vitest 4 (29:18) - Library Watch: Handy, a Desktop App for Speech-to-Text (30:40) - Library Watch: Colyseus 0.17 for Multiplayer Games (31:03) - Library Watch: Tabularis, a Minimalist TypeScript-based DBMS (31:47) - Library Watch: Electrobun 1.0 Release (32:52) - Community Highlight: What's New in ViteLand January 2026 (33:07) - Community Highlight: n8n RCE in 4 Acts by Fetih Çelik (36:32) - Community Highlight: TypeScript 6.0 Changes by TypeRocks (37:01) - Community Highlight: TypeScript Online Game Template (38:29) - Bleet of the Week (39:10) - Cool Link: Types in JSDoc (39:52) - Cool Link: Esoteric Math (40:49) - Cool Link: Virtual DSLs (42:32) - Cool Link: Someone Building an NES JRPG (43:05) - The Minnesota Long Goodbye Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyNewsAnnouncing TypeScript 6.0 BetaESLint v10Deno Deploy is GAIntroducing Deno SandboxPSA: React Native CLI Metro4Shell VulnerabilityLibrary WatchPreact is added to TanStack QueryNuxt Test Utils v4 supports Vitest 4Handy is a universal speech-to-text appColyseus 0.17 lets you build multiplayer games with full-stack TypeScript safetyTabularis: a lightweight developer-focused database management toolElectrobun 1.0 release is the Electron alternative you’ve been waiting forFrom the CommunityVoidZero: What’s New in ViteLand January 2026Fatih Çelik: n8n RCE(s): A Tale of 4 Acts (CVE-2025-68613 & CVE-2026-25049)Typed Rocks: TypeScript 6: Breaking Changes You Need to Know TypeScript Online Game TemplateCool LinksTypes in JSDoc: excalibur.js browser extensionEsoteric Math: Happy Numbers and Vampire NumbersVirtual DSLs (via Dan Abramov)Do you like old-school NES JRPGs?MusicSeahorse Dreams by Kubbi (Spotify) | 47m 42s | ||||||
| 2/5/26 | ![]() Mastro.js, the Simplest Web Framework and Site Generator | Mauro Bieg | Ep 54B | Mauro Bieg joins the two fools to talk about Mastro, a simple and minimal web framework and site generator. If 11ty and Astro had a baby, it might look like Mastro! With support for routing, HTML templating, streaming, and even reactive UI, Mastro might be a great fit for your next content-driven website.ResourcesMastro WebsiteMastro on GitHubMastro on BlueSkyWhere to Follow the TeamMauro on GitHubMauro on BlueSkyChapters(00:00) - Introducing Mauro Bieg (03:12) - What is Mastro.js? (05:39) - How Mastro Renders HTML (10:04) - Comparing Mastro.js with Other Frameworks (14:55) - Handling Server Requests in Mastro (20:00) - Client and Server Separation (26:39) - Client-Side Functionality with Reactive Mastro (32:18) - Leveraging Web Standards and Native Runtime Features (34:14) - Working with Multiple Runtimes (40:31) - TypeScript Integration and Type Checking (41:51) - Support for HTTP Streaming (47:07) - How Mastro Performs (49:01) - Getting Started with Mastro (51:33) - Where to Find Mauro Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify) | 53m 17s | ||||||
| 2/3/26 | ![]() Yarn Rewritten in Rust, Anders on TypeScript, and Notepad++ Hacked | News | Ep 54 | News for the week of January 26, 2026: Yarn 6.0 is rewritten in Rust, Anders interviewed on history and future of TypeScript, and a PSA on the Notepad++ update system. From the community: start using the satisfies keyword, learn more about Node Single Executable Applications (SEAs), and a DnD rule engine written in TS.Stand With MinnesotaWe are native Minnesotans. The ICE occupation is affecting our community in so many ways and has disrupted daily life for thousands of us. Families are sheltering in place, fearing to go to work, let their kids walk to school, take the bus, or even attend school at all. It is not just affecting immigrants, it is affecting all of us.Go to StandWithMinnesota.com to learn how you can help.Chapters(00:00) - Welcome to the Show (05:11) - News: Removing ES5 Target for TS 6.0 (08:46) - News: Yarn 6.0 is Rewritten in Rust (13:55) - News: Anders Interviewed on History and Future of TypeScript (17:56) - News: Astro 5.17 (18:24) - News: 11ty, 2025 Year in Review (19:33) - PSA: Notepad++ Hacked, Don't Use In-app Updater (21:09) - PSA: More React Vulnerabilities, Update RSC Packages (23:08) - Library Watch: ReliCSS, Fix Your Ancient CSS (24:23) - Library Watch: Clack 1.0, Stylish Prompts for CLI Tools (25:28) - Library Watch: TypeScript D20 Rule Engine for DnD (27:02) - Community Highlight: satisfies Keyword is OP (28:26) - Community Highlight: Does JIT Go Brrr? by Savannah.dev (29:22) - Community Highlight: Node SEAs by Joyee Cheung (30:08) - Community Highlight: Node is Getting a Virtual File System (31:29) - Community Highlight: Deno on Windows ARM? (32:27) - Community Highlight: Mocha.js Gets a Fresh Website (32:51) - Community Highlight: In Mastro, Everything is a Route (33:20) - Community Highlight: Hacking Compiler to Get const-known TemplateStringArray (35:04) - Community Highlight: Gamedev.js Survey Results Are In (37:19) - Bleet of the Week (39:41) - Cool Video: Metroid's 8-bit Gravity by NESHacker (40:21) - Cool Video: AI LEGO PixelArt Robot (41:10) - Cool Link: Giantbomb x MinnMax Fundraiser for VEAP (43:26) - Cool Watch: Planet Earth Series (44:41) - The Minnesota Long Goodbye NewsTS 6.0: PR to remove ES5 merged! (via Rob Palmer)Yarn: New 6.0 preview, rewritten in RustGitHub: 7 learnings from Anders Hejlsberg: The architect behind C# and TypeScriptAstro 5.17 release notes Eleventy, 2025 in Review PSA: Notepad++ Update Servers Got Hacked, download 8.9.1 manually!PSA: Denial of Service Vulnerabilities in React Server ComponentsLibrary Watch: Introducing ReliCSS: A Tool for Front-End ArchaeologyLibrary Watch: Clack 1.0 lets you build stylish interactive CLI promptsLibrary Watch: DnD D20 rule engine written in TypeScriptFrom the CommunityWeb Dev Simplified: satisfies keyword is awesomeSavannah Ostrowski: Does JIT go brrr? Joyee Cheung: Improving Single Executable Application Building for Node.js Matteo Collina: VFS coming soonDeno: Windows ARM BUILD!?Joshua Goldberg: Mocha has a new Astro frontend!!Mastro: Everything in Mastro is a RouteCinny.bun.how: patching TypeScript compiler to get const-known TemplateStringsArray Gamedev.js Survey Results are In: The State of Web Game Dev in 2025Cool LinksMetroid's 8-Bit Gravity I made an AI LEGO® PixelArt Robot GiantBomb and MinnMax fundraiser for VEAPPlanet Earth (HBO)MusicSeahorse Dreams by Kubbi (Spotify) | 48m 53s | ||||||
| 1/28/26 | ![]() Rolldown 1.0 RC, a Fully Featured PDF Library, and Lodash Updates | News | Ep 53 | News for the week of January 19, 2026: Rolldown reaches 1.0 release candidate, and a PDF library we all deserve. From the community: a better npm admin experience, supertype safety, and modern package.json targets.Stand With MinnesotaWe are native Minnesotans. The ICE occupation is affecting our community in so many ways and has disrupted daily life for thousands of us. Families are sheltering in place, fearing to go to work, let their kids walk to school, take the bus, or even attend school at all. Adults and children are being abducted from their workplaces, schools, cars, and homes with aggressive tactics and without due process. There have been dozens of well-documented violations of our civil liberties and rights as US citizens, including the illegal detainment of peaceful protestors, constitutional observers, and people of color. ICE has shot and killed two US citizens already in the span of 3 weeks: Renee Good, a mother of three, and Alex Pretti, a VA nurse. They are out of control, they are causing irreparable harm, and we want them out of our cities. Go to StandWithMinnesota.com to learn how you can help.Chapters(00:00) - Welcome to the Show (06:36) - News: TypeScript PR to Support Import Attributes in d.ts Files (09:00) - News: Deno 2.6.6 Brings Some QOL Improvements (10:15) - News: Rolldown 1.0 RC is Here (14:13) - News: TC39 ECMAScript Proposal Updates (19:04) - News: Firefox 147 Adds WebGPU on Apple Sillicon and Brotli Compression (21:04) - News: Nuxt 4.3 Supports Inlining Critical CSS for Webpack and Rspack (22:33) - PSA: Svelte Ecosystem Vulnerabilities (24:26) - Library Watch: LibPDF, the PDF Library TypeScript Developers Deserve (26:17) - Library Watch: ts2rs, Transforms TS Types to Rust Types (27:38) - Library Watch: Mastra, TS Agent Toolkit, Reaches 1.0 (28:23) - PSA: Lodash Gets a Security Update and Governance from OpenJSF (29:20) - Community Highlight: Daniel Roe Wants to Hear Your npm Frustrations (29:57) - Community Highlight: Don't Assign a Map to WeakMap (30:59) - Community Highlight: Super Monkey Ball on the Web (31:38) - Community Highlight: Package.json for Modern Targets (33:18) - Community Highlight: How Next.js Built Turbopack (33:39) - Bleet of the Week (34:21) - Cool Link: Crudy, a Postman Alternative (35:05) - Cool Video: SystemOfLevers on How to Make a Gameboy Game (35:24) - Cool Video: How to Make a Homebrew GPU (35:57) - Cool Video: Transforms 101 by Scott (36:17) - Cool Link: StandWithMinnesota.com (37:29) - The Minnesota Long Goodbye NewsTypeScript PR to add support for import attributes in ambient module declarations. Motivating example (from Vite team) Deno 2.6.6Rolldown 1.0 RC TC39 News via Rob PalmerFirefox 147 release notes for developers Nuxt 4.3CVEs affecting the Svelte ecosystem LibPDF, the PDF library TypeScript developers deservets2rs for converting TS types to Rust typesAnnouncing Mastra 1.0! PSA: Lodash Rolls Out Major Security OverhaulFrom the CommunityDaniel Roe calls out for npm frustrations, creating npmx.dev Tip: Supertype safety? WeakMap is a supertype of Map Super MonkeyBall in a browser Discussion: Types, Package.json, and Modules Next.js: Inside Turbopack: Building Faster by Building LessCool LinksCrudy is an alternative to PostmanGameboy Games by @systemoflevers A Homebrew GPU for a Homebrew CPUTransforms 101 by ScottMusicSeahorse Dreams by Kubbi (Spotify) | 41m 46s | ||||||
| 1/20/26 | ![]() Astro is Skyward Bound, Stable require(esm), and Temporal Finally Ships | News | Ep 52 | News for the week of January 12, 2026: Astro finds a new home, Chrome ships Temporal API, and latest Node marks require(esm) as stable. From the community: type-safe UI, how TypeScript differs at dev-time vs runtime, and Deno's (impressive) latency under load.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:11) - News: Astro Joins Cloudflare (06:09) - News: Astro 6 Beta Brings Parity to Dev and Prod Behavior (07:46) - News: Node 25.4.0 Brings Stable require(esm) (09:42) - News: Chrome 144 Ships Temporal, Safari... wen? (12:58) - Library Watch: Ohm Lets You Build Parsers, Interpreters, and Compilers (14:07) - PSA: Fastify Express Middleware Bypass Vulnerability (15:09) - Community Highlight: Daniel Rosenwasser Fixes BOM Bug (15:53) - Community Highlight: Type-safe UI by Andrew Hathaway (16:51) - Community Highlight: Forcing TS to Be Exhaustive by Carlos Menezes (18:11) - Community Highlight: Deno's Low Latency Under Load (19:43) - Community Highlight: Deno 2.6.5 Adds WebP and GIF Support to createImageBitmap (20:08) - Community Highlight: TypeScript. Runtime. And In-between by Ariel Shulman (20:48) - Community Highlight: You Should Be Using Dev Containers (21:42) - Community Highlight: useOptimistic Won't Save You by Colum Kelly (22:09) - Community Highlight: React Native Best Practices for AI Agents by Callstack (23:39) - Bleet of the Week (24:23) - Cool Link: Gameboy LEGO Set (25:00) - Cool Link: Global Game Jam is Happening Soon (25:56) - Cool Link: Realistic Terrain with Wave Function Collapse (27:19) - Cool Link: Complete CSS Course by Andy Bell (29:13) - The Minnesota Long Goodbye NewsAstro: The Astro Technology Company joins Cloudflare Theo: Cloudflare takes on Next.js Astro: Astro 6 Beta Node 25.4.0 is out: Joyee Cheung BSky ThreadChrome 144: Temporal shipped, Safari its your turn (via Andy Bell)Sarah Gooding: Temporal API Ships in Chrome 144, Marking a Major Shift for JavaScript Date Handling (via Rob Palmer)Temporal PolyfillDifferential serving / bundling by Jeremy WagnerLibrary Watch: Ohm (via JavaScript Weekly Issue 768: January 13, 2026)PSA: Fastify Express middleware can be bypassedFrom the CommunityDaniel Rosenwasser found a latent bug in TS 6.0 with BOMs and strict testingAndrew Hathaway: Type-Safe User Interfaces & the Manifest Pattern Carlos Menezes: Forcing TypeScript to be exhaustive Deno: P99 Latency is 72% Lower Than Node.jsDeno: Deno 2.6.5 Adds WebP and GIF Support to createImageBitmap Ariel Shulman: Typescript. Runtime. And in Between. - Ariel Shulman - NDC Copenhagen 2025 Syntax/Coding Garden: you should be using dev containersColum Kelly: useOptimistic Won't Save You (via React Weekly Issue #3) Callstack: Announcing: React Native Best Practices for AI Agents (via React Weekly Issue #3)Cool LinksCool Buy: Game Boy™ 72046 LEGO setCool Link: Global Game Jam is happening!Cool Code: Wave Function Collapse by jyoung4242 (plus a sprite animation creator)Cool Course: Complete CSS - Piccalilli by Andy Bell MusicSeahorse Dreams by Kubbi (Spotify) | 32m 15s | ||||||
| 1/14/26 | ![]() Node.js Patch Tuesday, Fix Unused Imports, and Why Logging Sucks | News | Ep 51 | News for the week of January 5, 2026: patch all your Node.js installations! Like now! Plus, a new TypeScript ESLint fixer for unused imports. From the community: why we all suck at logging, the concise TypeScript book, and all the JS engines in one page.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:59) - News: Node.js Patch Tuesday (12:13) - News: Astro 2025 Year in Review (13:19) - News: What's New in ViteLand, December 2025 (13:41) - News: TypeScript ESLint 8.5.3 Adds Unused Import Fixer (14:16) - Library Watch: Typique, Bundler Agnostic CSS-in-TS (19:04) - Community Highlight: JS Engine Zoo by Ivan Krasilnikov (21:24) - Community Highlight: Logging Sucks by Boris Tane (24:49) - Community Highlight: Optique Sync/Async Mode Support by Hongmin Lee (25:44) - Community Highlight: Use Vitest Projects by How to Test Frontend (26:27) - Community Highlight: The Concise TypeScript Book by Simone Poggiali (28:08) - Community Highlight: Syntax.fm with Dimitri on Type Slayer (29:02) - Community Highlight: Jake Bailey's GopherCon Talk Now on YT (29:47) - Community Highlight: Things-viz, Visualize Your Things 3 Todo Lists (30:40) - Bleet of the Week (31:09) - Secret of the Handbook: Decorators (33:47) - Cool Link: TransparentTextures.com (34:25) - Cool Link: FreeToUse.com (35:11) - Cool Product: Mighty-3 Music Player (37:51) - The Minnesota Long Goodbye NewsNode PSA: Security Releases for January 13Astro: 2025 Year in ReviewVoidZero: What’s New in ViteLand: December 2025 Recap TypeScript ESLint 8.53.0: Unused ImportsLibrary Watch: aleksei-berezkin/typique: Bundler-agnostic, zero-runtime CSS-in-TSFrom the CommunityIvankra: Javascript Engine ZooBoris Tane: Logging SucksHongmin Lee: Optique's type-safe sync/async mode supportHow to Test Frontend: Why you should start using projects in Vitest configurationSimone Poggiali: The Concise TypeScript BookSyntax.fm: How this guy got DOOM running purely in TypeScript Types Devtools.fm: Storybook ModernizationJake Bailey: Porting TS to Go (Gophercon talk)David Crespo: Things-viz TypeScript CLISecret of the Handbook: TypeScript Decorators Deep DiveCool LinksTransparent Textures - Create background tiling imagesFree to Use - Like Lofi musicMighty 3 music playerMusicSeahorse Dreams by Kubbi (Spotify) | 43m 16s | ||||||
| 1/6/26 | ![]() The Grinch Stole MongoDB, a Backend Library Called Vla, and Strongly-typed Event Emitters | News | Ep 50 | News for the weeks of December 22 and 29, 2025: MongoDB exploit drops on Christmas day in true Grinchy fashion, a new backend library called Vla that is far from blah, and starter templates for your next React Native app. From the community: NodeTLV keynote, strongly-typed events in gamedev, and a 6-hour deep dive into Doom in TS.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the New Year (07:52) - News: The Grinch Stole Your Secrets with MongoBleed (10:39) - News: Node.js Security Release Expected January 7 (11:13) - Library Watch: Vla, the Missing Backend Library for TypeScript (13:13) - Library Watch: macOS iMessage API SDK for TypeScript (13:53) - Library Watch: React Native UI Templates (14:51) - Library Watch: js-draw, a Canvas Drawing Library (15:48) - Community Highlight: Strongly-typed Events in GameDev by Justin Young (16:19) - Community Highlight: Flint, a Modern Linting Engine by Josh Goldberg (16:42) - Community Highlight: Tooling Like It's 2025 by Josh Goldberg (16:59) - Community Highlight: Major Color.js Update by Lea Verou (19:18) - Community Highlight: Building Reusable Form Component Library with TanStack Form by Matt Huggins (19:54) - Community Highlight: Static Hermes is Pretty Cool by Devon Govett (21:11) - Community Highlight: DOOM in TS Types Stream by MiTS (22:09) - Community Highlight: Solitaire in TypeScript by Oidoid (22:57) - Community Highlight: Lo-fi Valley Engine by Leocast (24:12) - Bleet of the Year (25:26) - Cool Link: TypeScript Function Inlining (25:49) - Cool Link: Pass Key Explainer (29:58) - Cool Game: Outer Worlds 2 (31:26) - The Minnesota Long Goodbye NewsPSA: Exploited MongoBleed flaw leaks MongoDB secrets, 87K servers exposed PSA: Node.js — Wednesday, January 7, 2026 Security Releases Library Watch: Vla, a data layer that integrates into any TypeScript frameworkLibrary Watch: TypeScript SDK for iMessage automation on macOSLibrary Watch: React Native UI TemplatesLibrary Watch: js-draw, pencil/pen drawing utilities for JS and CanvasFrom the CommunityJustin Young: Strongly Typed Events in GameDevJosh Goldberg: NodeTLV Keynote, Tooling Like It's 2025 Josh Goldberg: What Flint Does DifferentlyLea Verou: ColorJS major releaseMatt Huggins: Building a Reusable Form Component Library with TanStack FormDevon Govett: Static Hermes is pretty coolMiTS: Doom TS deep dive streamoidoid: Super Patience - Pixelated Solitaire in TypescriptLeoocast: Lofi Valley Engine - Make your dream Stardew Valley cloneCool LinksCool Watch: How Passkeys Work - Computerphile Cool Tool: JoshuaKGoldberg/ts-function-inliner: TypeScript transformation that inlines calls to small functionsCool Game: Outer Worlds 2, from the developers of Fallout: New Vegas and AvowedMusicSeahorse Dreams by Kubbi (Spotify) | 34m 28s | ||||||
| 12/23/25 | ![]() Modernization Agents, Standard Schema V1, and Year-end Podcast Wins | News | Ep 49 | Our last episode for 2025, see you in 2026! News for the week of December 15 2025: Microsoft's experimental JS/TS modernization agent, new Next.js and Bun releases, and how pnpm is tightening the security screws. From the community: when to use types vs. interfaces, actionable tips on securing your local dev environment, and tips on using TypeScript types as a programming language.MCP in Practice CourseOut now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription)Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:18) - News: TSGo Now Supports Experimental Decorators (06:18) - News: JS/TS Modernization Agent for VS Code (09:47) - News: Next.js 16.1 Brings Turbopack Caching and a Build Analyzer (10:32) - News: Bun 1.3.5 ft. Terminal Simulator, Compile-time Feature Flags (12:50) - News: Standard Schema V1 Released (14:24) - News: pnpm 10.26 Has Stricter Security Defaults (16:16) - News: Node Security Updates Pushed to Jan 7 (16:52) - Library Watch: numpy-ts, NumPy but in 100% TypeScript (18:57) - Library Watch: tinypdf and tinydocx, Minimal Document Creation (20:02) - Community Highlight: npm Security Best Practices by Liran Tal (23:10) - Community Highlight: TypeScript Types as a Programming Language by Thiery Michel (24:46) - Community Highlight: Build a Dino Runner in Deno, pt 3 (25:26) - Community Highlight: Types vs. Interfaces by Yan Sun (26:31) - Community Highlight: Eleventy's Progress on Zero Config TS (27:10) - Bleets of the Week (28:24) - Cool Link: noclip.website Lets You Explore Retro Game Levels (29:46) - Cool Tool: unplugin-inline-functions for Inlining Functions (31:48) - Cool Tool: rsdoctor, Analyze Rspack and Webpack Bundles (33:26) - The Minnesota Year-long Goodbye NewsExcalibur.js V0.32.0 holiday releaseTSGo PR #2343 adds experimental decorators supportMicrosoft: Announcing the JavaScript/TypeScript Modernizer for VS CodeNext.js 16.1 adds Turbopack improvementsBun: 1.3.5 release terminal simulator (PTY) and compile-time feature flag dead-code eliminationStandard Schema V1 release (h/t ArkType and Josh Goldberg) Library Watch: https://www.npmjs.com/package/numpy-tsLibrary Watch: Lulzx/tinydocx: Minimal DOCX/ODT creation libraryLibrary Watch: Lulzx/tinypdf: Minimal PDF creation libraryFrom the CommunityLiran Tal: NPM Security Best Practices: How to Protect Your Packages After the 2025 Shai Hulud AttackThiery Michel via MarmeLab: TypeScript Types as a Programming Language Deno Runner, Part 3: Build a dinosaur runner game with Deno, pt. 3 Yan Sun via LogRocket: Types vs. interfaces in TypeScript Zach Leatherman: 11ty Zero Config TypeScriptCool LinksCool Plugin: krispya/unplugin-inline-functions - Vite/unplugin for C/C++ style inlining Cool Link: NoClip.website lets you fly around classic game levels like Super Paper Mario, Majora's Mask, and Mario Kart WiiCool Tool: rsdoctor is a bundle analyzer for Rspack-family of tools (and webpack!)MusicSeahorse Dreams by Kubbi (Spotify) | 45m 31s | ||||||
| 12/17/25 | ![]() Deno 2.6 Adds dx and TSGo, Temporal API in Chrome 144 Beta, and JSDoc *is* TypeScript | News | Ep 48 | News for the week of December 8 2025: Deno 2.6 is packed with some cool features, Node 24 LTS ships stable type stripping, more React CVEs, and some new browser updates. From the community: JSDoc love, slay your TS type performance, and Figma's plugin system is built on shadows.MCP in Practice CourseOut now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription)Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (06:13) - News: TypeScript 6.0 Will Remove the module Keyword (07:57) - News: Node 24 LTS Now Has Stable Type Stripping (08:49) - News: npm Has Revoked Classic Tokens (09:41) - News: Deno 2.6 Adds dx Command, TSGo Support (12:42) - News: Follow-up CVEs for React and Next.js (15:29) - News: Safari 26.2 Updates (18:36) - News: Chrome 144 Beta Ships Temporal API (19:17) - Library Watch: Kysera, Type-safe Data Access Toolkit (20:36) - Library Watch: Elysia, a Backend TS Framework (22:49) - Library Watch: multithreading.js, the Missing Standard Library for Concurrency (24:43) - Library Watch: typedriver, for Runtime Type System Integration (26:53) - Community Highlight: Typeslayer, Debugging Type Performance (28:32) - Community Highlight: JSDoc *is* TypeScript by culi (30:24) - Community Highlight: Call to Sponsor ESLint by Nicholas Zakas (30:47) - Community Highlight: Typing Cypress Aliases by Gleb Bahmutov (31:54) - Community Highlight: Figma's Plugin System (34:52) - Community Highlight: Vite 8 Now Reports Slow Plugins (35:11) - Community Highlight: machine, a TypeScript State Machine Library (35:54) - Community Highlight: Dino Runner Game in Deno, Part 2 (36:32) - Community Highlight: ArkType and Zod Creators Team Up (36:57) - Secret of the Handbook: String Literal Template Types (38:23) - Cool Game: Moomintroll Game on Steam (39:01) - Cool Link: Slop Detective by Kagi (39:29) - Cool Conference: NDC Toronto is Announced (40:11) - Cool Code: Tiny Physics in JS (41:19) - Cool Tool: Perro Engine Can Transpile C#/TS to Rust (42:41) - The Minnesota Long Goodbye NewsTypeScript: In 6.0, you can’t use `module ns` use `namespace ns`Node.js: Type Stripping is marked stable in Node 24 (LTS) release linenpm has revoked classic tokens but there are still risksDeno 2.6: dx is the new npx React Security: Denial of Service and Source Code Exposure in React Server Components WebKit Features for Safari 26.2 Chrome 144 Beta: Getting the Temporal APILibrary Watch: Kysera – type-safe data accessLibrary Watch: ElysiaJS – end-to-end typing web framework built on BunLibrary Watch: multithreading.js – The missing standard library for multithreading in JavaScript (Works in the browser, Node.js, Deno, Bun) Library Watch: Typedriver – sinclairzx81/typedriver: High Performance Driver for Runtime Type System Integration From the CommunityDimitri and MiTS: TypeSlayer - a TypeScript types performance tool 🤘 Culi: JSDoc *is* TypeScriptNicholas Zakas: ESLint Needs Sponsors Gleb Bahmutov: How To Type Function Mocha Context With Cypress Aliases Figma: How We Built Figma's Plugin SystemDoeixd: machine – compile-time safe state machineDeno: Build a dinosaur runner game with Deno, pt. 2 Kobi Hari: How Did I Miss This After 5 Years: TypeScript’s String Literal TemplatesCool LinksMoomintroll Winters Warmth Slop Detective from KagiNDC is coming to Toronto! Tiny JS physics Perro – a Rust game engine that transpiles C#/TS for game logicMusicSeahorse Dreams by Kubbi (Spotify) | 46m 57s | ||||||
| 12/11/25 | ![]() Elide Runs TypeScript Faster Than Node Runs JavaScript | Sam Gammon | Ep 47B | Sam Gammon joins the two fools to talk about Elide, a batteries-included multi-language runtime. What if you could import Python modules from TypeScript... or Ruby, or Kotlin, or Rust? What if you could consolidate multiple backends to just one that ran all your code end-to-end with a unified DX? And what if doing all that was just as fast (or faster) than your existing backend? That's what we talk about in this episode!ResourcesElide on GitHubElide docsJoin the Elide Discord serverWhere to Follow the TeamSam on GitHubSam on XChapters(00:00) - Introducing Elide, a Multi-language Runtime Built on GraalVM (03:51) - Why Support Multiple Languages? (07:42) - What is GraalVM, anyway? (09:43) - What are the Languages Elide Supports Today? (10:53) - How Does Elide Interop Between Languages? (14:03) - What Magic Allows TypeScript to Import a Python Module? (16:12) - How Does Elide's API Compare to Other Runtimes? (18:26) - Elide's Embedded Inference Engine and API (20:11) - How Does Elide Handle Idioms Like Promises? (22:39) - What About Single- vs. Multi-threading? (24:41) - What About Concurrency and Isolation? (28:33) - Does Elide Help with Serverless Cold Starts? (29:25) - Can Elide Compile Single-file Executables? (31:06) - How is TypeScript So Fast in Elide? (33:34) - Can We Start Building with Elide? (35:14) - How Do You Debug Across Multiple Languages? (38:13) - Where Does Elide Really Shine? (40:56) - How is Elide Planning to Win? (42:53) - Could Elide Support a Native Runtime Type System? (45:26) - Takeaways and Where to Learn More Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify) | 49m 01s | ||||||
| 12/9/25 | ![]() Anthropic's Bet on Bun, React2Shell, Vite 8 Beta, and Elves Spam npm | News | Ep 47 | News for the week of December 1, 2025: Anthrophic acquired Bun, React2Shell is pretty darn bad (and that's not all), plus "elf spam" packages on npm. From the community: tRPC vs. oRPC, demystifying TSConfig, and hash-slash (#/) project-relative import support in Node.MCP in Practice CourseWatch now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription)Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (04:09) - Kamran's MCP in Practice Course is Now Live on Pluralsight (08:35) - News: Anthropic Acquires the Bun JavaScript Runtime (13:41) - News: Vite 8 Beta with Rolldown (15:40) - News: tsdown 0.17 Release (17:10) - News: oxlint Brings Type-aware Linting in Alpha (17:50) - News: oxfmt Alpha is 30X Faster Than Prettier (18:45) - News: Gird Your Loins for Upcoming Node.js Security Releases (19:38) - News: React2Shell Remote Code Execution Exploit in RSC (26:55) - News: React2Shell Causes Yet Another Cloudflare Outage (28:16) - News: Santa's Elves Flood npm With Naughty "Gifts" (30:10) - News: SVG Clickjacking Exploit Using Filters (32:05) - Community Highlight: tRPC vs. oRPC for Your Next TypeScript Project? (33:15) - Community Highlight: Testing Vue Composables in TypeScript by John Franey (34:03) - Community Highlight: Formisch for React Quietly Released by Fabian Hillar (34:53) - Community Highlight: Building a Dinosaur Runner Game in Deno (36:19) - Community Highlight: Node Will Soon Support Project Root Import Paths (37:51) - Community Highlight: TSConfig Grimoire by Bjorn Lu (39:01) - Community Highlight: How is ESM vs. CJS Going? by Titus (40:45) - Community Highlight: Next Astro Release Supports Vite Environments API (41:18) - Bleet of the Week by Joke Bailey (42:10) - Cool Read: Godot Shaders Bible by Fabrizio Espendola (42:56) - Cool Watch: Cancellation Tokens by Stephen Toub (43:44) - Cool Game: Classic Game Zork is Released as Open Source (44:16) - Cool Tool: Helion, a Modern DOOM Engine (45:18) - Cool Watch: Modern .NET Serialization Attacks by Hampton Paulk (47:25) - Cool Reads: Architecture for Flow and Domain-driven Transformation (48:40) - The Minnesota Long Goodbye NewsBun: Bun is joining Anthropic ViteLand: Vite 8 Beta: The Rolldown-powered ViteViteLand: Announcing Oxlint Type-Aware Linting AlphaViteLand: The first Oxfmt alpha was releasedViteLand: tsdown got a new releaseNode.js PSA: Prepare for Monday, December 15, 2025 Security ReleasesCloudflare: Cloudflare outage on December 5, 2025Security: npm Sees Surge of Auto-Generated “elf-stats” Packages Published Every Two Minutes via (Sarah Gooding)Security: SVG Filters - Clickjacking 2.0 Ʊ lyra's epic blog React2Shell ResourcesReact2Shell Exploit: Critical Security Vulnerability in React Server ComponentsDeep Dive: https://react2shell.com/Next.js: Security Advisory: CVE-2025-66478Deno Blog: React Server Functions / Next.js Vulnerability: Deno Deploy users protected Explainer: this is the worst case scenario by LowLevelEdFrom the CommunityTemitope Oyedele: tRPC vs oRPC: Which is better for your next TypeScript project, and why?John Franey: How to test a Vue composable with TypeScript · JohnFraney.caFabian Hiller: Formisch for React just released (quietly) – the form library that powers SolidJS Deno: Build a browser game in Deno Hybrist: Node support for #/ wildcard (via Rob Palmer)Bjorn Lu: TSConfig Grimoire (via Rob Palmer)Wooorm: How is ESM from Common going?Astro: Next release of Astro will support Vite Environment APICool LinksCool Read: Godot Shaders Bible and Ghastly in Desmos by Fabrizio EspindolaCool Watch: Cancellation Tokens with Stephen ToubCool Game: Preserving code that shaped generations: Zork I, II, and III go Open Source Cool Tool: Helion Engine, a modern DOOM engine in C#Cool Watch: Modern .NET Serialization Attacks by Hampton PaulkCool Reads: Architecture for Flow and Domain-driven TransformationMusicSeahorse Dreams by Kubbi (Spotify) | 55m 34s | ||||||
| 12/3/25 | ![]() Progress on TypeScript 7, Advent of Code as an Excuse to Learn Zig, and Type-safe CLIs | News | Ep 46 | News for the week of November 24, 2025: TypeScript team discusses progress on TS 7 and upcoming deprecations for TS 6. Plus, Svelte's new hydratable API. From the community: creating strongly-typed CLIs with yargs, magic union types to check characters, and how TypedArray can reduce memory usage.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:21) - News: Progress on TypeScript 7 and Upcoming Deprecations (15:24) - News: Advent of Code is Live for Holiday Coding (17:07) - News: Svelte 5.44.0 Introduces hydratable API (19:18) - News: Vite+ FAQ Answers Some Common Questions (20:21) - News: Zed IDE Adds Better TS Error Messages (22:01) - News: TypeScript ESLint Will Simplify Redundant Type Unions (22:24) - Library Watch: Spikard, a Polyglot API Toolkit (23:31) - Library Watch: Type-safe CLIs with Optique (24:09) - Community Highlight: The Summer I Shipped Type Stripping by Marco Ippolito (25:51) - Community Highlight: Building Strongly Typed CLI Applications by John Reilly (27:10) - Community Highlight: Using Zod and TypeScript by Telerik (27:45) - Community Highlight: Lowercase & Uppercase Union by TypedRocks (28:32) - Community Highlight: Improving Bazel Type Checks with Isolated Declarations by Brad Zacher (29:28) - Community Highlight: Data-oriented Modeling by Aapo Alasuutari (32:01) - Community Highlight: Doom in TypeScript Types by Software Engineering Daily (32:17) - Bleet of the Week (32:45) - Cool Watch: Human-sized Lego Castle with 3D Printing (33:42) - Cool Watch: Predators (2010) (34:24) - Cool Watch: dotnetconf Talks (37:20) - The Minnesota Long Goodbye NewsTypeScript Blog: Progress on TypeScript 7Advent of Code is live!Svelte 5.44.0 introduces `hydratable` APIVite+: New FAQ Zed v0.214.0, now with better TS ErrorsTypeScript-ESLint 8.48.0 adds type union redundancy checkLibrary Watch: spikard, a polyglot API toolkitLibrary Watch: Optique 0.7.0 (via Hong Minhee)From the CommunityMarco Ippolito: Summer I Shipped Type StrippingJohn Reilly: Yargs: statically typed builder commands (via johnnyreilly)Telerik: Zod + TypeScript: Schema Validation Made Easy TypedRocks: The Secret Power of The Lowercase & Uppercase UNION in TypeScript Brad Zacher: Improving Bazel TypeScript TypeChecks With IsolatedDeclarations (via Rob Palmer)Aapo Alasuutari: Interlude: A data-oriented modelSoftware Engineering Daily: Josh and Dmitri talk about Doom in TypeScript TypesCool LinksCool Watch: NFTI building a 3D printed castleCool Watch: Predators (2010)Cool Watch: dotnetconfCool Link: Aspire.dev, code-first local dev environmentsMusicSeahorse Dreams by Kubbi (Spotify) | 42m 31s | ||||||
| 11/25/25 | ![]() Angular 21, Autofac Meets TS, and Shai Hulud Strikes Again | News | Ep 45 | News for the week of November 17, 2025: Angular 21 is zoneless by default and adds Vitest support, plus Shai-Hulud worm hits another 500+ npm packages. What's a dev to do??? From the community: you basically know C# if you already know TypeScript and a new decorator-free dependency injection library inspired by Autofac.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (03:20) - News: Angular 21 - Zoneless by Default, Supports Vitest (06:18) - News: Astro 5.16 - SVG Optimization (07:17) - News: TC39 Proposal Advancements (09:26) - PSA: Shai-Hulud Worm Strikes Again with 500+ Compromised Packages (10:34) - Tips: Mitigating npm Supply Chain Risks (14:03) - Library Watch: NovaDI - Autofac-inspired Dependency Injection (16:11) - Library Watch: UI5 by SAP (Finally) Gets Typings (17:08) - Community Highlight: C# for TypeScript Developers (19:11) - Community Highlight: Omit for Discriminated Unions by Tkdodo (20:06) - Community Highlight: Convert Go Structs into TS Interfaces (20:26) - Community Highlight: NotNite Adds Function Hooking in Deno (21:12) - Bleet of the Week (22:07) - Cool Play: Outer Worlds 2 (22:43) - Cool Link: Xbox Unlocks Access to Game Publishing Docs (23:21) - Cool Watch: JSLegend Builds a RPG in TypeScript (23:57) - The Minnesota Long Goodbye NewsAnnouncing Angular v21 – zoneless by default, adds signal forms, and has Vitest support in CLIAstro 5.16 – introduced a utility type to get action schemaTC39 Proposals Advance (h/t @robpalmer)Socket.dev: Shai Hulud Strikes Again (v2)Tip: Replace fast-glob with tinyglobbyTip: NPM Ignore Scripts Best Practices as Security Mitigation for Malicious PackagesLibrary Watch: NovaDI - Decorator-free Dependency Injection for TypeScript Library Watch: UI5 SAP gets typingsFrom the CommunityCharles Chen: TypeScript is Like C#Dominik: Omit for Discriminated Unions in TypeScriptKarl Beuer: VSCode Extension to convert Go structs to TS interfaces NotNite: function hooking in DenoCool LinksCool Read: Unlocking Access to Game Publishing Documentation for All Developers by XboxCool Watch: Making a Small RPG by JSLegendCool Game: Outer Worlds 2MusicSeahorse Dreams by Kubbi (Spotify) | 27m 50s | ||||||
| 11/19/25 | ![]() Type Stripping is Stable, Type-safe Music, and Rust Engines Enter the Chat | News | Ep 44 | News for the week of November 10, 2025: Node 25 marks type stripping as stable, the downlow on some new Rust-based JavaScript and TypeScript engines, and a new browser for keyboard lovers. From the community: visualize how types work, using .NET Aspire without .NET, type-safe SQL, and an experimental Rust-based type checker.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (04:36) - News: TypeScript 6 Scheduled for Early 2026 (05:26) - News: Node 25.2.0 Marks Type Stripping as Stable (07:51) - News: Andromeda, a New TypeScript-native Runtime (09:15) - News: Brimstone, a New Rust-based JavaScript Engine (11:24) - News: Glide, a Browser for Neovim Dandies (15:26) - Community Highlight: Ludum Dare Creator is Open for Business (16:18) - Community Highlight: Visual Types by Kit Langton (18:34) - Community Highlight: Taking the .NET Out of Aspire by David Gardiner (19:58) - Community Highlight: We Could Have Been Rad Developers (21:08) - Library Watch: squeeel, a Type-safe SQL Builder (22:16) - Library Watch: DomoActorsTS, an Actor Model Framework (24:35) - Library Watch: Contour 2.0, Type-safe Music (26:02) - Library Watch: Hashery, Efficient Object Hashing (28:33) - Tool Watch: Ezno, a Rust-Based Type Checker (31:13) - Bleet of the Week (31:41) - Cool Tool: Debug Your Docker Build Context (34:47) - Cool Read: Nuxt MCP Server (35:19) - Cool Tool: WXT, a Modern Web Extension Framework (35:51) - Cool Watch: PolyMatt Made a Floppy Disk from Scratch (36:44) - Cool Tool: Quicker Neovim Extension (37:49) - Cool Tool: GemShell, a Way to Package Up Games (38:53) - Cool App: xelly.games, a Game-sharing Social Network (39:38) - The Minnesota Long Goodbye NewsTS 6.0 Expected in Early 2026Node 25.2.0 (Current) marks type stripping as stable!Andromeda, a native TypeScript runtime alternative to Deno (h/t Rob Palmer)Brimstone, a JavaScript engine written from scratch in RustGlide, a Firefox-based browser for neovim dandiesFrom the CommunityKit Langton: Visual Types — A Set of Animated TypeScript Concepts (h/t Reddit)David Gardiner: Aspire with Python, React, Rust and Node appsRob Palmer: Alternative names for ECMAScript that were originally consideredLibrary Watch: squeeel, a type-safe SQL builderLibrary Watch: DomoActors-TS, a TypeScript library for the actor modelLibrary Watch: Contour 2.0 “Music Composition as Code” (h/t kootenay-eric)Library Watch: Hashery (h/t jaredwray.com)Tool Watch: Ezno, a Rust TypeScript type checker (h/t fasterthanli.me)Cool LinksCool Watch: PolyMatt on YouTube makes a floppy disk from scratchCool Tool: Quicker.nvim, a better quickfix listCool Tool: gemshell, a tool to package up web gamesCool Tool: Debug your Docker build contextCool Read: Building an MCP Server for NuxtCool Tool: WXT – a modern web extensions frameworkCool App: xelly.games - a game-sharing social networkMusicSeahorse Dreams by Kubbi (Spotify) | 43m 11s | ||||||
| 11/13/25 | ![]() What's Coming in TypeScript 6/7 | Daniel Rosenwasser | Jake Bailey | Ep 43B | Daniel Rosenwasser and Jake Bailey join the two fools to talk about what's coming soon in TypeScript 6 and 7. What changes should developers expect? What might the new compiler API look like? How is the Go port progressing? We talk about smarter (and stricter) defaults, ES targets, module resolution, and why it's hard to emulate JavaScript floating point semantics in Go.Chapters(00:00) - Introducing Daniel and Jake (02:56) - What's Coming in TypeScript 6.0 (05:31) - TypeScript 6: ES2024 Targeted by Default (10:05) - Aside: How the Team Reconciles the Spec in TypeScript 7 (12:05) - TypeScript 6: Pay Attention to Your Target Config (13:49) - TypeScript 6: How Targeting Works with Build Tools (15:21) - TypeScript 6: Deprecating ES5 as an Output Target (16:26) - Aside: Handling Modern Module Resolution (21:25) - TypeScript 6: DOM Typings Are Smarter (26:02) - TypeScript 6: No Compiler API Changes (27:56) - TypeScript 7: Transitioning to a New Compiler API (29:33) - TypeScript 7: You Can Start Using It Now (32:33) - TypeScript 7: How Fast Is It, Really? (36:54) - TypeScript 7: Collaboration with Golang Community (39:35) - Aside: Compiling to WASM? (46:12) - TypeScript 7: What Was the Go/No-Go Threshold? (47:40) - TypeScript 7: Performance Profiling with pprof (51:21) - TypeScript 7: Embedding Into Web Apps (57:47) - Future of TypeScript: Compiler API, AI-assisted Coding (01:07:10) - Takeaways and Goodbyes ResourcesTypeScript HomepageTypeScript Native Go PortWhere to Follow the TeamJake on BlueSkyDaniel on BlueSkySponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify) | 1h 09m 01s | ||||||
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