
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 30 chart positions in 30 markets.
By chart position
- 🇩🇪DE · Video Games#1075K to 30K
- 🇺🇸US · Video Games#1135K to 30K
- 🇨🇦CA · Video Games#1215K to 30K
- 🇮🇳IN · Video Games#2230K to 100K
- 🇲🇽MX · Video Games#5510K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
161K to 517K🎙 Daily cadence·773 episodes·Last published 2d ago - Monthly Reach
Unique listeners across all episodes (30 days)
535K to 1.7M🇮🇱17%🇸🇬17%🇷🇴17%+27 more - Active Followers
Loyal subscribers who consistently listen
214K to 689K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 23 epsHosts
Recent guests
Recent episodes
Why Most Game Engines Die, and How AI Builds "Living Worlds"
Jun 22, 2026
Unknown duration
My Wife Uninstalled Roblox. Then I Talked to Their Safety Team.
Jun 19, 2026
Unknown duration
TWIG #388: Xbox's Spinout Plan, Metacore's Mass Layoffs and Netflix's FIFA Flop
Jun 18, 2026
Unknown duration
Puzzle Monthly #3: Merge vs Match-3, Gossip Harbor's Rise, and the Future of Merge
Jun 15, 2026
Unknown duration
TWIG #387: LiftOff IPO, Xbox pulls out the bangers, and The Simpsons take over Monopoly GO!
Jun 12, 2026
51m 36s
Social Links & Contact
Official channels & resources
Official Website
Login
RSS Feed
Login
| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/22/26 | ![]() Why Most Game Engines Die, and How AI Builds "Living Worlds" | Andrew Bowell, CEO of Iconic, who spent 15 years at Havok and a decade at Unity, discusses the future of game development, AI integration, and the challenges of building new game engines. He shares insights on technological shifts, AI's role in creating immersive worlds, and why his company is building an engine to “craft intelligent, living worlds”.https://iconicgames.io/02:10— The shift toward dynamic, emergent, personalized gameplay04:39— Why Iconic won’t end up in the “engine graveyard”10:13— “Intelligent living worlds” explained16:12— Dogfooding and building the engine through its own game19:35— Deterministic vs open-ended gameplay23:11— What Unity got right about AI26:52— The real paradigm shift in gaming37:59— Player-first, not technology-first46:26— Where AI adoption in games stops today51:56— Remote vs hybrid culture at Iconic | — | ||||||
| 6/19/26 | ![]() My Wife Uninstalled Roblox. Then I Talked to Their Safety Team. | Roblox's Chief Safety Officer and VP of Safety Products join the podcast to answer the question every parent is asking: Is it actually safe?What's covered:● Why Roblox's safety chief uninstalled the app for his own daughter● The new Roblox Kids and Select accounts launching in June● How facial age verification works at scale, and how parents keep breaking it● AI moderating 150 million daily users across every server, every second● The "predator hunters" YouTube show that went viral, and why Roblox banned them anyway● How bad actors move kids off-platform to Discord and Snapchat, and what Roblox does about it● Why Roblox faces more scrutiny than TikTok or YouTube despite tighter restrictions | — | ||||||
| 6/18/26 | ![]() TWIG #388: Xbox's Spinout Plan, Metacore's Mass Layoffs and Netflix's FIFA Flop | Microsoft is laying the groundwork to spin Xbox off, Supercell just cut 70% of Metacore's staff after burning through $180M. Meanwhile, EA just launched a real ad platform for sports games.In this episode, we break down:● Why Xbox keeps losing its top studio leadership● Whether Microsoft is actually preparing to spin off Xbox● What Sharma's first 100 days reveal about her real strategy● Why Believer raised $55M to ship an AI plugin instead of a game● How Supercell's Metacore acquisition turned into a 70% staff cut● Why EA's new in-game ad platform might actually make sense, for once● Why microdrama apps are growing fast but can't fix their retention● Why Konami's eFootball is quietly beating FC Mobile in revenue● Why Netflix's FIFA World Cup game became an instant disaster● Why the consumer apps "threat" to gaming doesn't hold up under the dataCHAPTERS:00:42 Topics Preview02:04 Shills and Events03:01 Roblox Safety Podcast04:08 Puzzle Monthly Updates06:05 Conference Island Recap08:48 Xbox News Rundown11:49 Kress on Xbox Spinout20:07 Sharma 100 Days Analysis25:32 Believer AI Plugin29:40 Metacore Acquisition Fallout33:38 EA Advertising Debate35:02 Ads In Sports Games36:34 Why In Game Ads Failed38:08 Roblox Brand Detour40:37 Micro Drama Boom41:45 Retention And Monetization44:18 Merge Drama And Subscriptions47:57 Konami Strategy And Collabs51:03 FIFA Netflix Game Rant54:38 Consumer Apps Threat Myth58:59 Attention CPI And Webshops01:02:19 IDFA Rumor And Farewell | — | ||||||
| 6/15/26 | ![]() Puzzle Monthly #3: Merge vs Match-3, Gossip Harbor's Rise, and the Future of Merge | Gossip Harbor is beating Candy Crush, Merge Mansion is going to Supercell, and the Merge genre is at an inflection point.In this episode of Puzzle Monthly, we break down the real state of Merge games in 2026, from the history of the genre to why Gossip Harbor succeeded where others failed, and what the next Merge hit might look like.Topics Covered:● The history of Merge — from Tripletown to Merge Dragons to Merge 2● Merge 2 vs Merge 3: how the economies actually differ● Why Gossip Harbor surpassed Candy Crush while Merge Mansion collapsed● The no-fail-state problem and how live ops try to solve it● Board clutter, storage frustration, and persistent board design● Sensor Tower data: Travel Town vs Gossip Harbor vs Merge Mansion● Hard order labeling and whether Match 3 lessons apply to Merge● What the next Merge game should look likeCHAPTERS:01:07 Merge Takes Center Stage02:07 Origins of Merge Games02:38 Merge Two vs Three03:48 Core Loop Explained06:03 Merge Mansion vs Gossip Harbor07:54 Live Ops Without Fail States09:40 Why Merge Feels Boring11:51 Progress and Board Order15:45 Dog Quest and Board Clutter17:45 Persistent Boards and Storage19:24 Monetization Paradox20:11 What's Next for Merge21:28 Soap Opera and Generator Ideas22:12 Persistence Makes UX Hard22:48 Persistent Boards Shift23:32 Making Merge Feel Dynamic24:28 Separate Boards Live Ops25:06 Lucky Catch Event Design26:02 Battle Pass Segmentation26:38 Why Gossip Harbor Won28:17 Merge Engine Under Hood36:24 Next Genre Innovations39:00 Cannibalization By Sequels40:53 Hard Labeling For Orders43:13 Generator Overcharge Ideas44:04 Future Focus Areas44:48 Wrap Up And Farewell | — | ||||||
| 6/12/26 | ![]() TWIG #387: LiftOff IPO, Xbox pulls out the bangers, and The Simpsons take over Monopoly GO!✨ | Liftoff IPOMonopoly GO+4 | — | NintendoMonopoly GO+16 | — | Liftoff IPOMonopoly GO+5 | — | 51m 36s | |
| 6/8/26 | ![]() $500M in 2 Years: Here's How Grand Games Did It!✨ | mobile gaminggame development+3 | Batuhan Çelebi | Grand Games | Turkey | mobile gamesrevenue increase+3 | — | 58m 41s | |
| 6/5/26 | ![]() The ESA's Essential Facts: Free Player Data Most Companies Pay For✨ | video game demographicsgaming industry+4 | Stanley Pierre-Louis | Entertainment Software AssociationESA+1 | United StatesWashington | video gamesESA+5 | — | 55m 33s | |
| 6/4/26 | ![]() TWIG #386: CoD MW4 Revealed, Sony's State of Play, Bungie's End and 007 First Light✨ | Call of DutySony State of Play+4 | — | Call of Duty Modern Warfare 4Destiny 2+6 | AsiaMENA | Call of DutySony+8 | — | 1h 00m 13s | |
| 6/1/26 | ![]() Match Masters' Influencer Marketing Playbook: 8 Years of Always-On Growth✨ | influencer marketingmobile gaming+3 | Aviv VidroMarion Balinoff | Match MastersCandivore+1 | — | influencer marketingMatch Masters+5 | — | 46m 49s | |
| 5/28/26 | ![]() TWIG #385: $100M for Indies, Lilith Goes Casino, Google Play Changes and Toon Blast Breaks Bad✨ | indie game fundingmobile game trends+4 | — | Toon BlastClash of Critters+6 | — | indie developerspachinko creature collector+4 | — | 1h 01m 12s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 5/25/26 | ![]() The Brutal Truth About Gaming Consulting Nobody Talks About✨ | gaming consultingindustry layoffs+4 | John Wright | — | — | gaming industryconsulting+4 | — | 1h 04m 27s | |
| 5/21/26 | ![]() TWIG #384: Turkey Raises Capital & the West Cuts Jobs, Xbox's Leadership Moves, and Roblox's Pivot✨ | Turkey's gaming industryXbox leadership changes+4 | — | Arc RaidersXbox+2 | TurkeyWest Coast+1 | Turkey gamingXbox leadership+4 | — | 55m 59s | |
| 5/20/26 | ![]() Shooter Monthly #7: Marathon’s Collapse, Apex’s Comeback, & Disney’s Extraction Shooter✨ | game retentionextraction shooters+5 | — | MarathonApex Legends+5 | — | MarathonApex Legends+7 | — | 53m 15s | |
| 5/18/26 | ![]() UA Monthly #4: Freecash Android Comeback, Mistplay Goes All In & Can Anyone Stop AppLovin?✨ | mobile user acquisitionapp market dynamics+4 | John WrightVincent | Sensor TowerGoogle+4 | — | mobile user acquisitionSensor Tower+6 | — | 58m 06s | |
| 5/14/26 | ![]() TWIG #383: Turkey Dominates Puzzle Games, Royal Kingdom’s Struggles, and Playtika’s Big Shift | Supercell enters the toy business, Playtika fully embraces casual games, and Turkey’s puzzle game machine keeps printing hits and billion-dollar studios.In this episode of TWIG, Jen is joined by Adam, Phill, and LT to break down the biggest stories in mobile games, from Grand Games’ massive $70M raise to the deeper economics behind hybrid casual, DTC monetization, and why puzzle games are evolving beyond traditional match-3 design.Topics Covered:● Grand Games raises $70M, and why Turkey has become the world’s most concentrated puzzle game ecosystem● How government subsidies, repeat founders, and UA rebates are fueling Turkey’s gaming flywheel● Why hybrid casual puzzle games are breaking classic casual game design rules and still winning● Playtika shifts away from social casino and doubles down on casual hits like Disney Solitaire● Royal Kingdom’s aggressive celebrity UA campaign and whether it actually moved the needle● Royal Match quietly launches web shop payments and new event monetization systems● Why DTC revenue is becoming critical for casual mobile games● The “worldification” of live service games after Genshin Impact and whether open worlds are sustainable● Sega and Rovio are restructuring after disappointing mobile performance and failed synergy bets● Supercell partners with Spin Master for Clash and Brawl Stars toys● Angry Birds teams up with Subway Surfers in a new crossover event● Wordle gets a TV show because apparently everything becomes IP nowCHAPTERS: 00:13 Welcome and Episode Lineup02:08 Health Updates and Travel Plans03:03 Adam Check-In and AI RAG Tool05:25 DOF Roundtables Announcement08:55 Gran Games Funding Breakdown09:49 Turkey Puzzle Flywheel12:04 Hybrid Casual Design Debate23:47 Emotional States in Puzzle Play26:30 Playtika Shifts to Casual28:30 Playtika pivots casual29:55 D2C Mix hits 40%30:47 Royal Kingdom check-in32:44 Cannibalization and UA blitz35:11 Match 3 needs weird38:01 Royal Match goes web shop42:54 Worldification debate49:41 AI and open worlds50:50 Quick hits Wordle and toys54:18 Rovio Sega restructure59:40 Wrap-up and goodbye | — | ||||||
| 5/11/26 | ![]() From Mobile Games to Apps: Play Ventures $500M Fund | Why are gaming VCs shifting capital to consumer apps? In this episode, Henric Suuronen and Harri Manninen, founding partners of Play Ventures, one of gaming's top venture funds with $500 million under management and over 100 portfolio companies, break down how they evaluate founders, why they require a two-year vesting cliff, and what co-founder conflict really looks like from the investor side. We discuss the venture capital math behind gaming startup funding, why consumer apps trade at higher multiples than games, how to read founder chemistry during a pitch, and what Play Ventures looks for in early-stage teams from Istanbul to Singapore. A personal conversation between friends who funded my startup, Savage Game Studios, before its acquisition by PlayStation.CHAPTERS: 01:54 From Mobile Games to Apps08:04 Backing Younger Hungry Teams10:45 Founder Dynamics Due Diligence15:54 Reading Founder Chemistry20:44 Giving Clear Nos and Feedback26:22 Board Truths and Founder Conflict32:31 Impulsive Founder Decisions35:54 Early Stage VC Role41:48 Ecosystem Golden Eras45:25 Scaling the VC Firm49:41 Culture Without Hierarchy55:14 Closing, Thanks, and Wrap | — | ||||||
| 5/7/26 | ![]() TWIG #382: Merge Mansion Falls, Xbox Fires the Wrong People, and the Math That Killed Gaming VC✨ | gaming acquisitionslayoffs in gaming+4 | Josh ChandleyJohn Wright+1 | SupercellMerge Mansion+6 | — | Merge MansionSupercell+5 | — | 1h 03m 06s | |
| 4/30/26 | ![]() TWIG #381: Xbox Loses the Plot, Ubisoft on Life Support & Western Gaming's Darkest Take✨ | Xbox strategyUbisoft restructuring+4 | — | Assassin's Creed HexMarvel Rivals+5 | UKTurkey+2 | XboxUbisoft+8 | — | 1h 01m 47s | |
| 4/28/26 | ![]() Puzzle Monthly #2: Match-3 Is Broken, Pixel Flow Clones, and Royal Kingdom’s Rise✨ | puzzle gamesMatch-3 innovation+5 | — | SupercellCandy Crush+3 | Turkey | Match-3puzzle market+7 | — | 44m 26s | |
| 4/23/26 | ![]() TWIG #380: Game Pass Gets Cheaper, China's Mobile Dominance & Division Resurgence Reviewed✨ | Game Pass price cutChina mobile market+4 | — | XboxCall of Duty+7 | ChinaHong Kong+2 | Game PassChina+5 | — | 1h 07m 02s | |
| 4/22/26 | ![]() TWIG JR: Gen Alpha's Honest Take on Roblox, Brain Rot & Growing Up as a Gamer✨ | Gen AlphaRoblox+4 | RockyMickey | RobloxDiscord+1 | — | Gen AlphaRoblox+5 | — | 50m 49s | |
| 4/22/26 | ![]() UA Monthly #3: Freecash Ban, Unity Kills ironSource & Vector’s Rise✨ | mobile gaming ecosystemuser acquisition+4 | — | FreecashUnity+3 | — | Freecash banUnity+5 | — | 1h 19m 35s | |
| 4/20/26 | ![]() Left VC to Become a Founder Again. Here's What They Don't Tell You About Running a Fund✨ | venture capitalentrepreneurship+5 | Joakim Achren | Claude Codesleep book+2 | COVID | venture capitalfounder+5 | — | 1h 05m 04s | |
| 4/16/26 | ![]() TWIG #379: Roblox's Age Problem, Xbox Game Pass & Pokemon's 30th Takeover✨ | Roblox age verificationXbox Game Pass pricing+4 | — | RobloxXbox+3 | Florida | RobloxXbox Game Pass+6 | — | 1h 01m 32s | |
| 4/13/26 | ![]() What Newzoo's 2026 PC & Console Report Actually Says✨ | PC gamingconsole gaming+5 | Ben Porter | RobloxGame Pass+3 | China | Newzoo2026 report+5 | — | 1h 15m 59s | |
Showing 25 of 593
Sponsor Intelligence
Sign in to see which brands sponsor this podcast, their ad offers, and promo codes.
Similar Audience Demographics
Podcasts that attract a similar listener profile
Chart Positions
40 placements across 30 markets.
Chart Positions
40 placements across 30 markets.























