
Naavik Gaming Podcast
The Naavik Gaming Podcast is a business-focused exploration of the companies, trends, strategies and leaders that are defining the future of games. To learn more and see other great content visit www.naavik.co.
Insights from recent episode analysis
On the show
- Alexandra Takei4 eps
- Aaron Bush2 eps
- Nicolas Vizioli1 ep
Also: Ninel Anderson, Stephen Totilo, Sam Aune, Terry Lee, Julia Palatovska, James Nicholls, Tom Gayner, Ian Fielding, Elad Levy, Brogan Keane, Mathias Gredal Nørvig, David Stelzer, Jules Baculard, Cheryl Platz, Angela Yu, Amit Carmi, Ben Kvalo
Audience Interest
Podcast Focus
Publishing Consistency
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Based on the show's feed history.
Built from
- Per-Episode Audience
Est. listeners per new episode within ~30 days
9.6K to 118K🎙 Daily cadence·473 episodes·Last published 4d ago - Monthly Reach
Unique listeners across all episodes (30 days)
32K to 392K🇺🇸100% - Active Followers
Loyal subscribers who consistently listen
18K to 216K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 10/20/26 | Why Investors Keep Betting on Gardens? | Three years after raising a $31.3M Series A off a prototype shown behind closed doors at GDC, Gardens Interactive still hasn’t announced a release date. Investors just put in another $35M+ anyway. In this episode, Kalie Moore welcomes back Stephen Bell and Chris Bell, two of Gardens’ three co-founders and the team behind Journey, Sky, What Remains of Edith Finch and Blaseball, following a Series B led by Lightspeed that values the studio at $190M and brings total funding past $70M before launch. They explain what took three years, including a late switch from Unity to Unreal, how Chris handed the CEO role to Stephen to focus fully on the game, and what Gardens actually is now that it can speak for itself: an online survival roleplaying “strandbox” where players cross paths with strangers, build relationships, and reshape the world together. Stephen pushes back on the friendslop label and the idea that jank is a weakness, and Chris shares how a single image in an inspiration folder led to a cold DM to Ma-ko, the artist whose work now defines the game’s look.The conversation also gets into the money. Stephen explains why the round leaned on traditional VCs rather than gaming funds, what separates Gardens from the wave of veteran-led studios that raised big in the zero interest rate era without breaking out, and why the reported “one year of runway after release” doesn’t tell the full story. He’s candid that this isn’t a funding recovery so much as a concentration, and why he thinks games are now underfunded rather than overfunded. They also cover how Lightspeed sees human connection as a bet that gets more valuable as AI spreads, why their proprietary tech blends procedural generation with hand-authored content, how they measure success in playtests by the stories and relationships players report, and how they’re approaching monetization with former Valve economist Mike Ambinder, starting with one firm rule: Gardens will never be pay to win.We’d also like to thank Tebex for making this episode possible! With funding tight, the question isn’t just how big a game can get but how long a studio can run, and that starts with knowing what each sale actually returns. Tebex’s free Hidden Fees Calculator compares your provider’s headline rate with your true effective rate, including FX, payment method and chargeback costs, and shows the annual difference. Check it out here and learn more about Tebex at https://www.tebex.io/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]’s On:GuestsStephen Bell: https://www.linkedin.com/in/sbellgardens/Chris Bell: https://www.linkedin.com/in/gardenschris/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://gardens.dev/https://www.bloomberg.com/news/articles/2026-10-07/video-game-designer-behind-sky-journey-raises-35-millionhttps://gardens.firstlook.gg/signup/closedalphamk1 | 43m 53s | ||||||
| 10/18/26 | Newsletter: Meta’s Role in Gaming Today - Muse, VR, and UA | This episode covers the Naavik Digest newsletter published on October 18th. In this week’s issue, we look into Meta, exploring the company’s shift away from gaming-focused VR hardware towards AI and AR glasses, and its resurgent mobile advertising engine.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/metas-role-in-gaming-today-muse-vr-uaWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at [email protected] our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe. | 14m 31s | ||||||
| 10/13/26 | The Solo Developer Making Seven Figures From Free Browser Games | Most studios have teams, funding, and a publisher behind them. Abe Train has a laptop and a handful of contractors. In this episode, Kalie Moore sits down with Abe, founder of Trainwreck Labs, to unpack how a former head of business intelligence at HelloFresh became one of the most successful independent developers in daily browser games. Abe quit his job on the last day of 2021 with about six months of runway, and a month later Wordle took over the internet. He built Globle, a daily geography guessing game, posted it to one Reddit community, and watched it climb to over a million players a day at its peak. They get into why that post worked when the identical one in a bigger subreddit got zero traction, why most Wordle clones vanished while Globle stuck, and why the best creator marketing he’s ever had came from people he never spoke to, including a Thai TikToker playing an English word game and a biology teacher who plays Metazooa on camera every day.The conversation also covers how Abe has built a catalog of daily educational games as the only full-time employee. He explains why a small, obsessive audience is more valuable than a big casual one, why players always ask for games to get easier but never harder, and what he learned moderating taxonomy debates in his Discord. On monetization, he shares why he almost refused to run ads, how he ended up running them on his own terms through Nitro, why players barely noticed when he did, and the rule he brought from HelloFresh about the complaints you never hear.. He also walks through how he barely writes code anymore, why there’s no AI-generated art in any of his games, what he learned shutting down his newsletter, and his plans for native apps, real-world events, and the Trainwreck Club subscription he gives to teachers for free.This episode is brought to you by Appcharge, the payments platform built specifically for mobile gaming that processes over a billion dollars annually. Learn more here: https://www.appcharge.com/?utm_source=naavik&utm_medium=newsletter&utm_campaign=sponsorship_paymentsWe’d also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: https://www.dive.games/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]’s On:Guest - Abe Train: https://www.linkedin.com/in/abe-train-81418714b/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned: https://trainwrecklabs.com/ | 52m 39s | ||||||
| 10/11/26 | Newsletter: CD Projekt’s Best Days May Be Ahead | This episode covers the Naavik Digest newsletter published on October 11th. In this week’s issue, we check in on CD Projekt, looking at the company’s current state, ongoing projects, and how the company has shifted its way of working to drive a more successful future.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/cd-projekts-best-days-may-be-ahead Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at [email protected] our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe. | 11m 48s | ||||||
| 10/6/26 | How Behavioral AI Helps Fight Cheating | As cheating becomes more sophisticated, anti-cheat is increasingly shifting from detecting software to understanding player behavior. Host Devin Becker is joined by André Pimenta Ribeiro, CEO & Co-Founder of Anybrain, to discuss how behavioral anti-cheat analyzes player inputs, where it fits alongside traditional tools, and why some approaches avoid software access entirely. The conversation explores the business impact of cheating on retention and revenue, when studios should begin investing in prevention, and how even smaller teams can approach the problem. André also breaks down the growing cheat-as-a-service economy, the challenge posed by AI and hardware-assisted cheats, the risks of false positives for legitimate players, and how behavioral data could expand beyond cheating detection over the next several years.We’d like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe | 49m 05s | ||||||
| 10/3/26 | Newsletter: The Road Toward AI-Enabled Fandom | This episode covers Naavik’s AI x Gaming newsletter published on September 29th. In this week’s issue, we take a broader look at the entertainment landscape to map out what recent announcements from Disney, Hasbro, and miHoYo could mean for the future of gaming fandom.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/from-disney-to-mihoyo-the-road-toward Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at [email protected] our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe. | 16m 20s | ||||||
| 9/27/26 | Naavik Digest : 'Tis the Season - Holiday Live-Ops In 2026 | This episode covers the Naavik Digest newsletter published on Sunday, September 27th. In this week’s issue, we take a look at how seasonal live-ops performs in 2026, analyzing a decade of Sensor Tower revenue and download data across 15 top mobile titles, alongside console and Roblox data.Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at [email protected] our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe | 16m 11s | ||||||
| 9/22/26 | How AI Makes Game Creation More Accessible | AI is making game creation more accessible, but building reliable games that can reach players across multiple platforms requires more than simply prompting an LLM. Host Devin Becker welcomes Robby Yung, CEO of The Sandbox, to discuss Sandbox Studio and its approach to AI-assisted UGC development. Robby explains what the team learned from the original Game Maker, where Studio draws the line between structured creation and “vibe coding,” and how AI can combine code, assets, systems, and accumulated development knowledge without turning game creation into an unpredictable black box. The conversation also explores The Sandbox’s shift toward letting creators publish beyond its own ecosystem, how LAND and Web3 fit into that strategy, and what becomes scarce when creators can produce far more content. Looking further ahead, Robby shares his perspective on how AI and UGC tools could reshape the roles of engines, publishers, and platforms as multi-platform game creation evolves over the next several years.We’d like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe. | 59m 53s | ||||||
| 9/20/26 | Naavik Digest: The Real Value of Licensed IP | This episode covers the Naavik Digest newsletter published on Sunday, September 20th. In this week’s issue, we dig into the data and assess to what extent external IP drives a video game’s success.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/the-real-value-of-licensed-ip Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at [email protected] our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe. | 16m 36s | ||||||
| 9/15/26 | Is Gaming in an AI Bubble? What the Deal Data Says | Gaming financing hit a 12-month high in Q2 2026, with over $2.5B raised across fewer than 100 rounds. In this episode, recorded in person at Gamescom, Kalie Moore sits down with Michael Metzger, Managing Partner at Drake Star Partners, to work out what that actually signals. Michael leads Drake Star's gaming and digital media practice and is behind the quarterly report the industry reads to track where capital is moving. He starts with the question everyone is circling: is this an AI bubble? His answer is that the money reflects a massive opportunity, that some of the companies raising today will become very large businesses, and that a good number of them will not make it at all. They dig into what that means for valuations like General Intuition's, and why he's more excited about the AI-native games that haven't been built yet than the current wave of AI used to make production faster and cheaper.The conversation also covers why financing rounds have fallen from roughly 200 a quarter to below 100 while the money per round climbs, where capital is actually landing across gaming AI, ad-tech and hardware, and why he thinks AR glasses are the platform bet worth watching. Michael breaks down what he tells founders about timing a sale, why inbound interest is a better signal than trying to time the market, and what makes a mid-market deal attractive to buyers right now. Drawing on transactions he's advised, including Trak Racer to Corsair, Hipster Whale to Atari, Ready Player Me to Netflix and Echtra Games to Zynga, he explains what actually determines whether a deal works after it closes. They also get into why raising as a game studio remains harder than almost anything else in this market, the state of esports monetization after years of false starts, and the one category he thinks is currently undervalued.This episode is brought to you by Appcharge, the payments platform built specifically for mobile gaming that processes over a billion dollars annually. Learn more here: https://www.appcharge.com/?utm_source=naavik&utm_medium=newsletter&utm_campaign=sponsorship_paymentsWe’d also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at [email protected]’s On:Guest - Michael Metzger: https://www.linkedin.com/in/michaelmmetzger/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://www.drakestar.com/news/global-gaming-report-q2-2026 | 45m 28s | ||||||
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| 9/13/26 | Naavik Digest: The New Money Behind Indie Games | This episode covers the Naavik Digest newsletter published on Sunday, September 13th. In this week’s issue, explore the recent increase in notable indie game developers launching their own publishing businesses.You can read the newsletter (with even more sections and visual detail) here: https://naavik.substack.com/p/the-new-money-behind-indie-games Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at [email protected] our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe. | 13m 24s | ||||||
| 9/8/26 | AI in user acquisitioncreative production+4 | Amit Carmi | SettMeta+2 | — | user acquisitionAI+4 | Heroic Labs | 54m 13s | ||
| 9/1/26 | new age publishinggame publishing models+4 | Alexandra TakeiBen Kvalo | Midwest GamesMedal+3 | Cologne | publishinggaming+5 | Medal.tv | 1h 05m 38s | ||
| 8/30/26 | kids gamesNetflix Playground+3 | — | NetflixBudge Studios+1 | — | kids gamesNetflix Playground+3 | Appchargeutm_source=naavik | 15m 21s | ||
| 8/25/26 | game server hostingentrepreneurship+3 | Max Podkidkin | MinecraftBisectHosting | USUK | game server hostingBisectHosting+5 | — | 48m 36s | ||
| 8/23/26 | mobile gamesindustry convergence+3 | — | NaavikYouTube Channel+3 | — | mobile gamesconvergence+3 | — | 14m 43s | ||
| 8/18/26 | gaming industry growthgame development+4 | Jefferson Valadares | partNerdPortuguese Association of Game Development Companies+7 | PortugalLisbon+1 | Portugal gaminggame development+5 | — | 1h 01m 36s | ||
| 8/16/26 | Robloxfinancial results+3 | — | RobloxNaavik | — | RobloxQ2 2026+3 | — | 14m 28s | ||
| 8/9/26 | friendsloplive-ops+3 | — | Naavik DigestNaavik+4 | — | friendsloplive-ops+3 | — | 12m 16s | ||
| 8/2/26 | platform-led gamingChina+4 | — | NaavikAlibaba+2 | — | platform-led gamingChina+4 | — | 13m 14s | ||
| 7/31/26 | fractional talentgame development+4 | Aaron Bush | Naavik | — | fractional workgame studios+5 | Dive | 52m 13s | ||
| 7/26/26 | Naavik Digest: How Online Fandom Is Rewriting the IP Playbook | This episode covers the Naavik Digest newsletter published on Sunday, July 26th. In this week’s issue, we examine how a new generation of creators and internet-native IP — sometimes memes or worlds that no one owns — are starting to take the entertainment world by storm in new ways.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/how-online-fandom-is-rewriting-the-ip-playbookCheck out Naavik’s fractional talent network: https://naavik.co/fractional-talent/ Meet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at [email protected] our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe. | 14m 07s | ||||||
| 7/21/26 | mobile gamingSubway Surfers+5 | Mathias Gredal Nørvig | Subway SurfersSYBO+3 | TikTok | Subway Surfersmobile gaming+5 | — | 56m 09s | ||
| 7/19/26 | Xbox strategyNaavik Digest+3 | — | NaavikXbox | — | XboxNaavik Digest+3 | — | 12m 49s | ||
| 7/16/26 | Direct-to-consumergame publishing+4 | David Stelzer | Appcharge | — | DTCgame studios+4 | Medal.tv | 49m 38s | ||
| 7/12/26 | AI in gamingconsole business+3 | — | NaavikGamescom+2 | — | AI boomgaming hardware+3 | — | 17m 23s | ||
| 7/7/26 | performance marketingPC gaming+5 | Alexandra TakeiJules Baculard | MedalAdZap+4 | — | performance marketingSteam+6 | — | 59m 39s | ||
| 7/5/26 | creator-led growthDTC+3 | — | NaavikNaavik Digest+3 | — | creator codesDTC+3 | — | 15m 20s | ||
| 6/30/26 | Cannes Lionsgaming campaigns+4 | Cheryl Platz | Riot GamesScopely+7 | — | Cannes Lionsgaming campaigns+5 | — | 1h 08m 25s | ||
| 6/28/26 | mobile developmentgaming regions+3 | — | NaavikNaavik Digest | mobile development regions | mobile developmentgaming+3 | — | 14m 27s | ||
| 6/23/26 | AI microdramasgaming executives+4 | Angela Yu | StoReel | ChinaWest | AI microdramasgaming+5 | — | 47m 47s | ||
| 6/21/26 | LEGOgaming history+3 | — | LEGONaavik | — | LEGOgaming+5 | — | 15m 44s | ||
| 6/9/26 | Gaming M&AGame studio acquisition+3 | Alexandra TakeiBrogan Keane | Double Black Capital | — | M&Agame studios+5 | Medal | 1h 05m 24s | ||
| 6/7/26 | Embracercompany strategy+3 | — | NaavikEmbracer | — | Naavik DigestEmbracer+3 | — | 14m 11s | ||
| 6/2/26 | player retentionchurn reduction+3 | Elad Levy | Dive | — | churnretention+5 | Overwolf | 57m 07s | ||
| 5/31/26 | mobile gamingin-app revenue+3 | — | ScopelyNaavik+1 | — | Scopelymobile games+3 | — | 16m 43s | ||
| 5/26/26 | true crimeinteractive storytelling+4 | James Nicholls | ScripticNetflix Games+2 | — | true crimeinteractive storytelling+6 | Dive | 54m 55s | ||
| 5/24/26 | Asha SharmaXbox+3 | — | XboxNaavik | — | Asha SharmaXbox+3 | — | 15m 04s | ||
| 5/20/26 | player feedbackdata analysis+3 | Tom Gayner | Levellr | — | player feedbackDiscord+5 | Heroic LabsCPC | 57m 10s | ||
| 5/17/26 | casual mobile gamesF2P market+4 | — | Merge-2Naavik+4 | EasternWestern | Naavik DigestEastern developers+6 | — | 20m 40s | ||
| 5/14/26 | premium gamesback catalog management+4 | Alexandra TakeiIan Fielding | VaingloryCatalyst Black+4 | — | premium gamesDLC+4 | Overwolf | 1h 03m 46s | ||
| 5/10/26 | Saudi Arabiagaming industry+3 | — | Savvy Games Group | Saudi Arabia | gaming empireSaudi Arabia+3 | — | 13m 06s | ||
| 5/5/26 | user-generated contentinteractive storytelling+4 | Julia Palatovska | Dorian | — | no-code platformcreator marketplace+5 | Medal.tv | 1h 00m 43s | ||
| 5/3/26 | China's gaming industrylifestyle-sims+3 | — | NaavikChina+3 | — | gaming giantsChina+5 | — | 13m 07s | ||
| 4/28/26 | interactive fictionmobile gaming+4 | Terry Lee | Fusebox GamesLove Island+2 | Reddit | interactive fictionmobile gaming+6 | modl.ai | 57m 58s | ||
| 4/26/26 | Unityad platform+3 | — | VectorUnity+1 | — | UnityVector+5 | — | 11m 18s | ||
| 4/21/26 | AI toolsRoblox+4 | Nicolas Vizioli | Lemonade | — | AI codingRoblox workflows+5 | Heroic LabsCPC | 53m 28s | ||
| 4/19/26 | mobile gamesAI in gaming+3 | — | NaavikSensor Tower+5 | — | mobile AI gamesAI slop+3 | — | 15m 13s | ||
| 4/14/26 | co-developmentgame development+4 | Ninel Anderson | Devoted StudiosMedal | — | co-developmentgame development+5 | Overwolf | 1h 07m 58s | ||
| 4/12/26 | music gameslicensing+4 | — | FortniteDuolingo+3 | — | music gameslicensing+4 | — | 17m 43s | ||
| 4/8/26 | AI in gaminggame development+4 | Aaron Bush | Candy Crush SagaNaavik+7 | — | AIgame development+5 | Medal.tv | 1h 10m 38s | ||
| 4/5/26 | Epic Gamesstrategic shake-up+4 | — | Epic GamesDisney+2 | — | Epic GamesFortnite+5 | — | 14m 19s | ||
| 3/31/26 | games mediaindependent journalism+5 | Stephen Totilo | Game FileMTV News+2 | — | games mediaindependent journalism+5 | — | 1h 14m 49s | ||
| 3/29/26 | AI in game developmentconsumer research+3 | — | NaavikNaavik Digest+3 | — | LLMsconsumer research+3 | — | 13m 46s | ||
| 3/26/26 | gaming industry trendsmobile gaming+5 | Sam Aune | Sensor TowerState of Gaming 2026+2 | — | gaming trends2026 gaming report+6 | Heroic Labs | 56m 07s | ||
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